Goosebumps (original series)

Goosebumps is a series of children's horror fiction novellas created and authored by R. L. Stine. Sixty-two books were published under the Goosebumps umbrella title from 1992 to 1997, the first being Welcome to Dead House, and the last being Monster Blood IV. Twenty-two of the books were reprinted under the Classic Goosebumps title with brand new cover designs and special bonus material, including interviews with the author. Nine were also made into comic books under the Goosebumps Graphix title. These were released in three groups: Creepy Creatures, Terror Trips, and Scary Summer. There were also two hardcover reprint collections: Goosebumps Collection and Monster Edition. Nine books were released under the Goosebumps Collection title and were split into three groups: Living Dummy Collection, Campfire Collection, and Monster Blood Collection. Another twelve books were released under the Monster Edition title and were split into four groups, the first three of which were simply numbered while the fourth was called Fright Light Edition. Some of the books were also adapted for television.

Books

# Title Original published date Reprint collection Pages ISBN
01Welcome to Dead HouseJuly 1992Classic Goosebumps #13
Monster Edition #1 by R.L. stine
123ISBN 0-590-45365-3
Amanda and Josh Benson move into a new house in Dark Falls, where the residents are all zombies who have died while living in the same house and are preparing to make the Benson family one of them, as they need blood to survive. Amanda and Josh realize their weakness is sunlight and shine it at them and their spirits rest. 
02Stay Out of the BasementJuly 1992Monster Edition #1
Classic Goosebumps #22
122ISBN 0-590-45366-1
Margaret and Casey Brewer, the daughter and son of ex-botanist Dr. Brewer, try to solve the mystery of their father's strange behavior after finding plans for a half-human, half-plant hybrid in the basement. 
03Monster BloodSeptember 1992Classic Goosebumps #3
Monster Blood Collection
128ISBN 0-590-45367-X
While visiting his Aunt Kathryn, Evan Ross and his new friend, Andy, find a can of novelty slime called "Monster Blood," which consumes everything in its path, turns Evan's dog into a giant, and is the key component to an evil plot involving Aunt Kathryn's pet cat, Sarabeth. 
04Say Cheese and Die!November 1992Classic Goosebumps #8
Monster Edition #1
132ISBN 0-590-45368-8
One summer day, Greg Banks and his best friends, Shari, Michael and Doug (nicknamed Bird), decide to investigate the Coffman House, an abandoned house said to be haunted by a mad scientist, "Spidey". Greg goes and steals a camera, but when terrible things start happening to the people in the pictures, Greg suspects that there is something very wrong with it. 
05The Curse of the Mummy's TombJanuary 1993Classic Goosebumps #6132ISBN 0-590-45369-6
Gabe Hassad is spending Christmas vacation in Egypt with his parents. He is invited to explore a tomb by his Uncle Ben, an excursion on which he gets lost, and encounters some of its ancient residents. 
06Let's Get Invisible!March 1993Classic Goosebumps #24139ISBN 0-590-45370-X
Max and his brother Lefty find a mirror in the attic that can turn its users invisible, but the more Max, Lefty, and their friends use it, the harder it becomes to return. 
07Night of the Living DummyMay 1993Classic Goosebumps #1
Living Dummy Collection
Monster Edition #2
134ISBN 0-590-46617-8
Lindy Powell finds a ventriloquist dummy in the trash and keeps it, prompting her bratty twin sister to get one as well. However, when destructive pranks begin happening, the siblings begin to wonder if their dummies have anything to do with it. Featured Monster or Antagonist(s): Mr. Wood the dummy. 
08The Girl Who Cried MonsterMay 1993None137ISBN 0-590-46618-6
Lucy Dark likes tormenting her younger brother into thinking that monsters are real – until she learns that her library teacher is one. 
09Welcome to Camp NightmareJuly 1993Classic Goosebumps #14
Campfire Collection
Fright Light Edition
136ISBN 0-590-46619-4
Billy Harlan's stay at Camp Nightmoon turns to horror when word of a monster lurking in the woods crops up, followed by a series of events leaving campers injured and missing. 
10The Ghost Next DoorAugust 1993Classic Goosebumps #29
Monster Edition #3
124ISBN 0-590-46619-4
Hannah Fairchild is startled to wake up from a horrific nightmare of her house burning, to find that the empty house next door has suddenly been sold, as if overnight, and the son of the family somehow has the ability to survive a series of near-fatal accidents. The more she investigates, Hannah discovers to her shock that Danny Anderson might be a ghost. A mysterious shadow follows her throughout the story. 
11The Haunted MaskSeptember 1993Classic Goosebumps #4121ISBN 0-590-49446-5
