Beyond: Two Souls
Beyond: Two Souls | |
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Developer(s) | Quantic Dream |
Publisher(s) | Sony Computer Entertainment |
Director(s) | David Cage |
Producer(s) | Charles Coutier |
Writer(s) | David Cage |
Composer(s) | Lorne Balfe |
Platform(s) |
PlayStation 3 PlayStation 4 |
Release date(s) |
PlayStation 3 PlayStation 4
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Genre(s) | Interactive drama, action-adventure |
Mode(s) | Single-player, multiplayer |
Beyond: Two Souls is an interactive drama action-adventure video game for the PlayStation 3 home video game console, created by French game developer Quantic Dream and published by Sony Computer Entertainment. It was released in October of 2013. The game features Jodie Holmes, one of two player characters. The other is an incorporeal entity named Aiden: a separate soul linked to Jodie since birth. Jodie, who is portrayed by actress Ellen Page, possesses supernatural powers through her psychic link to Aiden, growing from adolescence to adulthood while learning to control Aiden and the powers they share. Willem Dafoe co-stars as Nathan Dawkins, a researcher in the Department of Paranormal Activity and Jodie's surrogate-father-figure. The actors in the game worked during the year-long project in Quantic Dream's Paris studio to perform on-set voice acting and motion capture acting.
Despite being a video game, Beyond: Two Souls premiered at the 2013 Tribeca Film Festival, marking only the second time the film festival recognised a video game. David Cage, writer and director of the game, explained that game development studios should provide "interactive storytelling" that can be played by everyone, including non-gamers. The game received polarized critical reception upon its release. Sales reached over one million copies worldwide by the end of 2013. A PlayStation 4 version was released as both a standalone title in November 2015 and in the Quantic Dream Collection with Heavy Rain, in March 2016.
Gameplay
Beyond: Two Souls is an interactive drama action-adventure game, requiring the player to move and guide the character into interactions with objects and other non-player characters in the scene to progress the story. The player primarily controls Jodie through the in-game environments. At almost any time, however, the player (or second player during a two-player game) can switch to control Aiden instead. Aiden, as an incorporeal entity, exists permanently in noclip mode and can move through walls, ceilings, and other obstacles; however, he is limited to moving only within a certain radius around Jodie due to their spiritual tethering.[5]
While playing as Jodie, the game mechanics include interactive objects marked with a white dot, which can be interacted with by tilting the controller stick in its direction. If Jodie must perform a specific action, icons pop up on the screen to prompt the player to press and/or hold certain controller buttons. Conversation prompts float in the air, defaulting to a certain choice if too much time passes before selection. During action sequences, like chases or hand-to-hand combat, the cinematography moves into slow motion whilst Jodie performs the physical manoeuvre; during this time, the player must determine the direction Jodie is moving and push the controller stick in that direction to complete the action. Other sequences require real-time stealth, which has the player sneak Jodie through environments while coordinating certain actions with Aiden. Failing certain action sequences will alter the course of a chapter (and sometimes later chapters) and in some cases lead to the death of a non-playable character.[6][7]
While playing as Aiden, the game becomes monochromatic. Amongst the shades of greys, interactive objects are highlighted by an aura shining in one of several colours, with the colour of the aura indicating his potential interaction: orange characters can be possessed, red characters strangled, blue objects (or characters with environmental effects) knocked around, and green characters healed. Jodie frequently calls upon Aiden to provide different abilities, such as form a protective shield around her, allow the dead to speak to the living through her, grant her an ability to see events of the recent past, and enable her to heal a character's wounds.[6][7]
As the player makes choices throughout the game, the gameplay's plot is revealed. Besides affecting dialogue and story developments, the outcome of entire scenes (and in some cases, the outcome of scenes several chapters later) can be manipulated to a certain extent based on player choices. These choices are typically moral decisions made through Jodie's dialogue options, interventions with various characters, success or failure in her combat scenes, or psychic actions that the player chooses to have Aiden perform. Examples of choice-based outcomes are the chapter titled The Party, where the player is given the choice of unleashing brutal revenge toward a group of bullies or simply running away, and the chapter titled The Embassy, where the player can either engage in psychic information retrieval or can jeopardize the mission by forcing one of the guards to commit suicide. Choices also determine the finale of Beyond: Two Souls, as any number of possible plot endings can be experienced by the player.[8]
Plot
- While the story is told through nonlinear narrative, this summary is given in chronological order.
