Color appearance model

A color appearance model (abbreviated CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source. (In contrast, a color model defines a coordinate space to describe colors, such as the RGB and CMYK color models.)

Color appearance

Color originates in the mind of the observer; “objectively”, there is only the spectral power distribution of the light that meets the eye. In this sense, any color perception is subjective. However, successful attempts have been made to map the spectral power distribution of light to human sensory response in a quantifiable way. In 1931, using psychophysical measurements, the International Commission on Illumination (CIE) created the XYZ color space[1] which successfully models human color vision on this basic sensory level.

However, the XYZ color model presupposes specific viewing conditions (such as the retinal locus of stimulation, the luminance level of the light that meets the eye, the background behind the observed object, and the luminance level of the surrounding light). Only if all these conditions stay constant will two identical stimuli with thereby identical XYZ tristimulus values create an identical color appearance for a human observer. If some conditions change in one case, two identical stimuli with thereby identical XYZ tristimulus values will create different color appearances (and vice versa: two different stimuli with thereby different XYZ tristimulus values might create an identical color appearance).

Therefore, if viewing conditions vary, the XYZ color model is not sufficient, and a color appearance model is required to model human color perception.

Color appearance parameters

The basic challenge for any color appearance model is that human color perception does not work in terms of XYZ tristimulus values, but in terms of appearance parameters (hue, lightness, brightness, chroma, colorfulness and saturation). So any color appearance model needs to provide transformations (which factor in viewing conditions) from the XYZ tristimulus values to these appearance parameters (at least hue, lightness and chroma).

Color appearance phenomena

This section describes some of the color appearance phenomena that color appearance models try to deal with.

Chromatic adaptation

Chromatic adaptation describes the ability of human color perception to abstract from the white point (or color temperature) of the illuminating light source when observing a reflective object. For the human eye, a piece of white paper looks white no matter whether the illumination is blueish or yellowish. This is the most basic and most important of all color appearance phenomena, and therefore a chromatic adaptation transform (CAT) that tries to emulate this behavior is a central component of any color appearance model.

This allows for an easy distinction between simple tristimulus-based color models and color appearance models. A simple tristimulus-based color model ignores the white point of the illuminant when it describes the surface color of an illuminated object; if the white point of the illuminant changes, so does the color of the surface as reported by the simple tristimulus-based color model. In contrast, a color appearance model takes the white point of the illuminant into account (which is why a color appearance model requires this value for its calculations); if the white point of the illuminant changes, the color of the surface as reported by the color appearance model remains the same.

Chromatic adaptation is a prime example for the case that two different stimuli with thereby different XYZ tristimulus values create an identical color appearance. If the color temperature of the illuminating light source changes, so do the spectral power distribution and thereby the XYZ tristimulus values of the light reflected from the white paper; the color appearance, however, stays the same (white).

Hue appearance

Several effects change the perception of hue by a human observer:

Contrast appearance

Several effects change the perception of contrast by a human observer:

Colorfulness appearance

There is an effect which changes the perception of colorfulness by a human observer:

Brightness appearance

There is an effect which changes the perception of brightness by a human observer:

Spatial phenomena

Spatial phenomena only affect colors at a specific location of an image, because the human brain interprets this location in a specific contextual way (e.g. as a shadow instead of gray color). These phenomena are also known as optical illusions. Because of their contextuality, they are especially hard to model; color appearance models that are trying to do this are referred to as image color appearance models (iCAM).

Color appearance models

Since the color appearance parameters and color appearance phenomena are numerous and the task is complex, there is no single color appearance model that is universally applied; instead, various models are used.

This section lists some of the color appearance models in use. The chromatic adaptation transforms for some of these models are listed in LMS color space.

CIELAB

In 1976, the CIE set out to replace the many existing, incompatible color difference models by a new, universal model for color difference. They tried to achieve this goal by creating a perceptually uniform color space, i.e. a color space where identical spatial distance between two colors equals identical amount of perceived color difference. Though they succeeded only partially, they thereby created the CIELAB (“L*a*b*”) color space which had all the necessary features to become the first color appearance model. While CIELAB is a very rudimentary color appearance model, it is one of the most widely used because it has become one of the building blocks of color management with ICC profiles. Therefore, it is basically omnipresent in digital imaging.

