Banach–Mazur game
In general topology, set theory and game theory, a Banach–Mazur game is a topological game played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of Baire spaces. This game was the first infinite positional game of perfect information to be studied. It was introduced by Mazur as problem 43 in the Scottish book, and Mazur's questions about it were answered by Banach.
Definition
Let be topological space,
a fixed subset of
and
a family of subsets of
that have the following properties:
- Each member of
has non-empty interior.
- Each non-empty open subset of
contains a member of
.
Players, and
alternatively choose elements from
to form a sequence
wins if and only if
Otherwise, wins.
This is called a general Banach–Mazur game and denoted by
Properties
-
has a winning strategy if and only if
is of the first category in
(a set is of the first category or meagre if it is the countable union of nowhere-dense sets).
- If
is a complete metric space,
has a winning strategy if and only if
is comeager in some non-empty open subset of
- If
has the Baire property in
, then
is determined.
- Any winning strategy of
can be reduced to a stationary winning strategy.
- The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game. Let
denote a modification of
where
is the family of all non-empty open sets in
and
wins a play
if and only if
- Then
is siftable if and only if
has a stationary winning strategy in
- A Markov winning strategy for
in
can be reduced to a stationary winning strategy. Furthermore, if
has a winning strategy in
, then
has a winning strategy depending only on two preceding moves. It is still an unsettled question whether a winning strategy for
can be reduced to a winning strategy that depends only on the last two moves of
.
-
is called weakly
-favorable if
has a winning strategy in
. Then,
is a Baire space if and only if
has no winning strategy in
. It follows that each weakly
-favorable space is a Baire space.
Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987].
The most common special case arises when and
consist of all closed intervals in the unit interval. Then
wins if and only if
and
wins if and only if
. This game is denoted by
A simple proof: winning strategies
It is natural to ask for what sets does
have a winning strategy. Clearly, if
is empty,
has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does
(respectively, the complement of
in
) have to be to ensure that
has a winning strategy. The following result gives a flavor of how the proofs used to derive the properties in the previous section work:
- Proof. Index the elements of X as a sequence:
Suppose
has chosen
if
is the non-empty interior of
then
is a non-empty open set in
so
can choose
Then
chooses
and, in a similar fashion,
can choose
that excludes
. Continuing in this way, each point
will be excluded by the set
so that the intersection of all
will not intersect
.
The assumptions on are key to the proof: for instance, if
is equipped with the discrete topology and
consists of all non-empty subsets of
, then
has no winning strategy if
(as a matter of fact, her opponent has a winning strategy). Similar effects happen if
is equipped with indiscrete topology and
A stronger result relates to first-order sets.
- Proposition.
has a winning strategy if and only if
is meagre.
This does not imply that has a winning strategy if
is not meagre. In fact,
has a winning strategy if and only if there is some
such that
is a comeagre subset of
It may be the case that neither player has a winning strategy: let
be the unit interval and
be the family of closed intervals in the unit interval. The game is determined if the target set has the property of Baire, i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the axiom of choice, there are subsets of the unit interval for which the Banach–Mazur game is not determined.
References
- [1957] Oxtoby, J.C. The Banach–Mazur game and Banach category theorem, Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies 39 (1957), Princeton, 159–163
- [1987] Telgársky, R. J. Topological Games: On the 50th Anniversary of the Banach–Mazur Game, Rocky Mountain J. Math. 17 (1987), pp. 227–276.
- [2003] Julian P. Revalski The Banach–Mazur game: History and recent developments, Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003–2004