Young Jodie Holmes (Caroline Wolfson) lives on a military base with her foster parents. Since birth, Jodie has had a psychic connection with a mysterious entity named Aiden, with whom she can communicate and perform telepathic acts, such as possessing peoples' minds and manipulating certain objects. After an incident with some neighbourhood kids results in Aiden almost killing one of them, Jodie's foster parents seek help to care for her condition, permanently leaving her under the custody of doctors Nathan Dawkins (Willem Dafoe) and Cole Freeman (Kadeem Hardison) of the United States Department of Paranormal Activity.[9]
Under the two doctors' care, Jodie slowly learns to control Aiden and the powers they share. During this time, Nathan and Cole are building the condenser, a portal which connects the world of the living with the world of the dead—the Infraworld. One night, Nathan learns that his wife and daughter were killed in a car accident. While trying to comfort him, Jodie discovers that she can channel spirits of the dead from the Infraworld; she helps the spirits speak to the living through a psychic link created by her physical contact. As the years pass, a teenage Jodie (Ellen Page) seeks her independence, both from the doctors and from Aiden, and tries several times to live a normal life. At each attempt, Aiden intervenes, ending in disaster.[10]
At one point, Nathan asks for Jodie's help with the condenser, which has broken open. After braving hostile entities from the Infraworld, Jodie manages to shut down the condenser and warns Nathan not to build another. This gets the attention of the CIA, who send agent Ryan Clayton (Eric Winter) to forcibly recruit Jodie. After training, the now-adult Jodie goes on multiple missions as a field agent, often with Ryan, to whom she slowly becomes attracted. On one such mission in Somalia, Jodie learns that the target she killed was not a warlord, but the country's benign president. An enraged Jodie flees in disgust, despite Ryan's pleas. Branded a traitor, Jodie becomes a fugitive, evading and fighting pursuing CIA forces. Along the way, she befriends a group of homeless people, one of whom she helps give birth, and a family of Native Americans whom she saves from a malevolent entity. The CIA eventually recaptures Jodie after she attempts to reconnect with her catatonic biological mother, who has been held and forcibly drugged for decades in a military hospital.[11]
The CIA hands Jodie over to Nathan, now executive director of the DPA, overseeing the DPA's newest condenser, code-named the Black Sun. He reveals that the CIA is willing to let Jodie go if she agrees to a final mission. Jodie and a CIA team led by Ryan destroy a facility housing a Chinese-developed condenser before it is used to attack the United States. Jodie then learns that Nathan built a miniature condenser to speak exclusively to his family, but without success. After showing Nathan that his refusal to let them go is only making them suffer, Jodie tries to leave, only to be held in captivity by the CIA—the organisation has deemed her too dangerous to be freed. Jodie is subjected to the same fate as her mother. Nathan appears and informs Jodie that he's decided to shut down the containment field to the Black Sun, merging the two worlds together and making death meaningless. Too weak to free Jodie, Aiden contacts Ryan and Cole, leading them to her. After Nathan shuts down the containment field, the three chase after him into the heart of the Black Sun, with the intent of destroying it.[12]
During the trek towards the Black Sun, Cole is injured by entities and Ryan sacrifices his own safety to keep Jodie alive. Eventually, Jodie confronts Nathan near the Black Sun. He commits suicide to reunite with his family. As Jodie shuts down the condenser, she has a vision—Aiden is her stillborn twin brother. Jodie must make a choice: go back to the world of the living, or go on to the Infraworld and be reunited with everyone she has lost. By the story's end, the Infraworld has become a widespread threat in the not-so-distant future. Jodie prepares to confront the threat.[13]
Development
