Dangerous Journeys

Dangerous Journeys
Designer(s) Gary Gygax
Publisher(s) Game Designers' Workshop
Publication date 1992
Genre(s) Fantasy
System(s) Custom

Dangerous Journeys was a roleplaying game created by Gary Gygax, the co-creator of the original Dungeons & Dragons system. The game was originally announced as Dangerous Dimensions but was changed to Dangerous Journeys in response to a threat of a lawsuit from TSR, Inc., the publishers of Dungeons and Dragons, and the company Gygax had co-founded, over objections that the DD abbreviation would be too similar to "D&D."[1]

Created after his departure from TSR, the publication of this series of books by Game Designers' Workshop (GDW) was met with lawsuits by TSR,[1][2] which ultimately saw the production of the game system cease.[1]

The design of the game system addressed many of the perceived flaws and limitations of the older AD&D game system, such as a lack of a skill system and rigid, class-based restrictions on weapons. According to a FAQ on the official Gary Gygax website, the Mythus Fantasy setting for Dangerous Journeys was merely one of several settings planned for the system.

Several books were produced for the line:

At least one additional game in the Dangerous Journeys series was planned but never truly published.

Electronic Arts began to develop a video game version, but it was never completed.

References

  1. 1 2 3 Sacco, Ciro Alessandro. "The Ultimate Interview with Gary Gygax". thekyngdoms.com. Retrieved 2016-02-03.
  2. Sullivan, Patricia (March 5, 2008). "E. Gary Gygax; Co-Creator Of Dungeons & Dragons". Washington Post. Retrieved 2008-10-17.


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