Callback (computer programming)

For a discussion of callback with computer modems, see Callback (telecommunications).
A callback is often back on the level of the original caller.

In computer programming, a callback is a piece of executable code that is passed as an argument to other code, which is expected to call back (execute) the argument at some convenient time. The invocation may be immediate as in a synchronous callback, or it might happen at a later time as in an asynchronous callback. In all cases, the intention is to specify a function or subroutine as an entity that is, depending on the language, more or less similar to a variable.

Programming languages support callbacks in different ways, often implementing them with subroutines, lambda expressions, blocks, or function pointers.

Design

There are two types of callbacks, differing in how they control data flow at runtime: blocking callbacks (also known as synchronous callbacks or just callbacks) and deferred callbacks (also known as asynchronous callbacks). While blocking callbacks are invoked before a function returns (in the C example below, which illustrates a blocking callback, it is function main), deferred callbacks may be invoked after a function returns. Deferred callbacks are often used in the context of I/O operations or event handling, and are called by interrupts or by a different thread in case of multiple threads. Due to their nature, blocking callbacks can work without interrupts or multiple threads, meaning that blocking callbacks are not commonly used for synchronization or delegating work to another thread.

Callbacks are used to program applications in windowing systems. In this case, the application supplies (a reference to) a specific custom callback function for the operating system to call, which then calls this application-specific function in response to events like mouse clicks or key presses. A major concern here is the management of privilege and security: whilst the function is called from the operating system, it should not run with the same privilege as the system. A solution to this problem is using rings of protection.

Implementation

The form of a callback varies among programming languages:

Use

JavaScript

Callbacks are used in the implementation of languages such as JavaScript, including support of JavaScript functions as callbacks through js-ctypes[5] and in components such as addEventListener.[6] However, a naive example of a callback can be written without any complex code:

function someAction(x, y, someCallback) {
    return someCallback(x, y);
}

function calcProduct(x, y) {
    return x * y;
}

function calcSum(x, y) {
    return x + y;
}
// alerts 75, the product of 5 and 15
alert(someAction(5, 15, calcProduct));
// alerts 20, the sum of 5 and 15
alert(someAction(5, 15, calcSum));

First a function someAction is defined with a parameter intended for callback: someCallback. Then a function that can be used as a callback to someAction is defined, calcProduct. Other functions may be used for someCallback, like calcSum. In this example, someAction() is invoked twice, once with calcProduct as a callback and once with calcSum. The functions return the product and sum, respectively, and then the alert will display them to the screen.

In this primitive example, the use of a callback is primarily a demonstration of principle. One could simply call the callbacks as regular functions, calcProduct(x, y). Callbacks are generally useful when the function needs to perform actions before the callback is executed, or when the function does not (or cannot) have meaningful return values to act on, as is the case for Asynchronous JavaScript (based on timers) or XMLHttpRequest requests. Useful examples can be found in JavaScript libraries such as jQuery where the .each() method iterates over an array-like object, the first argument being a callback which is performed on each iteration.

C

Callbacks have a wide variety of uses, for example in error signaling: a Unix program might not want to terminate immediately when it receives SIGTERM, so to make sure that its termination is handled properly, it would register the cleanup function as a callback. Callbacks may also be used to control whether a function acts or not: Xlib allows custom predicates to be specified to determine whether a program wishes to handle an event.

The following C code demonstrates the use of callbacks to display two numbers.

#include <stdio.h>
#include <stdlib.h>

/* The calling function takes a single callback as a parameter. */
void PrintTwoNumbers(int (*numberSource)(void)) {
    printf("%d and %d\n", numberSource(), numberSource());
}

/* A possible callback */
int overNineThousand(void) {
    return (rand() % 1000) + 9001;
}

/* Another possible callback. */
int meaningOfLife(void) {
    return 42;
}

/* Here we call PrintTwoNumbers() with three different callbacks. */
int main(void) {
    PrintTwoNumbers(&rand);
    PrintTwoNumbers(&overNineThousand);
    PrintTwoNumbers(&meaningOfLife);
    return 0;
}

This should provide output similar to:

125185 and 89187225
 9084 and 9441
 42 and 42

Note how this is different from simply passing the output of the callback function to the calling function, PrintTwoNumbers() - rather than printing the same value twice, the PrintTwoNumbers calls the callback as many times as it requires. This is one of the two main advantages of callbacks.