David Cage, founder and CEO of Quantic Dream, announced Beyond: Two Souls at Sony's press conference during the Electronic Entertainment Expo 2012. He showed the crowd a debut trailer featuring the game's in-game graphics.[14] When he was asked to compare Beyond: Two Souls to Quantic Dream's previous game Heavy Rain, Cage described Beyond as a "more action-driven experience" that offers "much more direct control" and "much more spectacular action" than the 2010 thriller.[14] Unlike Quantic Dream's previous game, Beyond was not to be PlayStation Move compatible.[15] Earlier games created by Cage, which have been called "wrought psychological thrillers", demonstrate that emotional narrative is a critical element in a Quantic Dream game's development.[16] In an interview, actress Ellen Page noted that the script for the game was around 2,000 pages long[17] (an average screenplay is between 95 and 125 pages long; each page is approximately one minute of screen time).[18] "We'd do 30, 40 pages a day. It's insane compared to a film. Jody goes through a lot. This is an incredibly emotional story and journey for this girl."[17]
Quantic Dream, an advanced motion capture studio as well as video game developer, required the Beyond: Two Souls actors to perform motion capture acting as well as on-set voice acting.[16] Ellen Page, Willem Dafoe, Kadeem Hardison, Eric Winter, Caroline Wolfson, and other actors cast in the game worked during the year-long project in the Paris studio to perform the physical actions seen onscreen as performed by their fully realised video game graphic characters.[19][20] Meanwhile, Quantic Dream programmers, artists, and animators, led by art director Christophe Brusseaux, designed the computer-generated imagery seen in the game. David Cage provided writing and direction and Guillaume de Fondaumière was the video game producer.[21][22]
Beyond: Two Souls is dedicated to video game composer Normand Corbeil, who died of pancreatic cancer on 25 January 2013.[23] Corbeil had worked on Quantic Dream's Heavy Rain and its predecessor Fahrenheit and was unable to finish his work on Beyond. Lorne Balfe, who wrote the score for Assassin's Creed III, replaced Corbeil as the game's composer after Corbeil's death.[24] Balfe's collaborator Hans Zimmer joined him as producer in August 2013.[25]
On 27 April 2013, five months before the game's debut, Quantic Dream released a new trailer and demonstrated 35 minutes of the game at the 2013 Tribeca Film Festival, with both Page and Cage in attendance.[26] This marks only the second time the film festival recognised a video game, the first being 2011's L.A. Noire.[27] In interviews conducted immediately prior to the game's worldwide release, Cage explained that development studios like Quantic Dream have an obligation to provide "interactive storytelling" that can be played by everyone, including non-gamers.[28]
Release
On 5 September 2013, the PlayStation Blog announced that a demo for Beyond: Two Souls would be released 1 October 2013 in the United States, 2 October for Europe, and 3 October for Japan, about a week prior to the full game's worldwide release. Despite the demo's official release date, a few users of the paid subscription service PlayStation Plus were allowed to receive the demo a week earlier, on 24 September 2013. GameStop also gave out a limited number of beta keys on that day.[19][29] The full game was released on 8 October 2013 in North America, 9 October 2013 in Australia, 11 October 2013 in Europe, and 17 October 2013 in Japan.
The European version of the game is censored to keep the PEGI rating at 16 instead of 18. Two changes were made amounting to 5–10 seconds of gameplay.[30]
Immediately after the game was released, nude images of Jodie, actress Ellen Page, surfaced on the Reddit online community. The game did include one nude scene of Jodie—showering, shown at an angle that preserves the character's modesty—however the leaked images were full-frontal. Industry analysts deduced that a person in possession of a developer PlayStation 3 that allowed quality assurance features such as "free camera" mode had used the special PlayStation to create and upload the images. Sony immediately took steps to remove them, asking for the community's assistance and explaining that the images were of a digital model and not of Page, who has a "no nudity" policy in titles she appears in. The images were removed from the website.[31]
In June 2015, Quantic Dream announced a PlayStation 4 version of Beyond: Two Souls for North America, Europe, and the PAL region alongside Heavy Rain. The PlayStation 4 version of Beyond: Two Souls was released on 24 November, with the remake of Heavy Rain following on 1 March 2016. A package containing both games was then released physically on a Blu-ray disc.[32][33]
Reception
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Beyond: Two Souls received a polarized critical reception upon release.[59] Aggregating review websites GameRankings and Metacritic rated the game 72.04% and 70/100 respectively.[34][36] Reviewers praised Page's character portrayal of Jodie Holmes and Dafoe's performance as Nathan Dawkins, as well as the amount of technical details in the game's animations and graphics. Praise was also generally given toward the elaborate motion capture, interactive storytelling mechanics, emotional soundtrack, and ability to appeal to non-gamers.[60][61][20]
