Alan Patmore

Alan Patmore is an American video game designer and producer who has worked in video game development for over twenty years.

As co-founder and Studio Head of Surreal Software, he has delivered numerous critically acclaimed and commercially successful video games in multiple genres. Released in 1999, Drakan: Order of the Flame was twice nominated as Best Action-Adventure Game at E3, and was followed by Drakan: The Ancients’ Gates in 2002 to similar acclaim. Released later the same year, The Lord of the Rings: The Followship of the Ring went on to sell over 1.8 million units. The Suffering, Surreal’s action-horror title from 2004, showed the studio’s ability to move in new directions with great success, hailed by critics and selling over 1.5 million units. The Suffering: Ties That Bind, expanded the franchise in 2005. After Midway acquired Surreal in 2004, Patmore oversaw Surreal’s transition to open world video game development, and in 2008, announced Surreal’s current project, This Is Vegas, the first open world game to capture all the excitement, energy, and sin of America’s favorite playground, Las Vegas. In 2009, Patmore left Surreal after the sale of Surreal to WB to pursue new opportunities. In early 2010, Patmore became the VP of Product Development at the award winning video game studio Double Fine Productions. Patmore is a much sought-after authority within the industry on topics including project management, creative development, and industry trends and practices.

Patmore been interviewed by a variety of publications, including The New York Times,[1] on subjects ranging from Game Theory to the "Hollywood Model" of Outsourcing [2] and Women in Gaming.[3]

In late 2011, Patmore became GM at Zynga and oversaw the success of Zynga’s key game franchises Mafia Wars and CityVille.

Patmore is a much sought-after authority within the industry on topics including project management, creative development, and industry trends and practices. Patmore been interviewed by a variety of publications, including The New York Times, on subjects ranging from Game Theory to the "Hollywood Model" of Outsourcing and Women in Gaming.

Patmore is currently Chief Product Officer of KIXEYE where he oversees new product development and live operations.

Games

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