Dead Zone (video game)
Front cover of Dead Zone package. | |
Developer(s) | SunSoft |
---|---|
Publisher(s) | SunSoft |
Producer(s) | Kouichi Kitazumi |
Programmer(s) | Yoshiaki Komada |
Artist(s) | Kenji Mori |
Composer(s) | Naoki Kodaka |
Platform(s) | Famicom Disk System |
Release date(s) |
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Dead Zone (デッド ゾーン Deddozōn) is a video game developed and published by Sunsoft. It was released only in Japan for the Famicom Disk System on November 20, 1986.
Plot
In the space calendar 0385, the Earth suffers from overpopulation and humans started to build space colonies. Kirk, the protagonist of Dead Zone, works for the Earth federation's space development office. He is a brilliant engineer in space physics and he is working for Sirius third planet colony. He also got engaged with his beloved girlfriend Marry, but they had to postpone their wedding. Five months later, Kirk, accompanied with his robot Carry, decides to meet Marry at last, and prepare the ceremony. But when he arrives at the space station, everything is quiet. Then a beam of light hits him. He wakes up sometimes later, inside a sort of underground graveyard, pieces of dismantled robots surrounding him, including Lionex (ライオネックス) from SunSoft's unreleased Nintendo Vs. Series title of the same name.
Gameplay
The player proceeds through the game by choosing from a selection of text menu commands. Like any traditional digital comic/text adventure games, a large view shows the surroundings. The bottom of the screen proposes simple action commands, like see, take or push; however, the game is entirely in Japanese (although it uses katakana exclusively). One of the original features of the game is to use real sampled sound in some places, which is very unusual for the time.
Other appearances
- Kirk and Carry from Dead Zone have made appearances in a few games, including as SD characters in 1992's strategy game, Barcode World for Famicom, and 2011's Puzzle game Shanghai Musume: Mahjong Girls for iOS and Android.