Attractio
Attractio | |
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Developer(s) | GameCoder Studios, Renderfarm Studios |
Publisher(s) | Bandai Namco Entertainment |
Engine | GC Engine |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita |
Release date(s) | January 19, 2016 |
Genre(s) | First-person shooter, puzzle video game |
Mode(s) | Single-player |
Attractio is a single player game by Mexican developers GameCoder Studios, Renderfarm Studios and publisher Bandai Namco Entertainment.[1] Attractio takes place in the Entertainment Space Station (ESS), an artificial satellite orbiting Mars where players will solve deadly physics-based puzzles using gadgets that manipulate gravity. This futuristic puzzle platformer draws its gameplay inspiration from games like Portal, while also being inspired by futuristic stories like those similar to Running Man.[2]
Synopsis
The story is set in the future and follows three characters trying to find a better life for themselves. They do this by competing in this televised game of knowledge, skill, and physical ability that will reward successful contestants with grand prizes, but only death for those that fail during the trials. Each character features their own unique puzzles with gravity altering mechanics. Mia, a police woman from Mars, will utilize gravity boots to swap her personal gravity to traverse the puzzles and mazes. Keir gets a gravity gun that he can use to manipulate the gravity of specific boxes to help him reach distant areas or activate switches from afar. And... Dalek, his puzzles focused on manipulation of crates and their gravity using switches, force fields, and gravity crates.[2]
Gameplay
Although the game has gone through visual improvements,[3] there hasn't been any announcements suggesting the gameplay will change from its early-access version days:
In Attractio each object has its own gravity direction, which can be changed by the player. The interaction between objects with different gravity directions presents various possibilities. Thus, the player can solve each puzzle across the game in many different ways. Some examples of these possibilities are:
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Creating a zero gravity object by colliding two objects of the same weight and opposite gravity direction.
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Softening the character's landing with a box with gravity direction perpendicular to a wall. This happens due to the friction between the wall and the box.
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Gravity-Boxes: A special kind of box that, when touched by another box, flips the second box's gravity direction. This is useful to automate some mechanics in the game and perform simultaneous tasks.
The player will play with three different characters, each one with different abilities, adding variety to the puzzles. Some puzzles can be solved by a contestant alone, but for some others the player will need to switch between the contestants.[4]
While some puzzle games make it obvious about the defined solution for your puzzle, Attractio instead expands on this idea and allows creativity to flourish, giving you subtle clues on the multiple ways to solve each puzzle.[2]
Development
As an indie game, it was first announced for Steam Greenlight in 2013,[5] and successfully "Greenlit" the following year.[6] Shortly after, before the developers announced the game was now being published (after improvements) by Bandai Namco Entertainment,[7] an early access of Attractio, supporting Windows and already with plans for the Oculus Rift, was available: "GameCoder Studios has announced that its indie first-person puzzle title, Attractio, will be launching via early access on Thursday, 20th March."[8]
Music
The music of attractio was made by composer Novelli Jurado, in this compositions he mixed electronic music with classical and tribal textures gathering a variety range of emotions. With this work he is the first latinamerican composer who's work was distributed worldwide by Japanese renown company Bandai-Namco for Sony Play Station 4, PsVita and Steam.
Reception
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Attractio has received mixed reviews from critics.
Thomas Ella of Hardcore Gamer gave the game a 3.5 out of 5 saying, "There’s not a lot about Attractio to pull you in from a distance. It doesn’t look, sound or even feel that great. Its story is obvious and uninteresting. Everything about it screams “knockoff” like a “ROLAX” watch, but don’t be fooled: if you’re a fiend for devious puzzles, Attractio is the real deal."[9] Mitchell Saltzman from The Escapist rated the game a 3/5 saying, "Die-hard puzzle fans that are always on the lookout for ways to give their brain a workout may want to give Attractio a shot. Others may not be willing to look past the game's glaring surface flaws."[10]
References
- ↑ "Attractio". attractio-game.com. Retrieved 2015-06-22.
- 1 2 3 "E3 2015: Running Man meets Portal in Attractio". Nerd Reactor. Retrieved 2015-06-22.
- ↑ "GameCoder Studios on Twitter". Retrieved 2015-06-12.
- ↑ "Steam Greenlight :: Attractio". steamcommunity.com. Retrieved 2015-06-12.
- ↑ "Attractio on GreenLight! feature". Retrieved 2015-06-12.
- ↑ "Steam Community :: Discussions". steamcommunity.com. Retrieved 2015-06-12.
- ↑ "GameCoder Studios on Twitter". Retrieved 2015-06-12.
- ↑ "Attractio Launching Early Access Version this Thursday - VRFocus". VRFocus. Retrieved 2015-06-12.
- 1 2 Ella, Thomas (27 January 2016). "Review: Attractio". Hardcore Gamer. Retrieved 2016-01-31.
- 1 2 Saltzman, Mitchell (27 January 2016). "Review: Attractio". Hardcore Gamer. Retrieved 2016-01-31.