Anton Stankowski

Anton Stankowski in Paris, 1958

Anton Stankowski (June 18, 1906 – December 11, 1998) was a German graphic designer, photographer and painter. He developed an original Theory of Design and pioneered Constructive Graphic Art. Typical Stankowski designs attempt to illustrate processes or behaviours rather than objects. Such experiments resulted in the use of fractal-like structures long before their popularisation by Benoît Mandelbrot in 1975.

Early life

Anton Stankowski was born in Gelsenkirchen, Westphalia. Before embarking on the profession of graphic designer, Stankowski worked as a decorator and church painter. In 1927 he attended the Folkwang Schule with fellow photographer, Max Burchartz.

Professional career

1929 Stankowski moved to Zurich, where he worked at the renowned advertising studio of Max Dalang. This is where he developed ‘constructive graphic art’ with his new photo- and typographic view. His friends in Zurich Richard Paul Lohse, Heiri Steiner, Hans Neuburg, as well as Hans Coray, Hans Fischli, Herbert Matter, Ernst A. Heiniger, Verena Loewensberg, Max Bill and others formed a cultural circle. During these years Stankowski completed his famous ‘Theory of Design’ in which he worked out fundamental forms of expression.

1934 he had to leave Switzerland due to the withdrawal of his official work permit and, after staying in Lörrach in 1938, he came to Stuttgart where he worked as a freelance graphic designer. In 1940 he joined the forces and became prisoner of war until 1948. After returning, he worked for the ‘Stuttgarter Illustrierte’ as editor, graphic designer and photographer.

1951 he established his own graphic design studio on the Killesberg in Stuttgart. With Willi Baumeister, Max Bense, Walter Cantz, Egon Eiermann, Mia Seeger and others a new cultural circle developed. He taught in Ulm at the College of Design. His work on the graphic design field for IBM, SEL etc., especially his ‘functional graphic designs’ are exemplary.

In the 1960s Stankowski created the now legendary 'Berlin layout', the city’s visual identity, as well as the word trademarks IDUNA and VIESSMANN. Between 1969 and 1972 he was chairman of the Committee for Visual Design for the Olympic Games in Munich.

Deutsche Bank logo

The 1970s saw the creation of famous logos and trademarks, such as the one for the Deutsche Bank, the Münchner Rückversicherungen, REWE and Olympic Congress Baden-Baden alongside many othes. The Deutsche Bank logo was number two in Creative Review's top 20 logos of all time.[1] As Patrick Burgoyne, the editor of Creative Review magazine put it,[2] "The Deutsche Bank square is neat visual shorthand for the type of values you might want in a bank security (the square) and growth (the oblique line)".

For Stankowski there was no separation between free and applied art. Many of his photographic and painterly works flow into his functional graphic design. From the mid-1970s onwards he increasingly turned to painting. His painterly oeuvre from the late 1920s to the late 1990s shows a continuity of constructive-concrete art. The exhibitions from 1928 onwards in the fields of graphic art, painting and photography point out the same way.

1976 the state of Baden-Wurttemberg conferred on him a professorship, and Stankowski, who was seen as a pioneer of graphic design, received innumerable awards and tributes, the most recent being the City of Stuttgart's Molfenter Award in 1991.

By 1980, Stankowski had produced a volume of trademarks for clients in and Switzerland. In 1983, he established the Stankowski Foundation to make awards to others for bridging the domains of fine and applied art, as he himself had done. Following his death in December 1998, the German Artist Federation awarded him the honorary Harry Graf Kessler Award for his life work.

Stankowski's work is noted for straddling the camps of fine and applied arts by synthesising information and creative impulse. He was inspired by the abstract paintings of Piet Mondrian, Theo van Doesburg, Malevich and Kandinsky. Stankowski advocated graphic design as a field of pictorial creation that requires collaboration with free artists and scientists.

References and sources

References
  1. "The Logo Issue". Creative Review. April 2011. Retrieved 13 March 2013.
  2. Burgoyne, Patrick (28 March 2011). "So you think you can design a logo?". The Guardian. Retrieved 13 March 2013.
Sources

External links

This article is issued from Wikipedia - version of the Wednesday, March 30, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.