Castle of Terror
Castle of Terror | |
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C64 Cover art | |
Developer(s) | Beam Software |
Publisher(s) | Melbourne House |
Platform(s) | Commodore 64, ZX Spectrum |
Release date(s) | 1984 |
Genre(s) | Graphic adventure game |
Mode(s) | Single-player |
Castle of Terror is a graphical adventure game released for the Commodore 64 and ZX Spectrum by Melbourne House in 1984.
Gameplay
The player is given a quest by an old man at the local tavern to rescue his daughter from the clutches of the local Count (a vampire), who resides in the nearby castle. Throughout the game, the player gathers items, which can then be manipulated to solve various puzzles. The text based interface, coupled with a visual display of the player's location, is similar in style to the Commodore 64 version of The Hobbit.
Reception
The game received notoriety amongst gamers as being impossible to fully complete, namely due to there being no known way to kill the count or achieve a full score of 290 out of 290. Grahame Willis, author of the game, has since revealed that it is not possible to kill the count and that messages suggesting so were placed in the game intentionally to frustrate players.[1]
"Castle of Terror" got a 67% rating from Zzap! (C64).[2]
References
- ↑ http://solutionarchive.com/grahame_willis/
- ↑ "Castle of Terror Review from Zzap 64 (Nov 1985)" (1). May 1985: 73. Retrieved 12 October 2014.