Conway's LUX method for magic squares

Conway's LUX method for magic squares is an algorithm by John Horton Conway for creating magic squares of order 4n+2, where n is a natural number.

Method

Start by creating a (2n+1)-by-(2n+1) square array consisting of

and then exchange the U in the middle with the L above it.

Each letter represents a 2x2 block of numbers in the finished square.

Now replace each letter by four consecutive numbers, starting with 1, 2, 3, 4 in the centre square of the top row, and moving from block to block in the manner of the Siamese method: move up and right, wrapping around the edges, and move down whenever you are obstructed. Fill each 2x2 block according to the order prescribed by the letter:

\mathrm{L}: \quad \begin{smallmatrix}4&&1\\&\swarrow&\\2&\rightarrow&3\end{smallmatrix} \qquad \mathrm{U}: \quad \begin{smallmatrix}1&&4\\\downarrow&&\uparrow\\2&\rightarrow&3\end{smallmatrix} \qquad \mathrm{X}:\quad \begin{smallmatrix}1&&4\\&\searrow\!\!\!\!\!\!\nearrow&\\3&&2\end{smallmatrix}

Example

Let n = 2, so that the array is 5x5 and the final square is 10x10.

LLLLL
LLLLL
LLULL
UULUU
XXXXX

Start with the L in the middle of the top row, move to the 4th X in the bottom row, then to the U at the end of the 4th row, then the L at the beginning of the 3rd row, etc.

68 65 96 93 4 1 32 29 60 57
66 67 94 95 2 3 30 31 58 59
92 89 20 17 28 25 56 53 64 61
90 91 18 19 26 27 54 55 62 63
16 13 24 21 49 52 80 77 88 85
14 15 22 23 50 51 78 79 86 87
37 40 45 48 76 73 81 84 9 12
38 39 46 47 74 75 82 83 10 11
41 44 69 72 97 100 5 8 33 36
43 42 71 70 99 98 7 6 35 34

See also

References

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