Cognition: An Erica Reed Thriller
Cognition: An Erica Reed Thriller | |
---|---|
Developer(s) | Phoenix Online Studios |
Publisher(s) | Phoenix Online Studios, Reverb Publishing |
Producer(s) |
Cesar Bittar Richard Flores Vitek Goyel |
Designer(s) |
Cesar Bittar Katie Hallahan |
Writer(s) |
Cesar Bittar Katie Hallahan Nick Bryan Jane Jensen (story consultant) |
Engine | Unity 3D |
Platform(s) | Microsoft Windows, OS X, iOS |
Release date(s) |
Episode 1
Episode 2
Episode 3
Episode 4
|
Genre(s) | Point-and-click adventure |
Mode(s) | Single player |
Cognition: An Erica Reed Thriller is a 4-part episodic point-and-click graphic adventure game released by Phoenix Online Studios for multiple platforms. Funded through Kickstarter in 2011, all four episodes have been released on the PC and Mac, with the first two on the iPad. Jane Jensen, creator of the Sierra On-Line Gabriel Knight series, was brought on as a story consultant for the development of the game.
The first episode, The Hangman, was released on October 30, 2012 and the final episode, The Cain Killer, was released on September 19, 2013. Over the period of a year, players have been treated to stand-alone episodes that are tied together through the use of a narrative that culminates in the final chapter that ties up all loose ends.
Plot
The story of Cognition revolves around Boston FBI agent Erica Reed, who has the unusual ability of postcognition, the ability to see into the past of any object that she touches. At first this power can’t be controlled, but, after training with an antique shop owner named Rose, Erica is not only able to control her power, but use it in different ways. From seeing brief glimpses of the past on an object to helping someone regain lost memories to combining objects to see a vision of a scene where they were together, each ability is useful to help solve each murder mystery. The only person who knows her secret is her partner, John McCoy.
Each episode focuses on a different serial killer and covers a contained story arc while continuing the overarching story of the entire game: Erica’s search for the Cain Killer, who murdered her brother Scott but was never caught. After losing her brother three years previous to the start of the game, Erica is determined to track down his killer to the point of obsession. She gets taken off the case by her boss, and is moved onto others under their jurisdiction. But as the game progresses, it becomes clear that these seemingly unrelated killings all have clues that only Erica can find, meaning that someone else knows her secret and wants something from her—someone who has a grudge with the FBI. As Erica gets closer to the truth, with people around her dying and being hurt, she also gets closer to her goal of finding the Cain Killer. But she must make her choice between justice and revenge when the moment comes.
Episodes
Episode One: The Hangman (October 30, 2012) [1]
It is three years after the death of Scott Reed, FBI agent Erica Reed’s brother, and she is still on the case of his killer. Unfortunately, the director of the Boston branch, Madison Davies, has closed the file on his murder, despite Erica's protest. In the middle of the night, just as she was finishing up, her partner, John McCoy, tells her that the FBI has been called in to investigate the hanging of an unknown man.
Looking over the scene, taking evidence, and talking to other agents, Erica is able to deduce how the man died. But not everything is as it seems. Using her unstable cognitive powers, she manages to find a piece of a child’s wooden toy. Urged by her partner to seek out an antiques dealer by the name of Rose, Erica begins her journey to unlocking more mysteries of her latent abilities. And finding out that the item is one part of a French toy called a Le Pendu, and that other parts are left behind by the killer as clues.
As she gathers these pieces to unlock another clue, a mysterious text is sent to her cell phone that brings to her attention an old case of a similar style. Following this trail leads Erica to Robert Goodman, the husband of the previously hanged victim. Trying to bring forth a long forgotten memory about the day she died, Erica learns her second power of regression. After sorting out the memory fragments, she uncovers the name of the murderer: Anthony Longmore.
Unfortunately, it is found out that the body discovered WAS Longmore. So who killed the killer? That’s never revealed in the first episode, but Erica soon discovers that the next victim is her boss, Davies. After an intense shootout in a church, Davies ends up dead, her neck snapped by a noose. Erica is left wondering why she was targeted and by whom.
Episode Two: The Wise Monkey (January 30, 2013) [2]
Right after Davies’ tragic death, Erica and other agents involved are brought in to be debriefed by the new director of the Boston branch, Samuel McAdams. McAdams was the Director there years ago, and is returning now to act as the interim director. During her grilling, both Erica and McAdams hear a noise coming from the main office and go out to investigate. Jared “Sully” Sullivan, a fellow agent with whom Erica has an on-again/off-again relationship, is seen dragged off by the new office assistant, who leaves behind Sully’s ear and a silver musical charm.
