SkiFree

SkiFree

SkiFree opening screen
Developer(s) Chris Pirih
Publisher(s) Microsoft
Platform(s) Microsoft Windows, Game Boy Color, Macintosh
Release date(s) 1991
Genre(s) Arcade
Mode(s) Single player

SkiFree is a computer game created by Chris Pirih and released with the Microsoft Entertainment Pack in 1991. It is a simple game in which the player controls a skiier avoiding obstacles on a mountain slope. It is often remembered for its Abominable Snow Monster, which pursues the player after they finish a full run.

Gameplay

The player controls a skiier across a white background representing snow on a mountainside. The object of the game is to ski down an endless slope and avoid the obstacles. The game includes three modes: slalom, free style, and tree slalom. In slalom, players ski between two sets of flags (red and blue) while trying to get the best time. In free style, players ski downhill while racking up points by doing tricks. Tree slalom is slalom with only trees, stumps, and dogs. There is also a "free ski" mode, with no objective. When the player heads past 2,000 m (6,600 ft), the Abominable Snow Monster appears and starts to chase the player, eating them if it catches them.

History

Chris Pirih, a programmer for Microsoft, created SkiFree in C on his home computer for his own education and entertainment.[1] The game eventually attracted the attention of a program manager for the Microsoft Entertainment Pack when he noticed Pirih playing it at work. With Pirih's consent, Microsoft included the game in the next Entertainment Pack release in 1991.[2]

The game was featured in the Best of Windows Entertainment Pack and was available as a ported version for the original Macintosh. SkiFree was also one of seven games included in The Best of Entertainment Pack released for Game Boy Color in 2001.[3][4]

In 1993, Pirih started work on a second version of the game, but it was abandoned for other projects as the original source code was lost.[1] It was finally released in 2008.

Because the initial SkiFree release was a 16-bit Windows program, compatibility issues arose when running the game in newer versions of Windows. Pirih noted that users of Windows XP can configure the operating system to run 16-bit Windows programs, resolving the problem for some. Other solutions involve running Windows 3.1 in DOSBox.

On April 4, 2005, Pirih announced the rediscovery of the game's source code and the creation of a 32-bit version of SkiFree. The updated version is available on his official SkiFree website for free.

Gameplay

At the beginning of the game, the user has four choices:

On all courses, obstacles such as trees and rocks appear, as do non-player characters such as other skiers and fast-moving snowboarders. Collision with any obstruction causes the player to stop and may lose valuable time or points.

The game contained an undocumented "fast mode" feature, accessed by pressing the F key.

Players could also activate alternate animations for objects on the course, such as causing dead trees to burst into flames if they jumped into them just right.

Game information

Abominable Snow Monster

The Abominable Snow Monster

Once the player has completed their run, the game does not abruptly end. Rather, the player continues skiing until they encounter the "Abominable Snow Monster"[1] who chases and attempts to eat the skier. From that point on, the player can ski until the monster catches and eats them.

The monster appears after the 2,000 m (6,600 ft) mark and pursues the player downhill at high speed. Further down the hill (20–30 m (66–98 ft)) another monster also gives chase, but uphill. An angled route while playing in "fast" mode avoids both of them, but afterwards the distance starts counting down from −2,000 m (−6,600 ft). The world loops around on itself, and everything outside the boundary of the piste triggers the monster. However, if the player returns within the invisible border, the monster stops.

Other snow monsters appear when the player travels 125 m (410 ft) upwards from the beginning or 500 m to the left or right. It is possible (but difficult) to be chased all the way through the course from −125 to 1,985 m (−410 to 6,512 ft), thus generating a chase by two or three monsters past the end of the course.

See also

References

External links

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