Banach–Mazur game

In general topology, set theory and game theory, a BanachMazur game is a topological game played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of Baire spaces. This game was the first infinite positional game of perfect information to be studied. It was introduced by Mazur as problem 43 in the Scottish book, and Mazur's questions about it were answered by Banach.

Definition

Let Y be topological space, X a fixed subset of Y and \mathcal{W} a family of subsets of Y that have the following properties:

Players, P_1 and P_2 alternatively choose elements from \mathcal{W} to form a sequence W_0 \supset W_1 \supset \cdots.

P_1 wins if and only if

X \cap \left  (\bigcap_{n<\omega} W_n \right ) \neq \emptyset.

Otherwise, P_2 wins. This is called a general Banach–Mazur game and denoted by MB(X,Y, \mathcal{W}).

Properties

\cap_{n<\omega} W_n \neq \emptyset.
Then X is siftable if and only if P_2 has a stationary winning strategy in BM(X).

Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to [1987].

The most common special case arises when Y = J = [0, 1] and \mathcal{W} consist of all closed intervals in the unit interval. Then P_1 wins if and only if X \cap (\cap_{n<\omega} J_n) \neq \emptyset and P_2 wins if and only if X\cap (\cap_{n<\omega} J_n) = \emptyset. This game is denoted by MB(X, J).

A simple proof: winning strategies

It is natural to ask for what sets X does P_2 have a winning strategy. Clearly, if X is empty, P_2 has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does X (respectively, the complement of X in Y) have to be to ensure that P_2 has a winning strategy. The following result gives a flavor of how the proofs used to derive the properties in the previous section work:

Proposition. P_2 has a winning strategy if X is countable, Y is T1, and Y has no isolated points.
Proof. Index the elements of X as a sequence: x_1, x_2, \cdots. Suppose P_1 has chosen W_1, if U_1 is the non-empty interior of W_1 then U_1 \setminus \{x_1\} is a non-empty open set in Y, so P_2 can choose \mathcal{W} \ni W_2 \subset U_1 \setminus \{x_1\}. Then P_1 chooses W_3 \subset W_2 and, in a similar fashion, P_2 can choose W_4 \subset W_3 that excludes x_2. Continuing in this way, each point x_n will be excluded by the set W_{2n}, so that the intersection of all W_n will not intersect X.

The assumptions on Y are key to the proof: for instance, if Y=\{a,b,c\} is equipped with the discrete topology and \mathcal{W} consists of all non-empty subsets of Y, then P_2 has no winning strategy if X=\{a\} (as a matter of fact, her opponent has a winning strategy). Similar effects happen if Y is equipped with indiscrete topology and \mathcal{W}=\{Y\}.

A stronger result relates X to first-order sets.

Proposition. P_2 has a winning strategy if and only if X is meagre.

This does not imply that P_1 has a winning strategy if X is not meagre. In fact, P_1 has a winning strategy if and only if there is some W_i \in \mathcal{W} such that X \cap W_i is a comeagre subset of W_i. It may be the case that neither player has a winning strategy: let Y be the unit interval and \mathcal{W} be the family of closed intervals in the unit interval. The game is determined if the target set has the property of Baire, i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the axiom of choice, there are subsets of the unit interval for which the Banach–Mazur game is not determined.

References

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