The current case being handled by Sully, "The Wise Monkey", is now tossed into Erica’s lap. The serial killer is named such due to her MO of cutting out the eyes, ears, and tongues of her victims. She also leaves small musical charms on their bodies. The lead suspect is a student at the Berklee College of Music, Kelsey Gardner, and the investigation revolves around trying to learn her whereabouts and what motive she could possibly have for killing the victims.
Erica goes to see the dean of the college, Kelsey’s apartment, Kelsey's former roommate, and her boyfriend’s (Joey Goethals) place of work and residence. During her investigation, Erica discovers that the dean is secretly using loan money to fund extravagant purchases and that Kelsey confronted him about it whereupon her life was turned upside down because of his embezzlement.
Through the use of another ability gained thanks to Rose’s help, called “synergy”, Erica is able to use the six charms that she has collected up to this point together to get a vision of the same alley where “The Hangman” was killed. Seeing the past brought on by these charms, she realizes that Joey is the killer, not Kelsey. Kelsey was in fact, Joey's first victim and he was cutting out his other victims' sense organs to make her perfect again, after feeling remorse over killing her. However, we also find out that he became a victim of his own modus operandi.
The final confrontation takes place at Joey’s hideout, where Erica has to figure out the way to rescue Sully who’s trapped and next in line to be killed. Thankfully, she manages to get inside quickly enough to save him. The end of the episode shows Joey being tossed off a balcony of the Enthon Towers apartments.
Episode Three: The Oracle (May 16, 2013) [3]
Throughout the first two episodes, Erica is introduced to Cordelia Smith. She also lost a brother six years ago and is first seen confronting Erica about stealing a rose for Scott’s grave at the cemetery. Getting over this quickly, they hit it off from the start and talk about their brothers. It is also discovered that Cordelia lives at the Enthon Towers and that she was afraid that someone was out to get her. Through subterfuge, Erica manages to send a police car to keep tabs on the place.
The entirety of The Oracle takes place at the Towers and the player is constantly shifting between Cordelia’s past and Erica’s present. It is revealed very early on in the episode that Cordelia is also a psion, with the power of precognition (she can see the future). It is also revealed that she is the one that killed off Longmore, Davies, Goethals, and kidnapped Sully.
Erica tries to enter the Towers, but is blocked from doing so by McAdams and an elderly man by the name of Skorobeus. Managing to sneak in, she goes looking for McCoy who went investigating the death of Joey Goethals. From this point forward the episode has many flashbacks of what happened six years ago to the Smith family. For they owned the Towers and this tells the tale of how Max Smith died at the hands of Cordelia.
In her visions of the future, Cordelia saw herself shooting and killing her brother. She goes to the FBI and begs John McCoy to help because the agents investigating Max, Davies and McAdams, don’t believe her. Through a series of four flashbacks where the player controls Cordelia and investigates the penthouse in the present as Erica, we discover that Skorobeus and Max are involved in some financial disputes. It is eventually revealed that Cordelia’s other brother, Keith, is in fact elder gentleman’s son, though he does not know this.
Following a hidden pathway to a sub-basement level, Erica confronts John who admits to knowing everything that happened leading up to her brother’s death at the hands of the killer and demands to know why he didn’t say anything. Discovering Keith’s heavily injured and bandaged body (from the confrontation three years ago during a struggle with Erica) chained up in the room, they find out that Cordelia had kept him down there to do her dirty work to get Erica involved. After releasing him, Erica finds out that Keith is the Cain Killer that Erica has been searching for the past three years (and three episodes).
The episode ends as Erica accidentally shoots John, caught in the fear that her vision of herself getting shot by an shadowy figure was coming true.
Episode Four: The Cain Killer (September 19, 2013) [4]
The series finale starts off with a flashback set three years ago, just prior to Scott’s abduction and subsequent death. On the trail of the Cain Killer, Erica and John have arrived at a warehouse and she is preparing to infiltrate a contact of Cain’s to find out information on the serial killer’s whereabouts. Her cover is eventually blown and she discovers, much to her horror, that Scott has been taken by Cain and is waiting for her arrival to complete his macabre scene. She rushes to the cemetery, and since what follows has already been dealt with at the beginning of the first episode, the scene fades to Scott’s funeral.