IGN gaming website criticised the game for offering a gaming experience too passive and unrewarding and a plot too muddy and unfocused.[49] Joystiq criticised the game's lack of solid character interaction and its unbelievable, unintentionally silly plot.[50] Destructoid criticised the game's thin character presentation and frequent narrative dead ends, as well as its lack of meaningful interactivity.[37] Ben "Yahtzee" Croshaw of Zero Punctuation was heavily critical of the game, focusing on the overuse of quick time events, the underuse of the game's central stealth mechanics, and the inconsistent tone and atmosphere.[62]
At Spike's VGX award show, Beyond: Two Souls earned two nominations: "Best Voice Actress" (Ellen Page)[63] and "Best Voice Actor" (Willem Dafoe).[64]
The British Academy of Film and Television Arts (BAFTA) nominated the game for Best Artistic Achievement (John Rostron, David Cage, Guillaume De Fondaumiere), Best Original Music (Lorne Balfe), and Best Performer (Ellen Page).[65]
Sales
It was reported in July 2013 that Beyond: Two Souls was in the top twenty most pre-ordered games of 2013,[66] and that by the end 2013, the game sold one million copies worldwide during its first three months of availability. The game sold over 70,000 copies in Quantic Dream's home country France during that time, more than its previous game Heavy Rain during its three-month debut.[67][68] Heavy Rain's budget was $22 million and the budget for Beyond: Two Souls was $27 million, not including approximately $18 million in costs for marketing and distribution.[69]
Legacy
In November 2014, David Cage discussed the future of video games and referred to the generally negative reviews Beyond received from hardcore gamers. "There will always be games for the hardcore gamers who see games as a skill-based sport, or as a way to compete with their friends", he said. He referred to other types of gamers who play games "as a mere hobby, like many titles for smartphones". He stated, "We try to develop a middle way, with games that try to tell a story, to carry meaning, and where violence isn't the core activity. Most of all, we try to create an emotion, to make players live something strong and unique, which remains an ambitious challenge in a video game."[70]
References
- ↑ Osgood, Derek (1 March 2013). "Willem Dafoe, Ellen Page Star in Beyond: Two Souls October 8". Playstation.com. Archived from the original on 23 May 2013. Retrieved 25 June 2013.
- ↑ Roberts, Brendan (4 June 2013). "Beyond: Two Souls Release Date Announced". Progress Bar. Retrieved 27 June 2013.
- ↑ Ivan, Tom (3 June 2013). "Beyond: Two Souls Review". GamesRadar. Retrieved 27 June 2013.
- ↑ "BEYOND: Two Souls Release On 17 October In Japan". Senpai Gamer. 1 August 2013. Retrieved 31 August 2013.
- ↑ Bowers, Brian (10 October 2013). "'Beyond: Two Souls' a solid tale bogged down by gameplay". Stars and Stripes. Retrieved 25 January 2015.
- 1 2 Cage, David (11 June 2013). "Beyond: Two Souls – Gameplay from E3 2013". Blog.us.playstation.com. Retrieved 25 January 2015.
- 1 2 Andrews, Stuart (October 2014). "Beyond: Two Souls review – Gameplay". Trusted Reviews. Retrieved 25 January 2015.
- ↑ Boudreaux, Brian (29 October 2013). "Player Choice and Branching Narrative in Beyond: Two Souls". Press X To Story. Retrieved 25 January 2015.
- ↑ Quantic Dream (8 October 2013). Beyond: Two Souls. PlayStation 3. Sony Computer Entertainment. Level/area: My Imaginary Friend, First Interview, First Night, Alone.
- ↑ Quantic Dream (8 October 2013). Beyond: Two Souls. PlayStation 3. Sony Computer Entertainment. Level/area: The Experiment, Night Session, Hauntings, The Party, Like Other Girls.
- ↑ Quantic Dream (8 October 2013). Beyond: Two Souls. PlayStation 3. Sony Computer Entertainment. Level/area: The Condenser, Separation, Welcome to the CIA, The Embassy, The Dinner, The Mission, Hunted, Homeless, Broken, Navajo, Old Friends, Nora.
- ↑ Quantic Dream (8 October 2013). Beyond: Two Souls. PlayStation 3. Sony Computer Entertainment. Level/area: Briefing, Dragon's Hideout, Black Sun.
- ↑ Quantic Dream (8 October 2013). Beyond: Two Souls. PlayStation 3. Sony Computer Entertainment. Level/area: Black Sun, Epilogue.
- 1 2 Pinsof, Allistair (4 June 2012). "E3: Quantic Dream unveils Beyond: Two Souls". Destructoid. Retrieved 25 June 2013.
- ↑ "Heavy Rain dev confirms work on PS4 game has begun". Eurogamer.net. 21 March 2013. Retrieved 21 March 2013.
- 1 2 "Beyond: Two Souls review". Keith Stuart. 22 March 2013. Retrieved 4 November 2013.
