Crackdown 3

Crackdown 3
Developer(s) Reagent Games[lower-alpha 1]
Publisher(s) Microsoft Studios
Director(s) David Jones
Series Crackdown
Engine Unreal Engine 4
Platform(s) Xbox One
Release date(s) Multiplayer portion
Q2/Q3 2016[1][2]
Genre(s) Action-adventure, third-person shooter
Mode(s) Single-player, multiplayer

Crackdown 3 is an upcoming sandbox-style third-person shooter video game for Xbox One developed by British developer Reagent Games, a studio led by former Realtime Worlds head and series creator David Jones, and published by Microsoft Studios. Continuing the series 6 years after the release of 2010's Xbox 360 video game Crackdown 2, the game focuses on Microsoft Azure-powered mass scale destruction that enables everything in the game to be destroyed.

Gameplay

Largely retaining the sandbox elements from the past games, Crackdown 3 will feature destructible environments which can be triggered by players.[3]

Development

The game was announced at Microsoft's press conference at the Electronic Entertainment Expo 2014 in June 2014, as an Xbox One exclusive. While the game was still at an early stage at the time of its reveal, Microsoft's Phil Spencer said that the title came about from talks with Dave Jones who, after leaving Realtime Worlds, joined Cloudgine, a software company that is developing technology allowing game developers to take advantage of cloud computing features. Cloudgine had been previously rumored to be a core part of the Xbox One software, with their software used in a technology demonstration at a Microsoft developer's conference in April 2014, demonstrating the use of cloud computer to speed up the physics modeling and rendering in a fully destructible city environment.[4][5] Spencer revealed that the demo world was the start of this newest Crackdown title, with ability to destroy any part of the city expected to be carried over to the final game.[6] According to Spencer, Cloudgine will help to develop the core engine, while Reagent Games, a studio located in close proximity to Cloudgine, will develop the gameplay and art assets for the game.[6] Microsoft Studios' creative director Ken Lobb asserted that the game will only be called Crackdown instead of Crackdown 3, stating that the game is set in the future of the first game but represents an alternate timeline from what Crackdown 2 provided.[7]

The game was officially revealed as Crackdown 3 during Microsoft's Gamescom 2015 press conference on August 4, 2015. The focus on cloud-powered real time destruction was first demonstrated there, and Jones stated that Microsoft's cloud computing technology provides 20x more power than playing the game on a single Xbox One console.[8] Because of the game's reliance to Microsoft Azure for destruction engine, the full scale destruction will only be available in the game's online multiplayer modes, while campaign mode, regardless of number of players, will only have access to limited degree of destruction.[2]

Notes

  1. Additional work by Cloudgine and Sumo Digital

References

  1. Martin, Michael (August 6, 2015). "Gamescom 2015: Crackdown 3 Release Window Announced". IGN. Retrieved August 6, 2015.
  2. 1 2 http://www.gamespot.com/articles/crackdown-3-destruction-restricted-to-multiplayer-/1100-6429544/
  3. http://www.theverge.com/2015/8/4/8765897/crackdown-gameplay-announcement-news-xbox-one-gamescom
  4. Narcisse, Evan (2014-04-03). "Take a Look at How Microsoft Claims the Cloud Will Change Gaming". Kotaku. Retrieved 2014-06-12.
  5. Daws, Ryan (2014-05-20). "Cloudgine is Microsoft’s secret Xbox One sauce". Developer Tech. Retrieved 2014-06-12.
  6. 1 2 Tolito, Stephan (2014-06-12). "The New Crackdown Will Use The Cloud A Lot". Kotaku. Retrieved 2014-06-12.
  7. Yin-Poole, Wesley (2014-06-17). "Don't call Crackdown on Xbox One Crackdown 3". Eurogamer. Retrieved 2014-06-17.
  8. http://www.crackdown.com/2015/08/04/tearing-down-the-walls-of-the-past/

External links

This article is issued from Wikipedia - version of the Monday, March 07, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.