Alarm für Cobra 11: Highway Nights

Cobra 11: Highway Nights (Crash Time III)
Developer(s) Synetic
Publisher(s)
Platform(s) Microsoft Windows, Xbox 360
Release date(s) November 27, 2009
Genre(s) Racing

Alarm für Cobra 11: Highway Nights (also known as Crash Time III) is a racing video game developed by Synetic Games and published by RTL. It is the third game adapted from the Alarm für Cobra 11 – Die Autobahnpolizei television series. The game was launched on November 27, 2009 for Xbox 360 and PC. Nintendo DS is also will be released, but it were later cancelled unknown reasons.

Gameplay

The story is about Semir Gerkhan and Ben Jager (the duo from the previous game, Burning Wheels) who are assigned to infiltrate terrorist activity in the city and the Autobahn. The vehicles are fictitious, but resemble some famous cars. All of the cars have a generic C11 emblem (and/or the word Cobra) and a numberplate which starts with the initials SY, representing Synetic Games as the creator. Usually, the cars comes in 3 types, and the third type of the car is usually the tuned-up version of the car itself. The game consists of more than 70 missions, an area of 32 square kilometers (the city itself is loosely based on the city of Berlin) with more than 200 kilometers of city streets and Autobahn, 47 vehicles to choose from, Story Mode with dense story atmosphere, a dynamic in-car pathfinder function, and a typical ambiance of the series, with explosive crashes and high speed chases.

Objectives

Players of this game not only have to absolve tasks, but they have to do it as good as possible. The missions are rated up to five stars. The players lose a star if their tries, shots, tasks, or time doesn't stay within certain limits. Not only do the stars affect your gameplay, but they also affect their overall rating as well; if they complete their missions without receiving any stars (or with a low quantity of stars), their rating will be affected negatively.

Suspects

There are a few things you can do with suspects when you drive up to them on patrol, but in the missions, you have to do a specific task with the suspect. The suspect vehicles use the path-finder system as well, so the path they use isn't the same.

Graphics and effects

While the traffic vehicles are mostly low in quality, they more than make up for that when it comes to the explosions. If you crash into a car at a speed more than 100 km/h (62 mph), the traffic car you hit explodes, and when the cars explode near more vehicles, you get a chain of explosions. The cars you drive (ranging from Semir's signature BMW 330d E90 to the classic Mercedes C350 W204 driven by Ben, along with the slow, yet powerful and resistant Rosenbauer Panther and the precise-handling, high-speed, and very powerful Formula C11 Racer) are very good in quality, and while Synetic's crash physics can sometimes become non-realistic in some situations, the scratches on the cars and shattered glass make up for that, giving the game more realism.In addition,the models of traffic cars and the cars you drive are all sharing a same type of 3D model file format (Synetic style *.mox files for 3D model and *.mtl with a same name for corresponding materials and listing required texture files that are coded in a tga-like format,compressed ptx). All of these makes it possible to exchange the files to enhance the quality of traffic cars using other models from the game itself.

Demo

The game demo limits you to 3 missions on the Highway and 10 cars to select.

Missions

How it All Began (Wie Alles Beginnt)

How the story begins.

1. Step On It! (Gib Gas!): Ben and Semir try to stop a terrorist from blowing up an airplane, along with the president of Germany, but it is too late...

2. Good Morning (Guten Morgen): We start the story from 7 days earlier. You drive Semir's car on the autobahn on your way to the police station. Then you have to drive to the Large Rest Stop on the autobahn within 1 minute and 10 seconds without damaging your car over 6% and damaging property to costs up to 2K in Euros.

3. Rico the Car Thief (Rico: die Autodiebe): You receive a call about a stolen vehicle on the autobahn. Semir and Ben negotiate on how to stop the car. You have to give the car 4 (easy), 5 (normal), or 6 (hard) mild collisions. You arrest the criminal and make your way to the police station whilst questioning him on the ride.

On-the-Job Training

Semir and Ben get a call from a friendly officer (Mike), and find out that they have to go to a training exercise on the autobahn. The autobahn will be open for a few hours due to nearby construction.

1. Pull Over: You are taught how to stop a criminal.

2. Shooting: You continue your training with shooting.

3. The Drone: You use the drone to detonate 2 cars.

The Conference

Early Arrival: Semir and Ben are required to escort a delegation from South Africa arriving to the World Economic Summit. When their escort is interrupted by three muscle cars that are trying to demolish the limousine they're escorting, Semir and Ben are to stop the crooks by any means necessary (without using the drone).

Note: This mission was revised for the released version of the game.

Cheat Codes

The PC version of this game and its successors(Crash Time 4 and Crash Time 5) all come with the same cheat codes that can be used in-game. In the driving screen or the pause screen, you can type:

"goaway"---explode all the traffic cars that are presently being rendered.[1]

"eatlead"---Instant magazine fill with infinite bullets (only valid in cases that guns are available) .

"wannago"---Drive freely without the limitations on the current race track (only valid in cases that have fixed tracks, the auto-reset occurring while driving outside the boundaries cannot be avoided.)

"useshell"---No damages. Damage percentage fixed at the current level.

"adac"---Instant fix and nitro fill of the current car. Referring to ADAC

"needspeed"---Instant Nitro Fill with unlimited boost.

References

  1. Some times a bug occurs that several traffic cars are still travelling on the road with a "exploded" look, this is caused by a small lag in traffic car generation after the input of "goaway"
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