dPVS
Type | game middleware |
---|---|
License | Proprietary software |
Website |
www |
dPVS by Umbra Software is an advanced computer graphics visibility optimization tool. Designed for developing games with large and dynamic [3D] worlds, dPVS computes visibility databases in real time. dPVS also reduces the time required for static PVS computation.
History
Originally started at Hybrid Graphics, under the name SurRender Umbra, it was the topic of Timo Aila's Master's Thesis,[1] with the collaboration of Ville Miettinen (who was one of the developers of their SurRender engine.) Because of its continuing development, and also to help distinguish that it was not dependent on the SurRender engine, it was renamed dPVS. The technology was eventually spun off into its own company, Umbra Software Ltd..
See also
Notes
External links
- Umbra Software - dPVS
- Hybrid Graphics
- Hybrid's Research Papers
- Hybrid's description of the 6 scenes in the dPVS Demo
- Ville (developer) posting screenshot from 2000 when it was still SurRender Umbra
- Hybrid's dPVS demo
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