Club Penguin (video game console series)

Club Penguin: Herbert's Revenge
Club Penguin: Herbert's Revenge

The Club Penguin video game series is a series of party games for the Wii and Nintendo DS based on Disney's popular massively multiplayer online game, Club Penguin. They are published by Disney Interactive Studios.

Nintendo DS

Club Penguin: Elite Penguin Force was released in the US on November 25, 2008,[1] in Europe on March 13, 2009, and in Australia on April 16, 2009.[2] In September 2009, a Collector's Edition was released and included upgrades to the game and extra features.

Club Penguin: Elite Penguin Force: Herbert's Revenge is a sequel to Club Penguin: Elite Penguin Force. It was released on May 25, 2010 in North America, June 25, 2010 in Europe and July 8, 2010 in Australia and New Zealand.[3] The game starts off as the player and former members of the PSA are recruited to be part of the EPF. You are put in 6 different PSA missions, starting with Secret of the Fur, and 4 game-exclusive EPF missions featuring the main antagonist, Herbert the bear.

Now (online in Club Penguin) the Sports Shop (where the PSA HQ was formerly located) has now been changed to the 'Everyday Phoning Facility' and now everyone who was a PSA agent and has taken 'the test' is no longer a PSA agent but is now an EPF agent, people who were already EPF agents (and were able to access the EPF Command Room through the wardrobe in the PSA HQ) no longer have any benefits whereas members who have entered a code from 'Herbert's revenge' can now call the elite puffle 'Flare' from the game by using the puffle whistle button on the EPF phone, and performs a special action when you sit or dance with the puffle, although you will soon be able to get more puffles through the EPF phone.

Wii

Club Penguin: Game Day! was developed by Artoon[4] and released in September 2010.[4] The game can be played by up to 4 people at once. There is also a single player mode. The game was put on the ESRB site in April 2010 and officially announced on June 10, 2010. In the game, players can create and customize a 3D penguin and compete in a variety of challenges. Each time players beat a challenge, they conquer some territory on the island. The ultimate goal for players is to conquer as much territory as possible. Once, players could transfer coins, items, and stamps to his/her Club Penguin account. However, this is no longer working since May 20, 2014, when Nintendo discontinued the Wi-Fi support with the Nintendo DS and Wii.[5]

History

ESRB Rating

Club Penguin: Game Day! and its rating were first found on the ESRB site on April 2010, but it was taken down before May since the game was not announced at that time. The descriptor was put up again on July 2010.

Interviews

Club Penguin has always maintained a really strong emphasis on social, family fun and the value of working together. Moving onto the Wii platform lets us offer parents a great opportunity to connect with their kids in the comfort of their own living room around an active game that’s participatory, cooperative and a lot of fun for everyone, and that’s something we’re really excited about.

— Lane Merrifield

As the Club Penguin phenomenon continues to grow, it makes sense to bring the brand to Wii. Club Penguin Game Day! combines the distinct look and feel of the Club Penguin virtual world with competitive games that are easy to pick up and play using the Wii Remote.

— Craig Relyea, Disney Interactive Studios

References

Attribution
This article is issued from Wikipedia - version of the Thursday, April 21, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.