Fade to Cordelia’s point-of-view. She tracks Keith to an old family lake house and tries to figure out how to confront him for she knows what he’s done and will do. Having already met his flaming fate at the hands of Erica, burn scars are all over him and he’s in the bathroom trying to clean up. Cordelia looks around and finds implements of his MO and grabs some powder to subdue him. Knocking him out, she takes him away.
In the present day and we see Erica and Cordelia talking. After a brief kiss, Cordelia tells Erica to ask Rose about Bao Thanh. Arriving at the antique shop, Erica uses her regression ability to help solidify this memory and reveal that not only was Bao Thanh as psion but so is Rose—she can read minds. That is why she was helping both Erica and Cordelia with their abilities.
Moving on, Erica returns to the FBI station and is pulled from duty by McAdams because of what she did to John at the end of the previous episode. Furious, she nonetheless sneaks into the interrogation room and roughs up Skorobeus to find out that Keith used to work out of the Smith family lake house. Rushing over there, she meets up with Cordelia and after a tense conversation the two agree to work together to take down Keith.
Discovering his room of horrors in the basement, the two use their combined abilities of being able to see the past and future to uncover his next target: Erica’s father. Before they can leave, McAdams shows up and takes Erica into custody while Cordelia gets away. Whether she can convince the director to help her or not, they end up back at the cemetery where it all started and Erica has to work with Cordelia again to save her father. In one final epic confrontation with the Cain Killer, Cordelia sacrifices her own life to take out Cain, and to save Erica from choosing revenge over justice as she once did. In the epilogue, it is revealed that Erica is leaving the FBI to look for and help other psions, and that John died after the shooting in Episode 3, though Erica appears to use her powers to talk to an image of him. She goes to see Sully in the hospital, bringing him the lunch he asked her out for back in the first episode.
Development
Phoenix Online Studios ran a Kickstarter campaign from October 29, 2011 through December 10, 2011 to get funding for Cognition. Their goal was $25,000 and they brought in $34,247.[5] The campaign reached 100% funding on November 21,[6] with 136% reached by the time it ended.[7] As soon as it ended, the team went to work on developing the game using the Unity engine.
Being spread out across the globe, they had to communicate with each other remotely using online services such as Skype and Dropbox.[8] The writing of the script was done by Cesar Bittar, Katie Hallahan and Nick Bryan, and music composed by Austin Haynes. Jane Jensen was brought in as a story consultant to help streamline the story, with Robert Holmes composing a song for the game.[9] Raleigh Holmes was selected to voice Erica Reed and sing the song, “The Taking”, with the Scarlet Furies.
Reception
Overall, Cognition has been viewed positively. The story has been praised as a gripping FBI drama, as well as having good production values for voice acting and music.[10] Players have enjoyed the graphics, particularly the cutscenes, although animation issues and artifacts have been observed, including clipping issues and erratic walking animations, as well as issues with characters not being able to sit properly in chairs.[11] This was particularly pronounced in the Steam release, but has since been patched.
Erica's use of cognitive powers as a gameplay mechanic provides the title's most unusual feature, one which was positively received by fans and reviewers. The ability to see both the past and (later in the series) the future to help solve puzzles was a welcome addition to the standard point-and-click interface and dialogue choices. Additional options can open up after viewing these glimpses.[12] The use of Erica’s cell phone as both a research tool and hint system is notable and somewhat unusual among contemporary adventure games.
Critical reception generally grew more positive as the series continued, suggesting that Phoenix Online Studios learned from both its mistakes as well as its successes, excepting the final episode which received mixed reviews. Each episode provides around 3–6 hours of gameplay, weaving the narrative seamlessly between them.[13]
During the online release party for the final episode, The Cain Killer, Phoenix hinted that a second season is planned and that further installments can be expected in the future.[14]
References
- ↑ Episode 1 Release Announcement
- ↑ Episode 2 Release Announcement
- ↑ Episode 3 Release Announcement
- ↑ Episode 4 Release Announcement
- ↑ Cognition Kickstarter
- ↑ Kickstarter Update #8
- ↑ Kickstarter Update #13
- ↑ Developer Diary: Managing an Online Team on a Shoestring Budget
- ↑ Robert Holmes composes main song for Cognition
- ↑ Review: Cognition - An Erica Reed Thriller by Expansive DLC
- ↑ Cognition: An Erica Reed Thriller Review by Altered Confusion
- ↑ Cognition (PC) Review by BrainLazy
- ↑ Cognition Episode 4: The Cain Killer Review by Tech-Gaming
- ↑ Cognition Episode 4: The Cain Killer REVIEW by KickstartVentures