The other advantage is that the calling function can pass whatever parameters it wishes to the called functions (not shown in the above example). This allows correct information hiding: the code that passes a callback to a calling function does not need to know the parameter values that will be passed to the function. If it only passed the return value, then the parameters would need to be exposed publicly.

Another example:

/*
 * This is a simple C program to demonstrate the usage of callbacks
 * The callback function is in the same file as the calling code.
 * The callback function can later be put into external library like
 * e.g. a shared object to increase flexibility.
 *
 */

#include <stdio.h>
#include <string.h>

typedef struct _MyMsg {
        int appId;
        char msgbody[32];
} MyMsg;

void myfunc(MyMsg *msg)
{
        if (strlen(msg->msgbody) > 0 )
                printf("App Id = %d \nMsg = %s \n",msg->appId, msg->msgbody);
        else
                printf("App Id = %d \nMsg = No Msg\n",msg->appId);
}

/*
 * Prototype declaration
 */
void (*callback)(MyMsg *);

int main(void)
{
        MyMsg msg1;
        msg1.appId = 100;
        strcpy(msg1.msgbody, "This is a test\n");
        
        /*
         * Assign the address of the function "myfunc" to the function
         * pointer "callback" (may be also written as "callback = &myfunc;")
         */
        callback = myfunc;

        /*
         * Call the function (may be also written as "(*callback)(&msg1);")
         */
        callback(&msg1);

        return 0;
}

The output after compilation:

$ gcc cbtest.c
$ ./a.out
App Id = 100
Msg = This is a test

This information hiding means that callbacks can be used when communicating between processes or threads, or through serialised communications and tabular data.

Python

A classic use of callbacks in Python (and other languages) is to assign events to UI elements.

Here is a very trivial example of the use of a callback in Python. First define two functions, the callback and the calling code, then pass the callback function into the calling code.

def my_callback(val):
    print("function my_callback was called with {0}".format(val))

def caller(val, func):
    func(val)


for i in range(5):
    caller(i, my_callback)

This results in the following output on standard out.

function my_callback was called with 0
function my_callback was called with 1
function my_callback was called with 2
function my_callback was called with 3
function my_callback was called with 4

Lua

A color tweening example using the ROBLOX engine that takes an optional .done callback:

wait(1)
local DT = wait()

function tween_color(object, finish_color, fade_time)
  local step_r = finish_color.r - object.BackgroundColor3.r
  local step_g = finish_color.g - object.BackgroundColor3.g
  local step_b = finish_color.b - object.BackgroundColor3.b
  local total_steps = 1 / (DT * (1 / fade_time))
  local completed;
  coroutine.wrap(function() 
    for i = 0, 1, DT * (1 / fade_time) do
      object.BackgroundColor3 = Color3.new (
        object.BackgroundColor3.r + (step_r / total_steps),
        object.BackgroundColor3.g + (step_g / total_steps),
        object.BackgroundColor3.b + (step_b / total_steps)
      )
      wait()
    end
    if completed then
      completed()
    end
  end)()
  return {
    done = function(callback)
      completed = callback
    end
  }
end

tween_color(some_object, Color3.new(1, 0, 0), 1).done(function()
  print "Color tweening finished!"
end)

See also

References

  1. "Perl Cookbook - 11.4. Taking References to Functions". Retrieved 2008-03-03.
  2. "Advanced Perl Programming - 4.2 Using Subroutine References". Retrieved 2008-03-03.
  3. "PHP Language Reference - Anonymous functions". Retrieved 2011-06-08.
  4. "What's New in JDK 8". oracle.com.
  5. "Callbacks". Mozilla Developer Network. Retrieved 13 December 2012.
  6. "Creating Javascript Callbacks in Components". Mozilla Developer Network. Retrieved 13 December 2012.

External links

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