Continuous game
A continuous game is a mathematical generalization, used in game theory. It extends the notion of a discrete game, where the players choose from a finite set of pure strategies. The continuous game concepts allows games to include more general sets of pure strategies, which may be uncountably infinite.
In general, a game with uncountably infinite strategy sets will not necessarily have a Nash equilibrium solution. If, however, the strategy sets are required to be compact and the utility functions continuous, then a Nash equilibrium will be guaranteed; this is by Glicksberg's generalization of the Kakutani fixed point theorem. The class of continuous games is for this reason usually defined and studied as a subset of the larger class of infinite games (i.e. games with infinite strategy sets) in which the strategy sets are compact and the utility functions continuous.
Formal definition
Define the n-player continuous game  where
 where
-   is the set of is the set of players, players,
-   where each where each is a compact metric space corresponding to the is a compact metric space corresponding to the th player's set of pure strategies, th player's set of pure strategies,
-   where where is the utility function of player is the utility function of player 
 
-  
-  We define  to be the set of Borel probability measures on to be the set of Borel probability measures on , giving us the mixed strategy space of player i. , giving us the mixed strategy space of player i.
-  Define the strategy profile  where where 
Let  be a strategy profile of all players except for player
 be a strategy profile of all players except for player  .  As with discrete games, we can define a best response correspondence for player
.  As with discrete games, we can define a best response correspondence for player  ,
,  .
.   is a relation from the set of all probability distributions over opponent player profiles to a set of player
 is a relation from the set of all probability distributions over opponent player profiles to a set of player  's strategies, such that each element of
's strategies, such that each element of
is a best response to  .  Define
.  Define
 . .
A strategy profile  is a Nash equilibrium if and only if
 is a Nash equilibrium if and only if
 The existence of a Nash equilibrium for any continuous game with continuous utility functions can been proven using  Irving Glicksberg's generalization of the Kakutani fixed point theorem.[1]  In general, there may not be a solution if we allow strategy spaces,
The existence of a Nash equilibrium for any continuous game with continuous utility functions can been proven using  Irving Glicksberg's generalization of the Kakutani fixed point theorem.[1]  In general, there may not be a solution if we allow strategy spaces,  's which are not compact, or if we allow non-continuous utility functions.
's which are not compact, or if we allow non-continuous utility functions.
Separable games
A separable game is a continuous game where, for any i, the utility function  can be expressed in the sum-of-products form:
 can be expressed in the sum-of-products form:
-   , where , where , , , , , and the functions , and the functions are continuous. are continuous.
A polynomial game is a separable game where each  is a compact interval on
 is a compact interval on  and each utility function can be written as a multivariate polynomial.
 and each utility function can be written as a multivariate polynomial.
In general, mixed Nash equilibria of separable games are easier to compute than non-separable games as implied by the following theorem:
- For any separable game there exists at least one Nash equilibrium where player i mixes at most  pure strategies.[2] pure strategies.[2]
Whereas an equilibrium strategy for a non-separable game may require an uncountably infinite support, a separable game is guaranteed to have at least one Nash equilibrium with finitely supported mixed strategies.
Examples
Separable games
A polynomial game
Consider a zero-sum 2-player game between players X and Y, with ![C_X = C_Y = \left [0,1 \right ]](../I/m/2162028aa491be8c07201fa6a2486600.png) .  Denote elements of
.  Denote elements of  and
 and  as
 as  and
 and  respectively.  Define the utility functions
 respectively.  Define the utility functions  where
 where
 . .
The pure strategy best response relations are:
 and
  and   do not intersect, so there is
  do not intersect, so there is
no pure strategy Nash equilibrium.
However, there should be a mixed strategy equilibrium.  To find it, express the expected value, ![v = \mathbb{E} [H(x,y)]](../I/m/39003c42abbe6a189aa5143872ef8117.png) as a linear combination of the first and second moments of the probability distributions of X and Y:
 as a linear combination of the first and second moments of the probability distributions of X and Y:
(where ![\mu_{XN} = \mathbb{E} [x^N]](../I/m/8918f580e3c9178c992fbbfbfa6899ae.png) and similarly for Y).
 and similarly for Y).
