Audiosurf 2
Audiosurf 2 | |
---|---|
Developer(s) | Dylan Fitterer |
Distributor(s) | Steam (online) |
Platform(s) | Microsoft Windows, OS X, Linux |
Release date(s) |
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Genre(s) | Puzzle, rhythm |
Mode(s) | Single-player, multiplayer |
Audiosurf 2, previously named Audiosurf Air, is a rhythm score attack video game created by Dylan Fitterer, and the sequel to Audiosurf. It was launched on October 2, 2013 for Windows through Steam Early Access,[1] OS X and Linux versions were released on January 9, 2015.[2] The game is Steam Workshop compatible, allowing players to create and share mods for the game.[1] It came out of early access on May 26, 2015.
Gameplay
The game uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks.
Development
On March 22, 2012, a sequel to Audiosurf, Audiosurf Air, was announced via Dylan Fitterer's Twitter account and the Audiosurf launch screen.[3] On October 2, 2013, an early access version was released via Steam.[1] On May 26, 2015, Audiosurf 2 left Early Access.[4]
Reception
IGN awarded the game a score of 7.5 out of 10, saying "Audiosurf 2’s excellent Mono mode carries this hypnotic rhythm game through music management issues and lesser modes."[5]
References
- 1 2 3 Whitehead, Dan (October 2, 2013). "Audiosurf 2 out today on Steam Early Access". Eurogamer. Retrieved March 18, 2015.
- ↑ Fitterer, Dylan (January 9, 2015). "Mac, Linux, SteamOS! Advanced puzzle modes!". Steam Community. Retrieved March 18, 2015.
- ↑ Fitterer, Dylan (March 22, 2012). "Audiosurf Air announcement". Twitter. Retrieved September 10, 2012.
- ↑ Savage, Phil (May 7, 2015). "Audiosurf 2 will leave Early Access on May 26". PC Gamer. Future plc. Retrieved May 26, 2015.
- ↑ "Audiosurf 2 Review". IGN.