- 1 2 Pham, Alex (19 July 2012). "Ellen Page is 'Beyond' real in 'emotional and subversive' game". Los Angeles Times. Retrieved 29 August 2012.
- ↑ "Screenwriting: Script Length". Screenwriting.info. 22 June 2014. Retrieved 22 June 2014.
- 1 2 "Beyond: Two Souls Demo Coming October 1st – PlayStation.Blog". Blog.us.playstation.com. Retrieved 25 September 2013.
- 1 2 Morales, Aaron (8 October 2013). "Ellen Page elevates 'Beyond: Two Souls'". Entertainment Weekly. Retrieved 12 September 2014.
- ↑ Ohannessian, Kevin (19 July 2013). "Director David Cage on Playing a Life in Full in "Beyond: Two Souls" work=Fast Co Create". Retrieved 28 January 2015.
- ↑ Colm, Ahern (11 October 2013). "Interview: Beyond: Two Souls Executive Producer Guillaume de Fondaumière". God Is a Geek. Retrieved 28 January 2015.
- ↑ "Heavy Rain Composer Normand Corbeil Passes Away, Age 56". Joystiq. 28 January 2013. Retrieved 16 April 2013.
- ↑ "Lorne Balfe to score the video game BEYOND – TWO SOULS". Hans-Zimmer.com. 14 April 2013. Retrieved 25 June 2013.
- ↑ Conditt, Jessica (22 August 2013). "Beyond: Two Souls soundtrack from Hans Zimmer and Lorne Balfe". Joystiq. Retrieved 23 August 2013.
- ↑ Thomsen, Michael (3 May 2013). "'Beyond: Two Souls' Woos Movie-Goers at Tribeca Film Festival". IGN. Retrieved 12 September 2014.
- ↑ Pinsof, Allistair (28 April 2013). "Beyond: Two Souls Tribeca trailer + 35 minutes of footage". Destructoid. Retrieved 25 June 2013.
- ↑ Hillier, Brenna (25 September 2013). "Beyond: Two Souls – David Cage talks movies, audience, accessibility". VG 24/7. Retrieved 28 January 2015.
- ↑ Makuch, Eddie (24 September 2013). "GameStop now offering Beyond: Two Souls beta keys". GameSpot.com. Retrieved 25 September 2013.
- ↑ Yin-Poole, Wesley (1 October 2013). "Sony confirms Beyond censored in Europe". Eurogamer. Gamer Network. Retrieved 1 October 2013.
- ↑ "Ellen Page Nude in Beyond: Two Souls, Sony Objects To Leaked Shower Scene Photos". Inquisitr. 23 October 2013. Retrieved 28 January 2015.
- ↑ Copeland, Wesley (16 June 2015). "Beyond: Two Souls and Heavy Rain are PS4 Bound". IGN. Retrieved 22 June 2015.
- ↑ de Fondaumiere, Guillaume (19 November 2015). "Beyond: Two Souls Coming to PS4 on Nov. 24th, Heavy Rain Out Next Year". PlayStation Blog. Retrieved 19 November 2015.
- 1 2 "Beyond: Two Souls for PlayStation 3". GameRankings. CBS Interactive. Retrieved 8 October 2013.
- ↑ http://www.metacritic.com/game/playstation-4/beyond-two-souls
- 1 2 "Beyond: Two Souls for PlayStation 3 Reviews". Metacritic. Retrieved 8 October 2013.
- 1 2 Sterling, Jim (8 October 2013). "Review: Beyond: Two Souls". Destructoid. Retrieved 8 October 2013.
- ↑ "Beyond: Two Souls review". Edge. 8 October 2013. Retrieved 8 October 2013.
- ↑ Harmon, Josh (8 October 2013). "EGM Review: Beyond: Two Souls". Electronic Gaming Monthly. Retrieved 8 October 2013.
- ↑ Welsh, Oli (8 October 2013). "A Flawed Epic – Beyond: Two Souls review". Eurogamer. Eurogamer Network. Retrieved 8 October 2013.
- ↑ Helgeson, Matt (8 October 2013). "Beyond: Two Souls". Game Informer. GameStop. Retrieved 8 October 2013.
- ↑ Tan, Nick (8 October 2013). "Beyond: Two Souls Review". Game Revolution. Retrieved 8 October 2013.
- ↑ McShea, Tom (8 October 2013). "Beyond: Two Souls Review". GameSpot. CBS Interactive. Retrieved 8 October 2013.
