428: Fūsa Sareta Shibuya de

428: Fūsa Sareta Shibuya de
Developer(s) Chunsoft
Publisher(s) Sega (Wii)
Spike (PS3/PSP/iOS)[1]
Director(s) Jiro Ishii[2]
Designer(s) Kōichi Nakamura
Composer(s) Hideki Sakamoto[3]
Platform(s) Wii, PlayStation 3, PlayStation Portable,[1] iOS, Android
Release date(s)

Wii

  • JP December 4, 2008

PS3

  • JP September 3, 2009

PSP

  • JP September 17, 2009

iOS

  • JP November 3, 2011

Android

  • JP November 3, 2011
Genre(s) Adventure game
Visual novel
Mode(s) Single-player

428: Fūsa Sareta Shibuya de (Japanese: 428 〜封鎖された渋谷で〜, literally "428: In a Blockaded Shibuya") is a visual novel and adventure video game created by Kōichi Nakamura and Jiro Ishii, developed by Nakamura's company Chunsoft, and published by Sega, originally in Japan for the Wii on December 4, 2008. The game was also ported by Spike to the PlayStation 3 and PlayStation Portable.[1] A version for iOS and Android was released as well in 2011.[4]

428: Fūsa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game Machi, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi, and an early marketing slogan reads "Breaking a long silence, Shibuya gets going again."

The game has received high praise from critics, earning a perfect score in Famitsu Weekly, Japan's largest circulating video game magazine. The game also features a special scenario contributed by Kinoko Nasu and Takashi Takeuchi of Type-Moon fame, who wrote and provided character designs for them respectively. It was subsequently announced by Sega that this particular scenario by Type-Moon would be adapted into an anime TV series titled Canaan, which began airing in Japan on July 4, 2009.[5] A series of four novels based on the game were published by Kodansha between the months of September and December 2009.[6]

Gameplay

428 is a visual novel adventure game where players take part in events from the perspectives of multiple protagonists, all acting in parallel with no knowledge of each other. Set in the modern Japanese city of Shibuya, Tokyo, the characters are involved in a mystery that cannot be solved without their interactions, and the plot is advanced by following clues found within the game's text and accompanying video sequences and making decisions on which path each protagonist should follow. Depending on the player's choices, a number of new scenarios become available, which ultimately lead to different outcomes and endings.[7] The game has up to 85 different possible endings.[8]

Parallel gameplay mechanic

Players read through and switch between multiple stories that take place in the same timeframe, each seen from a different character's point of view. Decisions made in one character's story can inadvertently affect the story of another character in unforeseen ways. The format is similar to earlier non-linear visual novels with multiple perspectives, such as Machi (1998)[9] and Eve Burst Error (1995),[10] and can also be compared to non-linear hyperlink films such as Pulp Fiction (1994), Magnolia (1999) or Vantage Point (2008).

For instance, the game opens with a detective (protagonist #1) waiting for a kidnapper to pick up the ransom money, which is being carried by a girl. Another character, a young man out for a walk (protagonist #2), happens to encounter the scene. Protagonist #2 now has a choice to approach the ransom-carrying girl or not; If he approaches, his story reaches a dead end by being wrongfully arrested, but not only that, the detective's story also reaches a dead end by making the wrongful arrest.[11]

The player's role is to figure out whose actions are affecting whom, and find the right choices to lead every protagonist to the conclusions of their storylines. The game offers a time chart screen where the events of all the protagonists' stories are listed in chronological order.

Blue-colored text is interspersed within the body text. The colored text, called Tips, can be selected with the controller like a hyperlink. Tips, when selected, provide a short page of explanatory text, much like a tooltip. Tips can reveal the definition of a technical term, provide some insight on the topic, or just provide a short digression from the story at hand. Red-colored text, also selectable, marks the name of a different protagonist and allows the player to jump from one protagonist to another. Jumping from red text is often the only way to make a character's story move forward.

The game unfolds in a ten-hour period, which begins at 10:00AM of April 28 and ends at 8:00PM. The game is broken up into one-hour segments. Leading every protagonist to the end of the hour unlocks the next hour to be played.

Story

A major event that could jolt the world has been triggered in the streets of Shibuya. Five main characters have 10 hours to come together and solve the mystery behind what originally seemed like an ordinary ransom kidnap case.

