Breach 2

Breach 2

Cover art
Developer(s) Omnitrend Software
Publisher(s) Impressions Games
Designer(s) Thomas Carbone
Artist(s) Maurice Molyneaux
Writer(s) Thomas Carbone
Composer(s) Bruce MacPherson
Platform(s) Amiga, Atari ST, DOS
Release date(s)
Genre(s) Tactical role-playing game
Mode(s) Single-player

Breach 2 is a science fiction strategy video game developed by Omnitrend Software in 1990 for the Amiga, Atari ST and DOS. It is the sequel to the 1987 game Breach, and was itself followed by Breach 3 in 1995. The game is set in the universe of Omnitrend's Universe and Rules of Engagement, and is compatible with both Rules of Engagement games.

In 1991, an updated version titled Breach 2 Enhanced was released for the Amiga. This version contains new graphics and a level editor ("Builder").

Story

The player is a squad leader in the interstellar Federated Worlds Special Forces, whose goal is to utilize his squad of space marines effectively in winning different scenarios. If the squad leader is killed, the player loses the scenario and is bumped out of the mission back to the main menu. The player controls every action of each marine, including the squad leader.[1]

Gameplay

The game features several gameplay-system improvements over the original Breach, such as of all allowing diagonal movement and setting a path (instead of moving the units step-by-step), as well as improved visuals and sound. Additions include new weapons-of-war (such as smoke grenades, neutron bombs, camouflage suits, proximity charges and foxhole-makers) and enemies.

Reception

Computer Gaming World in 1990 described the game as more of an updated version of the first Breach than a true sequel, but with welcome improvements such as diagonal movement and end of permanent death. It concluded that those who enjoyed the original would welcome the new game.[2] In a 1992 survey of science fiction games the magazine gave the title four stars out of five, stating that it was "Easy to learn and fun to play" with the scenario editor and downloadable scenarios making it a "continuing 'fresh' product".[3] The game received 4 out of 5 stars (PC) and 4½ stars (Amiga) in Dragon.[1]

References

  1. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1990). "The Role of Computers". Dragon (158): 47–54.
  2. Lombardi, Chris (April 1990). "Breach of Conflict". Computer Gaming World. p. 34. Retrieved 16 November 2013.
  3. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.

External links

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