Air Inferno
| Air Inferno | |
|---|---|
| 
 Air Inferno arcade flyer. | |
| Developer(s) | Taito | 
| Publisher(s) | Taito | 
| Designer(s) | Tsukasa Fujita Toshiaki Tsukano[1] | 
| Platform(s) | Arcade | 
| Release date(s) | June 1990[1] | 
| Genre(s) | Flight Simulator | 
| Mode(s) | Playing simultaneously | 
| Cabinet | Standard | 
| Arcade system | Taito Air System | 
| Display | Raster, Horizontal, 512×400[2] to 1024×1024[3] resolution | 
Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.[4]
Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[2] (24 MHz) digital signal processor as GPU.[3]
References
External links
- Air Inferno at Arcade History
- Air Inferno at the Killer List of Videogames
- Contemporary reviews of Air Inferno at Solvalou.com
This article is issued from Wikipedia - version of the Wednesday, October 01, 2014. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.
