All New World of Lemmings

All New World of Lemmings
Developer(s) DMA Design
Publisher(s) Psygnosis
Platform(s) Commodore Amiga, DOS
Release date(s) 1994 (DOS)
1995 (Amiga)
Genre(s) Puzzle
Mode(s) Single player

All New World of Lemmings is a puzzle video game released in 1994, as the third game in the Lemmings series. In North America, the game was named The Lemmings Chronicles. It was published by Psygnosis and was the last Lemmings game developed by DMA Design.

The gameplay remained similar to the original games, requiring the player to lead all the lemmings to their exit by giving them the appropriate "skills". However, as the game's title suggests, both the gameplay as well as the graphics were "all new". Fans disagree on whether or not this made it a better game, but no more lemmings games were made in the same style.

Overview

The storyline of All New World of Lemmings continued where Lemmings 2 left off. Of the twelve tribes that escaped from Lemming Island, the adventures of three tribes are followed in this game; the Shadow tribe, the Classic tribe and the Egyptian tribe. Each tribe leaves the flying Ark they escaped on, and finds their own island to explore.

Unlike all previous Lemmings games, All New World of Lemmings represented the lemmings with larger graphics, and now introduced enemies and an alternative way of giving lemmings skills. The game had a total of 90 levels, 30 for each tribe. Like in the previous game, the lemmings saved in one level are the ones left for the next one.

Gameplay

There are five skills that are available in each level, while others can be given when a lemming picks up an item. A new "replay" mode allows a player to automatically redo everything done before in a level, with the option to continue playing at any given point. Practice levels are available including every available item to experiment with.

Development

Mike Dailly, programmer at DMA Design, admitted that "Lemmings 3 was a bit crap … more to end our commitment to Psygnosis than actually do a good game. The larger character size really spoiled it, but it was done like that because we had been approached by The Children's Television Workshop who wanted to use the character and the game; they wanted the characters to be bigger, and that really complicated things, and spoilt it. By the end of Lemmings 3, I think we were all ready to move on."[1]

Sequels

Originally, there were plans to release three more Lemmings games that continued the stories of the other nine tribes. This never happened, either due to disappointing sales or because DMA design sold the Lemmings license to Psygnosis. The next game in the Lemmings series after All New World of Lemmings is 3D Lemmings (1995), which loses the storyline and most features from Lemmings 2 and All New World of Lemmings.

References

  1. Stanton, Rich (June 2015). "The Making of Lemmings How DMA Design created a classic, and what happened next". Read-Only Memory. Retrieved 21 September 2015.

External links

This article is issued from Wikipedia - version of the Friday, April 01, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.