Brogue (video game)
Brogue | |
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ASCII graphics are used to illustrate Brogue. | |
Designer(s) | Brian Walker |
Genre(s) | Roguelike |
Mode(s) | Single-player |
Brogue is a free roguelike computer video game created by Brian Walker. As in its predecessor Rogue, the goal of Brogue is for the player (represented by the character @) to descend to the 26th floor of the Dungeons of Doom, retrieve the Amulet of Yendor, and return to the surface. Players also have the option of delving deeper into the dungeon to get a higher score. This task is complicated by the presence of monsters and traps in a procedurally generated dungeon.
Development started in 2009,[1] with the latest version being 1.7.4.[2] Brogue's interface, design and ASCII graphics have been praised for their simplicity and beauty.[3][4][1][5]
Reception
IndieGames.com's Cassandra Khaw called Brogue "beautiful and accessible."[4] PC Gamer's Graham Smith compared it favorably with The Binding of Isaac, Dungeons of Dredmor and Spelunky; saying "[i]f [...] you want to start swimming to the deeper end of the pool [of roguelikes], Brogue is your waterwings."[6] Rock Paper Shotgun's Graham Smith ranked the interface alongside Papers, Please, Democracy 3, and Elite: Dangerous; citing "using old-fashioned ASCII [...] with a set of effects that make the world colourful and alive."[5]
References
- 1 2 Yu, Derek. "Brogue". Retrieved April 4, 2015.
- ↑ Walker, Brian. "Brogue". Brogue homepage. Retrieved 11 April 2016.
- ↑ Smith, Graham (15 Nov 2016). "Four Examples Of Excellent Interface Design". Rock Paper Shotgun. Retrieved 11 April 2016.
- 1 2 Shaw, Cassandra. "Freeware Game Pick: Brogue (Brian Walker)". Retrieved April 4, 2015.
- 1 2 Smith, Graham. "Have You Played… Brogue?". Retrieved April 4, 2015.
- ↑ Smith, Graham. "Why I Love: drinking potions and befriending monkeys in free roguelike Brogue". Retrieved April 13, 2015.