BeamNG.drive
BeamNG.drive | |
---|---|
Developer(s) | BeamNG |
Publisher(s) | BeamNG |
Engine |
Beam Next Generation (Physics) Torque3D (Rendering) (Formerly) CryEngine3 |
Platform(s) | Microsoft Windows |
Release date(s) |
Initial Alpha: 3 August 2013 (0.3.0) Current Version: 30 April 2016 (0.5.5) |
Genre(s) | Vehicle simulation game, Physics Sandbox |
Mode(s) | Single-player and Multiplayer |
BeamNG.drive is a vehicle simulation game which is being developed and published by the startup company BeamNG for Microsoft Windows. BeamNG.drive features unique soft-body physics.
Development
In late May 2012, BeamNG released a video on YouTube titled "Revolutionary soft-body physics in CryEngine3".[1] Originally, BeamNG was to be based on the CryEngine3 rendering engine, but the implementation to the driving game filled it with bugs, leading development to be rolled over to the Torque 3D engine.[2] BeamNG.drive relies heavily on coding in Lua. BeamNG.drive uses packets of local data using the Lua network system while the game is operating in order to complete the complex physics equations during game-play.
BeamNG started its website, beamng.com in August 2012 to begin rolling out news of their development of the simulator.[3] Also with the release of the website came a public forum and a developer's blog.
The game was placed on an open vote on Steam Greenlight on 12 February 2014.[4] Just eight days later, it was greenlit.<ref name "We have been greenlit!>BeamNG, Thomas "tdev" Fischer (February 19, 2014). "We have been greenlit!". BeamNG. Retrieved 22 July 2014.</ref>
From September 2014 to February 2015, BeamNG.drive developers released optional experimental versions to the public.[5] The experimental versions contained all the latest features in BeamNG.drive. The Steam Early Access Update was later released officially on Steam as Early Access on 29 May 2015.[6]
Gameplay
BeamNG.drive currently has no objectives included in the game, although, after the steam early access release (0.4.0.0) they added scenarios, which are checkpoint-to-checkpoint-based races. The player can drive and crash several different vehicles on a few provided default environments. The game implements its soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles.[7] which is realistic, accurate, destructible and [has] malleable physics everywhere.[8][9][10]
Physics
BeamNG.drive boasts a Real-Time, Soft body dynamics physics structure to simulate its vehicles. Algorithms[11] have been written for the physics equations to be carried out. Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions are applied.
The game's engine constantly calculates physics equations and problems in real-time seamlessly during gameplay.[12]
Reception
BeamNG.Drive has received critical acclaim. In an article with BBC Autos, the writer said, "BeamNG has received interest from the film industry to model vehicle stunts, so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set."[13]
See also
References
- ↑ BeamNG (28 May 2012). "Revolutionary soft-body physics in CryEngine3". Youtube. Retrieved 26 August 2014.
- ↑ BeamNG, Thomas "tdev" Fischer (January 26, 2013). "BeamNG and Torque3D". BeamNG. Retrieved 22 July 2014.
- ↑ BeamNG, Thomas "tdev" Fischer (August 4, 2012). "new-website". BeamNG. BeamNG. Retrieved 22 July 2014.
- ↑ Savage Phil (13 February 2014). "BeamNG.drive crashes onto Steam Greenlight". PC Gamer. PC Gamer. Retrieved 29 April 2014.
- ↑ Fink, Gabriel. "Experimental Alpha Branch Now Supported on Steam". BeamNG Dev Blog. BeamNG. Retrieved 24 September 2014.
- ↑ BeamNG, Thomas "tdev" Fischer (May 27, 2015). "Steam Early Access Release". BeamNG Dev Blog. BeamNG. Retrieved May 31, 2015.
- ↑ Reilly, Luke (August 7, 2013). "FINALLY, BEAMNG’S SOFT-BODY PHYSICS ARE AVAILABLE TO THE PUBLIC". IGN. IGN. Retrieved 18 July 2014.
- ↑ BeamNG (July 22, 2013). "beamng.com – About Us". BeamNG. BeamNG. Retrieved 22 July 2014.
- ↑ Futter, Mike (August 5, 2013). "BeamNG's Amazingly Realistic Car Crashes". Game Informer. Game Informer. Retrieved 18 July 2014.
- ↑ Stewart, Jack (July 3, 2014). "Video-game wrecks get real". BBC. BBC. Retrieved 17 July 2014.
- ↑ BeamNG, Lefteris "estama" Stamatogiannakis (June 12, 2014). "A faster selection algorithm". BeamNG. Retrieved July 22, 2014.
- ↑ Fischer, Thomas (August 5, 2014). "BeamNG DRIVE alpha release". GarageGames.com. Retrieved 23 July 2014.
- ↑ Stewart, Jack (3 July 2014). "BBC Autos – Video-game wrecks get real". BBC Autos. BBC. Retrieved 22 July 2014.