Dead Moon (video game)

Dead Moon
Developer(s) Natsume, Zap
Publisher(s) Natsume
Designer(s) Studio Ducks
Platform(s) TurboGrafx-16, Virtual Console
Release date(s)

TurboGrafx-16

  • JP February 22, 1991
  • NA 1991

Virtual Console:
NA June 4, 2007
EU June 8, 2007
JP July 17, 2007
AU August 3, 2007

Genre(s) Action, Shooter
Mode(s) Single-player
Title screen of the game Dead Moon. It was taken with the emulator Hu-Go!

Dead Moon (デッドムーン 月世界の悪夢 Tsuki Sekai no Akumu, lit. "Nightmare of the Moon World") is a video game released for the TurboGrafx-16. It was developed by T.S.S. and published by Natsume, released on February 22, 1991 in Japan and later in 1991 in North America. It is a horizontally scrolling shooter with the player piloting a space ship in order to stop an alien infestation of the Moon. The game was released on the Nintendo Wii's Virtual Console to all regions in 2007.

Story

200 years after man began exploration of the solar system, an event occurred. A comet was detected near Pluto that was entering our system and approaching Earth. It was calculated to miss the planet by 1.2 billion kilometers. As probes were sent to monitor the comet, the comet sought them out and destroyed them, after which it set its course directly for Earth. The UN scrambled to avert certain disaster by sending out orbit shifting (ATFI) missiles to stop the comet. Upon their impact, the comet's course changed and it crashed into the Moon. When probes were sent to inspect the damage, they found a host of alien military space craft.

Gameplay

The game starts off with two ships in reserve and three cluster bombs. The spaceship moves left-to-right, with the screen being at rest only at certain areas, such as boss battles. During enemy barrages, supply ships will periodically enter the screen near the top or bottom and, if shot, will release upgrades. Multiple pickups of the same color/upgrade will increase the potency of the weapon to a maximum of three levels, and allow the ship to take one more extra hit per pickup to a maximum of three hits; with each hit, the ship will lose one level of weapon increase and will be destroyed if the ship is hit at a base weapon level. If the ship gains a certain color/upgrade once it has reached its three upgrade limit, the ship will gain one cluster bomb per pickup. There are six levels (called scenes), each with a mid-level boss and scene boss.

Weapon upgrades

The first boss battle. Notice the homing missile upgrade being used.

Ship upgrades

Levels

The final boss battle. Notice the wave and defensive orb upgrades.

Once the sixth scene boss is defeated, the game credits roll and the player starts the game over on a higher difficulty level, where enemies need to take twice as much damage in order to be destroyed.

External links

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