Chick Chick Boom

Chick Chick Boom
A screenshot depicting a Pro Mode battle. Many commands are being illustrated such as Lightning, Balloon, and Weight. The names of the chicks and their teams can be changed by the player.
Developer(s) Extra Toxic, tons of bits
Publisher(s) Nintendo of Europe, tons of bits
Designer(s) Steve Welz (game designer)
Bogac Sariaydin (graphic designer)
Christiane Fritsch (project manager)
Composer(s) Fabian Del Priore
Platform(s) Online/Web, WiiWare
Release date(s)

3 April 2007
WiiWare

  • JP 21 December 2010
  • NA 27 December 2010
  • EU 29 October 2010
Genre(s) Artillery game
Mode(s) Single Player

Chick Chick Boom was an online Flash game created for Easter 2007 by Extra Toxic and sponsored by Nintendo of Europe. (The two companies had previously cooperated in a similar project called Mission in Snowdriftland.) The game launched on April 3, 2007 and was only playable through the month of April. After the extra Toxic disabled play on April 30, 2007,[1] a new version of the game, presenting new features and 3D visuals, was released on Q4 2010 for the Wii as a downloadable game for the WiiWare service.

Gameplay

Chick Chick Boom is a single-player artillery game. The player commands a team of yellow-colored chicks and must use weaponry and defensive items to defeat the opposing team of black-colored chicks, led by a black Easter Bunny nicknamed the "Poster Bunny". To activate a weapon or defense item, the player needs to trace an image with a certain degree of accuracy for it to register and activate. Like Mission in Snowdriftland, Chick Chick Boom was scored by Fabian Del Priore.

The tutorial screen displaying what must be traced for each command.

The chicks will bounce throughout their field aimlessly until given commands to maneuver or send attacks. The player selects a command and is then prompted to trace a simple outline in order to activate the command. Afterwards, the command cannot be used again until the icon representing it "refills." Some commands refill faster than others.

Each drawing is given an accuracy rating, and a drawing must have an accuracy rating of at least 70% to register at all. The higher the accuracy percentage, the more effective the command. Upon finishing the ten introductory levels, Pro Mode is activated, which is essentially an "endless play" mode where the Poster Bunny's chicks are revived immediately.

A wallpaper is rewarded to the player for the completion of each introductory level. They appear in the Download center on the main menu and can be accessed at any time later. The wallpapers include Mario Hoops 3-on-3, Kororinpa, Pokémon Ranger, Wii Menu, Phoenix Wright: Ace Attorney: Justice for All, WarioWare: Smooth Moves, Hotel Dusk: Room 215, Wii Sports, Harvest Moon DS, and Diddy Kong Racing DS.

Offensive commands

Defensive commands

Other commands

Along with these commands, the player is offered the use of water sprinklers. Occasionally, it will protrude from the player's field. By clicking on it with the cursor, water will cover the field, defusing any opponent's bombs. Furthermore, while the sprinkler is active, earthworms will crawl around the field. If a chick touches a worm, life is automatically recovered. Worms will also appear when a raincloud appears over either team's field.

Chick Chick Boom for WiiWare

Chick Chick Boom made a transition to WiiWare with new features and full 3D graphics. Based on information on the official website, the game has been released in the PAL region on October 29, 2010, in Japan on December 21, 2010 and on December 27, 2010 in North America.

Critical reception

Kotaku were not fond of the mouse interface for the drawing mechanic, but found it was an excellent Wii browser game and reasoned that a "multiplayer version would be perfect on the DS."[2]

References

  1. "Chick Chick Boom". http://www.chick-chick-boom.com/ Chick Chick Boom. 2007-04-30. Retrieved 2007-05-01. External link in |publisher= (help)
  2. "Hot Flashes: Chick Chick Boom". Kotaku. Retrieved 2010-09-04.

External links

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