The constraints on  and
 and  (with similar constraints for y,) are given by Hausdorff as:
 (with similar constraints for y,) are given by Hausdorff as:
Each pair of constraints defines a compact convex subset in the plane.  Since  is linear, any extrema with respect to a player's first two moments will lie on the boundary of this subset.  Player i's equilibrium strategy will lie on
 is linear, any extrema with respect to a player's first two moments will lie on the boundary of this subset.  Player i's equilibrium strategy will lie on
Note that the first equation only permits mixtures of 0 and 1 whereas the second equation only permits pure strategies.  Moreover, if the best response at a certain point to player i lies on  , it will lie on the whole line, so that both 0 and 1 are a best response.
, it will lie on the whole line, so that both 0 and 1 are a best response.   simply gives the pure strategy
 simply gives the pure strategy  , so
, so  will never give both 0 and 1.
However
 will never give both 0 and 1.
However  gives both 0 and 1 when y = 1/2.
A Nash equilibrium exists when:
 gives both 0 and 1 when y = 1/2.
A Nash equilibrium exists when:
This determines one unique equilibrium where Player X plays a random mixture of 0 for 1/2 of the time and 1 the other 1/2 of the time. Player Y plays the pure strategy of 1/2. The value of the game is 1/4.
Non-Separable Games
A rational pay-off function
Consider a zero-sum 2-player game between players X and Y, with ![C_X = C_Y = \left [0,1 \right ]](../I/m/2162028aa491be8c07201fa6a2486600.png) .  Denote elements of
.  Denote elements of  and
 and  as
 as  and
 and  respectively.  Define the utility functions
 respectively.  Define the utility functions  where
 where
This game has no pure strategy Nash equilibrium. It can be shown[3] that a unique mixed strategy Nash equilibrium exists with the following pair of probability density functions:
The value of the game is  .
.
Requiring a Cantor distribution
Consider a zero-sum 2-player game between players X and Y, with ![C_X = C_Y = \left [0,1 \right ]](../I/m/2162028aa491be8c07201fa6a2486600.png) .  Denote elements of
.  Denote elements of  and
 and  as
 as  and
 and  respectively.  Define the utility functions
 respectively.  Define the utility functions  where
 where
 . .
This game has a unique mixed strategy equilibrium where each player plays a mixed strategy with the cantor singular function as the cumulative distribution function.[4]
Further reading
- H. W. Kuhn and A. W. Tucker, eds. (1950). Contributions to the Theory of Games: Vol. II. Annals of Mathematics Studies 28. Princeton University Press. ISBN 0-691-07935-8.
See also
References
- ↑ I.L. Glicksberg. A further generalization of the Kakutani fixed point theorem, with application to Nash equilibrium points. Proceedings of the American Mathematical Society, 3(1):170–174, February 1952.
- ↑ N. Stein, A. Ozdaglar and P.A. Parrilo. "Separable and Low-Rank Continuous Games". International Journal of Game Theory, 37(4):475–504, December 2008. http://arxiv.org/abs/0707.3462
- ↑ Glicksberg, I. & Gross, O. (1950). "Notes on Games over the Square." Kuhn, H.W. & Tucker, A.W. eds. Contributions to the Theory of Games: Volume II. Annals of Mathematics Studies 28, p.173–183. Princeton University Press.
- ↑ Gross, O. (1952). "A rational payoff characterization of the Cantor distribution." Technical Report D-1349, The RAND Corporation.

![b_X(y) =
\begin{cases}
  1,  & \mbox{if  }y \in \left [0,1/2 \right ) \\
  0\text{ or }1, & \mbox{if }y = 1/2 \\
  0, & \mbox{if  } y \in \left (1/2,1 \right ]
\end{cases}](../I/m/f18296dbad7729b3460f8570944cbf83.png)






