Dark Law: Meaning of Death
Dark Law: Meaning of Death | |
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Cover art | |
Developer(s) |
SAS Sakata (Programming) Target Laboratory (Sound) |
Publisher(s) | ASCII Corporation |
Composer(s) | Satoshi Nagano, Michihiko Shichi |
Platform(s) | Super Famicom |
Release date(s) |
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Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Dark Law: Meaning of Death (ダークロウ ミーニング・オブ・デス) is a 32-megabit, 1997 Super Famicom release—one of the last in the system's history. An ASCII Corporation production, it is the sequel to Dark Lord.
Summary
This video game takes places during a period of uncertain prosperity returned after a tragic war first struck the world 300 years ago. A demon comes in to kidnap Refia. She must be rescued and King Daruk of Amugnon must be defeated in order for true prosperity to return. Towns are navigated through a menu system and up to four characters can form an adventurers' part. The battles in this video game are similar in form to Treasure Hunter G--they use a power bar that drains with movement and action, except that battles are not restricted to 16x16 squares.
Like a game that popularized the trend, Chrono Trigger, the game has multiple endings. The game is considered to be less linear than its Japanese role-playing game counterparts. An unofficial translation was made in 2007 in the form of an downloadable patch found on the Internet.
References
- Dark Law: Meaning of Death at GameFAQs
- Dark Law: Meaning of Death at MobyGames
- Dark Law: Meaning of Death at SuperFamicom.org
- Dark Law: Meaning of Death at SNES Music