Bully algorithm

The bully algorithm is a programming mechanism that applies a hierarchy to nodes on a system, making a process coordinator or slave. This is used as a method in distributed computing for dynamically electing a coordinator by process ID number. The process with the highest process ID number is selected as the coordinator.

Assumptions

As this algorithm is part from a system model that tries to make a fail-free system (like the solution shown in Lamport paper), we need some assumptions for the model.

Notice that this algorithm can be applied over distributed or centralized systems , because processes can be located on one machine or over severals as you can make multicast calls or system calls or both if your system is hybrid (for example a multithread server working with several clients)

Component calls

These are the bully-algorithm components:

Compared with Ring election algorithm:

Bully algorithm structure

When a process P determines that the current coordinator is down because of message timeouts or failure of the coordinator to initiate a handshake, it performs the following sequence of actions:

  1. P broadcasts an election message (inquiry) to all other processes with higher process IDs, expecting an "I am alive" response from them if they are alive.
  2. If P hears from no process with a higher process ID, than it wins the election and broadcasts victory.
  3. If P hears from a process with a higher ID, P waits a certain amount of time for any process with a higher ID to broadcast itself as the leader. If it does not receive this message in time, it re-broadcasts the election message.
  4. If P gets an election message (inquiry) from another process with a lower ID it sends an "I am alive" message back and starts new elections.

Note that if P receives a victory message from a process with a lower ID number, it immediately initiates a new election. This is how the algorithm gets its name – a process with a higher ID number will bully a lower ID process out of the coordinator position as soon as it comes online.

See also

References

  1. Jean Dollimore, Tim Kindberg, George F. Coulouris, "Distributed systems : concepts and design (Third Edition)," in Distributed systems : concepts and design (Third Edition). Addison–Wesley, 2003.
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