Characters

A man who loves Shibuya more than any other place, Achi is the former head of KOK, the most influential street clan in Shibuya. He has since left KOK and now spends his days cleaning up the streets and picking up trash. During his daily street cleaning routine, he encounters and saves a girl who was nearly shot by a man with a gun.
A young detective from the Shibuya Police Department, Kanou is one of the detectives standing near Hitomi, a girl whose twin sister Maria was kidnapped for ransom. The kidnapper had specified Hitomi to bring the money to its pickup location, Shibuya station plaza. As the criminal shows up and runs with the money, Kanou begins to chase him.
A virus expert and the father of Hitomi and Maria Osawa. As the lab director of Okoshi Pharmaceutical, Osawa leads a hermit-like life. A week after his US business trip, he receives a series of mysterious e-mails that indicate someone had conducted an unauthorized clinical trial of an antiviral drug he had been researching.
A hot headed freelance writer, Minorikawa receives a desperate phone call from his former superior, Toyama. Toyama, now the president of a small publishing company, was swamped in debt and now forced to complete the latest issue of his magazine in a single day. Minorikawa offers to help finish the magazine.
A mysterious person in a cat suit. Tama, a person of unknown identity, is working inside a cat suit as a by-the-day temp worker in order to buy a certain object she found at a general store. She begins her work of promoting a diet drink, "Burning Hammer."[12]

Reception

Reception
Review scores
PublicationScore
Famitsu40 / 40[13]

Famitsu Weekly magazine gave 428: Fūsa Sareta Shibuya de a 40/40 score, making 428 the ninth game to receive a perfect score from the magazine since its inception in 1986, and as of December 2014, the only one that has never been released outside Japan. It is also the only visual novel to receive a perfect score, and the second of five Wii games to receive it, the others being Super Smash Bros. Brawl, Monster Hunter Tri, New Super Mario Bros. Wii and The Legend of Zelda: Skyward Sword. This is unprecedented in Famitsu history as it marks the first time that two games released on the same video game system received perfect scores within the same year. The game additionally won the publication's Dramatic Prize for its 2008 awards.[14]

The Wii version of 428: Fūsa Sareta Shibuya de was the eighth best-selling game in Japan during its week of release, selling 34,000 units.[15] Year-end sales of the game totalled 53,315 units.[16] The game was later released under Nintendo’s "Everyone’s Recommendation Selection" of budget titles.[17]

The game was later ported to the PlayStation Portable and PlayStation 3 and released in September 2009. A version for iOS was released in November 2011.

Despite the positive reception, no international release outside Japan is planned.

See also

References

  1. 1 2 3 Spencer (July 1, 2009). "428 Breaks Wii Barricade, Escapes To PSP And PS3". Siliconera. Retrieved 2009-07-01.
  2. Gifford, Kevin (April 11, 2009). "Kojima Reflects on Snatcher, Adventure Games: A look back at the wilder days of game development". 1UP.com. Archived from the original on May 16, 2013. Retrieved 26 August 2012.
  3. jeriaska (March 21, 2009). "Sound Current: 'Traversing Castlevania's Musical Timeline with Noisycroak'". GameSetWatch. Archived from the original on 25 July 2009. Retrieved 2009-09-07.
  4. Lada, Jenni. "Japan Import: An updated version of 428: Fusa Sareta Shibuya de headed to iOS". Technologytell.com. Retrieved 15 May 2013.
  5. "【TGS2008】「428 the animation」TYPE-MOON監修シナリオ、TVアニメに". 2008-10-12. Archived from the original on 26 January 2009. Retrieved 2008-12-24.
  6. Ishaan (August 23, 2009). "428 Getting the Novel Treatment". Siliconera. Retrieved 2009-08-23.
  7. "SEGA/428 ~封鎖された渋谷で~" (in Japanese). Chunsoft. 2008. Archived from the original on 4 December 2008. Retrieved 2008-11-26.
  8. "428 - The greatest experiment in non-linear story telling". Destructoid. 2009-12-17. Retrieved 27 August 2012.
  9. Ray Barnholt. "The Weird World of Japanese "Novel" Games". 1UP.com. Archived from the original on 2013-03-20. Retrieved 2011-03-08.
  10. Commodore Wheeler. "EVE Burst Error". RPGFan. Retrieved 3 September 2011.
  11. "Wii.com JP - 『428』とは?". Archived from the original on 29 December 2008. Retrieved 2008-12-24.
  12. "SEGA/428 ~封鎖された渋谷で~ 登場人物". Archived from the original on 17 December 2008. Retrieved 2008-12-24.
  13. "New Games Cross Review". Weekly Famitsu (in Japanese) (Tokyo, Japan: Enterbrain, Inc.): 25. 2008-11-26.
  14. Graft, Kris (April 24, 2009). "Famitsu Awards Name Kojima 'Person of the Year'". Gamasutra. Retrieved 2009-08-15.
  15. Jenkins, David (December 11, 2008). "Japanese Charts: Layton Holds Onto Lead As Fallout 3 Hits". Gamasutra. Retrieved 2009-08-15.
  16. "GEIMIN.NET/2008年テレビゲームソフト売り上げTOP500(ファミ通版)". Geimin.net. Retrieved 2009-08-15.
  17. Spencer (January 20, 2010). "Nintendo Channel Voters Pick Budget Wii Games". Siliconera. Archived from the original on 13 April 2010. Retrieved 2010-03-09.

External links

This article is issued from Wikipedia - version of the Sunday, January 17, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.