Chroma Squad

Chroma Squad

A pixel art logo depicting the words CHROMA SQUAD, using a thick, pseudo-3D font, overlaid on a SMTPE color bars background.
Developer(s) Behold Studios
Publisher(s) Behold Studios
Producer(s) Saulo Camarotti
Programmer(s) Saulo Camarotti
Guilherme Mazzaro
Leonardo Prunk
Leonardo Leite
Artist(s) Bruno Briseno
Betu Souza
Hugo Vaz
Composer(s) Raphael Müller
Washington Rayk
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One
Release date(s) Microsoft Windows, OS X, Linux
April 30, 2015
PS3, PS4, PSV, XBO: TBA
Genre(s) Tactical role-playing
Mode(s) Single-player

Chroma Squad is a tactical role-playing video game developed by Brazilian development team Behold Studios. The game is influenced by Super Sentai (Japanese Superhero) TV shows, in particular by the American franchise, Power Rangers.[1] The game's development was funded via Kickstarter.[2]

The game was released on April 30, 2015 for Microsoft Windows, Mac OS X and Linux. Digital distribution is available through Steam and GOG.

Plot

The game follows a team of stunt actors that tired of their previous job, decide to start their own Tokusatsu company, assisted by a mysterious artifact they find known as "Cerebro".

Gameplay

Once the studio is established, the player must assign the actors, each with their own special traits, to their respective roles in the team and their suits' colors. Other features can be changed as the game progresses including the team's name, the name of their robot and their catchphrases. Each stage in the game is a different episode of the show in which the heroes fight a group of villains, sometimes followed by a battle between the team's giant mecha and an enlarged monster, and their performance during the episode take a direct impact on the show's ratings. High ratings increase the show's fanbase and revenue, which can be used to improve the studio and upgrade the team's equipment and mecha. The episodes are grouped into seasons and failure to complete the goals set by the sponsors at the end of each season will lead to a game over.

The battles follow the heroes fighting initially in their normal selves, but later gaining the ability to transform, recovering their HP and obtaining special abilities. The "teamwork" function allows heroes to help each other during battle, be it reaching longer distances, dealing powerful attacks together, or combining their powers into a special attack that increases ratings when used to destroy the monster of the week.

Reception

The game has a score of 75% on Metacritic.[3]

References

External links


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