- ↑ Betka, Zach (8 October 2013). "Beyond: Two Souls". GamesRadar. Retrieved 8 October 2013.
- ↑ "Beyond: Two Souls Review". GamesTM. 8 October 2013. Retrieved 8 October 2013.
- ↑ "Beyond: Two Souls Review Text". GameTrailers. 8 October 2013. Retrieved 8 October 2013.
- ↑ Liebl, Matt (8 October 2013). "Beyond: Two Souls Review: A captivating story with shallow gameplay". GameZone. Retrieved 8 October 2013.
- ↑ Navarro, Alex (8 October 2013). "Beyond: Two Souls Review". Giant Bomb. Retrieved 8 October 2013.
- 1 2 O'Brien, Lucy (8 October 2013). "Beyond: Two Souls for PlayStation 3 Reviews". IGN. Ziff Davis. Retrieved 8 October 2013.
- 1 2 Kietzmann, Ludwig (8 October 2013). "Beyond: Two Souls review: Ever Tethered". Joystiq. AOL. Retrieved 8 October 2013.
- ↑ Iwaniuk, Phil (8 October 2013). "Beyond: Two Souls review – an essential purchase for interactive-drama fans". PlayStation Official Magazine. Retrieved 8 October 2013.
- ↑ McElroy, Justin (8 October 2013). "Beyond: Two Souls review: hand in hand". Polygon. Retrieved 8 October 2013.
- ↑ Burns, Steven (8 October 2013). "Beyond: Two Souls Review". VideoGamer.com. Retrieved 8 October 2013.
- ↑ Langshaw, Mark (8 October 2013). "'Beyond: Two Souls' review (PS3): Breathtakingly cinematic". Digital Spy. Retrieved 8 October 2013.
- ↑ Tassi, Paul (8 October 2013). "'Beyond: Two Souls' Review: Paranormal Interactivity". Forbes. Retrieved 8 October 2013.
- ↑ "Beyond: Two Souls review – Heavy Rain part 2". Metro. 8 October 2013. Retrieved 8 October 2013.
- ↑ Long, Tara (8 October 2013). "Beyond: Two Souls REVIEW!". Rev3Games. Retrieved 8 October 2013.
- ↑ Hinz, Sean (10 October 2013). "Review - BEYOND: Two Souls". ScrewAttack. ScrewAttack Entertainment LLC. Retrieved 10 October 2013.
- ↑ IGN Entertainment. "Why is Beyond: Two Souls so polarizing?". IGN. Retrieved 13 December 2013.
- ↑ Tassi, Paul (9 October 2013). "Why We Need More Games Like 'Beyond: Two Souls'". Forbes. Retrieved 12 September 2014.
- ↑ Hollister, Sean (8 October 2013). "'Beyond: Two Souls' review: crossing the blurry line between movies and games". The Verge. Retrieved 12 September 2014.
- ↑ Croshaw, Ben (23 October 2013). "Beyond: Two Souls". The Escapist. Retrieved 8 October 2014.
- ↑ "Spike VGX: Best Voice Actress". VGX. Spike. Archived from the original on 11 December 2013. Retrieved 7 November 2014.
- ↑ "Spike VGX: Best Voice Actor". VGX. Spike. Archived from the original on 7 December 2013. Retrieved 7 November 2014.
- ↑ "BAFTA: Games in 2014". British Academy of Film and Television Arts. 12 March 2014. Retrieved 7 November 2014.
- ↑ Prescott, Shaun (29 July 2013). "Call of Duty: Ghosts leading software preorder sales - analyst". CVG: Computer and Video Games. Retrieved 7 November 2014.
- ↑ Makuch, Eddie (10 January 2014). "PS3 game Beyond: Two Souls sold 1 million copies in 2013". GameSpot. CBS Interactive. Retrieved 10 January 2014.
- ↑ "Beyond: Two Souls sales topped 1 million in 2013". Joystiq. AOL Tech. February 2013. Retrieved 1 June 2013.
- ↑ Makuch, Eddie (23 September 2013). "Beyond: Two Souls budget was $27 million - Report". GameSpot.com. Retrieved 28 January 2015.
- ↑ Riaz, Adnan (28 November 2014). "David Cage: "We’re Working on Something Very Exciting"". Gamer Headlines. Retrieved 28 January 2015.
External links
- Official website
- Beyond: Two Souls at the Internet Movie Database
- Beyond: Two Souls Tribeca Film Festival Highlights on YouTube
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