Atlantis Sky Patrol
Atlantis Sky Patrol | |
---|---|
Developer(s) | Big Fish Studios |
Publisher(s) | Big Fish Games |
Designer(s) | Emmanuel Marty, Jerome Grandsire |
Engine | PTK |
Platform(s) | Windows, Mac OS X, iOS |
Release date(s) | August 2006 (Windows and Mac OS X), August 2009 (iOS) |
Genre(s) | Puzzle |
Mode(s) | Single player |
Atlantis Sky Patrol is a casual game developed by the team formerly known as Funpause, now part of Big Fish Studios, and distributed by Big Fish Games. The game is a sequel to 2005's Atlantis.
Plot
In an alternative, retro-futuristic in the early 20th century, the player takes the role of the leader of the Sky Patrol, a secretive air patrol that takes on world threats. As the game begins, strange doomsday devices have been reportedly seen all across the world. Believed to originate from the long-lost continent of Atlantis, possibly as retaliation from looting its treasure in the first game, the player must disable all of them to save the world.
Further reading
- http://www.gamespot.com/reviews/atlantis-sky-patrol-review/1900-6231379/
- http://www.gamezebo.com/2009/12/31/atlantis-sky-patrol-1-review/
- http://www.1up.com/reviews/atlantis-sky-patrol
- http://www.slidetoplay.com/atlantis-sky-patrol-review/
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