One of the limitations of CIELAB is that it does not offer a full-fledged chromatic adaptation in that it performs the von Kries transform method directly in the XYZ color space (often referred to as “wrong von Kries transform”), instead of changing into the LMS color space before for more precise results. ICC profiles circumvent this shortcoming by using the Bradford transformation matrix to the LMS color space (which had first appeared in the LLAB color appearance model) in conjunction with CIELAB.

Nayatani et al. model

The Nayatani et al. color appearance model focuses on illumination engineering and the color rendering properties of light sources.

Hunt model

The Hunt color appearance model focuses on color image reproduction (its creator worked in the Kodak Research Laboratories). Development already started in the 1980s and by 1995 the model had become very complex (including features no other color appearance model offers, such as incorporating rod cell responses) and allowed to predict a wide range of visual phenomena. It had a very significant impact on CIECAM02, but because of its complexity the Hunt model itself is difficult to use.

RLAB

RLAB tries to improve upon the significant limitations of CIELAB with a focus on image reproduction. It performs well for this task and is simple to use, but not comprehensive enough for other applications.

LLAB

LLAB is similar to RLAB, also tries to stay simple, but additionally tries to be more comprehensive than RLAB. In the end, it traded some simplicity for comprehensiveness, but was still not fully comprehensive. Since CIECAM97s was published soon thereafter, LLAB never gained widespread usage.

CIECAM97s

After starting the evolution of color appearance models with CIELAB, in 1997, the CIE wanted to follow up itself with a comprehensive color appearance model. The result was CIECAM97s, which was comprehensive, but also complex and partly difficult to use. It gained widespread acceptance as a standard color appearance model until CIECAM02 was published.

IPT

Ebner and Fairchild addressed the issue of non-constant lines of hue in their color space dubbed IPT.[2] The IPT color space converts D65-adapted XYZ data (XD65, YD65, ZD65) to long-medium-short cone response data (LMS) using an adapted form of the Hunt-Pointer-Estevez matrix (MHPE(D65)).[3]

The IPT color appearance model excels at providing a formulation for hue where a constant hue value equals a constant perceived hue independent of the values of lightness and chroma (which is the general ideal for any color appearance model, but hard to achieve). It is therefore well-suited for gamut mapping implementations.

ITP

Dolby Laboratories has proposed a color space, dubbed ITP, which they say improves the original IPT by exploring higher dynamic range and larger colour gamuts.[4]

CIECAM02

After the success of CIECAM97s, the CIE developed CIECAM02 as its successor and published it in 2002. It performs better and is simpler at the same time. Apart from the rudimentary CIELAB model, CIECAM02 comes closest to an internationally agreed upon “standard” for a (comprehensive) color appearance model.

iCAM06

iCAM06 is an image color appearance model. As such, it does not treat each pixel of an image independently, but in the context of the complete image. This allows it to incorporate spatial color appearance parameters like contrast, which makes it well-suited for HDR images. It is also a first step to deal with spatial appearance phenomena.

Notes

  1. “XYZ” refers to a color model and a color space at the same time, because the XYZ color space is the only color space that uses the XYZ color model. This differs from e.g. the RGB color model, which many color spaces (such as sRGB or Adobe RGB (1998)) use.
  2. Ebner; Fairchild (1998), Development and Testing of a Color Space with Improved Hue Uniformity, Proc. IS&T 6th Color Imaging Conference, Scottsdale, AZ, pp. 8–13.
  3. Edge, Christopher. "US Patent 8,437,053, Gamut mapping using hue-preserving color space". Retrieved 9 February 2016.
  4. Taoran; Lu (2016), ITP Colour Space and Its Compression Performance for High Dynamic Range and Wide Colour Gamut Video Distribution (PDF)

References

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