Sick of being the butt of everyone's practical jokes and appalled that her mother made her a lame duck costume for Halloween, Carly Beth Caldwell decides to buy a mask from a strange costume shop, but the more Carly Beth wears the mask she bought, the more her personality gets warped and the harder it is for the mask to come off her face. 
12Be Careful What You Wish For...October 1993Classic Goosebumps #7121ISBN 0-590-49447-3
Klutzy 12-year-old Samantha "Fly Away" Byrd (as dubbed by the bully, Judith) is given three wishes by an elderly witch named Clarissa, which give Samantha what she wants at the price of everyone else around her. 
13Piano Lessons Can Be MurderNovember 1993None124ISBN 0-590-49448-1
Jerry Hawkins and his parents have just moved into a new house where Jerry finds an old piano in the attic. Jerry's parents decide to put the piano to good use by making Jerry take lessons, but Jerry discovers a disturbing truth about the piano -- and the insane piano teacher who just loves Jerry's hands. 
14The Werewolf of Fever SwampDecember 1993Classic Goosebumps #11
Creepy Creatures
123ISBN 0-590-49449-X
Grady Tucker and his sixteen-year-old sister Emily have moved to a rural area in Florida near a swamp notorious for werewolf sightings. When a strange dog becomes Grady's new pet, the entire town suspects the dog of being the werewolf that's terrorizing the swamp. Featured Monster or Antagonist(s): The Werewolf (Will Blake). 
15You Can't Scare Me!January 1994Classic Goosebumps #17120ISBN 0-590-49450-3
Two pranksters, Eddie and his best friend Hat, team up to scare a fearless girl named Courtney, but when all of their pranks backfire, they decide to use the local swamp, said to be the cursed burial ground for the town's original settlers who died in a mudslide. 
16One Day at HorrorLandFebruary 1994Classic Goosebumps #5
Terror Trips
123ISBN 0-590-47738-2
Out on a day trip, the Morris family and a friend, Clay, get lost on their day trip to Zoo Gardens and end up in a theme park run by monsters called HorrorLand. 
17Why I'm Afraid of BeesMarch 1994None117ISBN 0-590-47739-0
Klutzy wimp Gary Lutz (a.k.a. Lutz the Klutz) finds an online advertisement for a clinic that specializes in body-swapping. However, the experiment goes awry when, instead of the body of a cool jock named Dirk, Gary finds himself in the body of the one thing he fears most -- a bee. 
18Monster Blood IIApril 1994Monster Blood Collection121ISBN 0-590-47740-4
Evan and his friend Andy once again contend with the evil novelty slime known as Monster Blood. This time, Andy is revealed to still have some of it left and accidentally feeds it to the class hamster, Cuddles. 
19Deep TroubleMay 1994Classic Goosebumps #2
Terror Trips
117ISBN 0-590-47741-2
On vacation on the Caribbean island of Ilandra, Billy Deep is rescued from the jaws of a hammerhead shark by a mermaid, who is targeted by Billy's uncle, Dr. Deep, for scientific experiments about rare sea life. 
20The Scarecrow Walks at MidnightJune 1994Classic Goosebumps #16
Creepy Creatures
122ISBN 0-590-47742-0
While visiting their grandparents' home on the farm, Jodie and Mark discover that the farm is haunted by demonic scarecrows brought to life by a farmhand's black magic. 
21Go Eat Worms!July 1994None119ISBN 0-590-47743-9
Todd Barstow loves collecting and experimenting on worms. Things get sticky (and slimy) when the worms begin appearing in Todd's lunch and his homework -- and Todd soon comes face-to-face with a giant worm bent on killing Todd for mistreating her babies. 
22Ghost BeachAugust 1994Classic Goosebumps #15
Scary Summer
Ghost Edition #3
119ISBN 0-590-47744-7
The Sadler siblings, Terri and Jerry, try to solve the mystery of the ghostly resident living in a cave in a mountain near the beach. Featured Monster or Antagonist(s): The three ghost kids; Sam, Louisa and Nat Sadler. 
23Return of the MummySeptember 1994Classic Goosebumps #18118ISBN 0-590-47745-5
A year after his previous encounter with the mummy, Gabe flies back to Egypt to attend the grand public opening of the pyramid Uncle Ben was excavating in the last book. Gabe and his cousin soon find themselves trapped in a pyramid and the news reporter they trusted, Nila, soon reveals that she isn't who she seems. 
24Phantom of the AuditoriumOctober 1994Classic Goosebumps #20126ISBN 0-590-48354-4
Brooke Rogers and Zeke Matthews are chosen to play Esmeralda and The Phantom in their school's version of The Phantom of the Opera, but a chain of accidents impede production and threaten to have Zeke kicked off the cast. 
25Attack of the MutantNovember 1994None117ISBN 0-590-48355-2
Comic book addict Skipper Matthews finds out his favorite comic book villain, The Masked Mutant, is real, but a visit through the lair has Skipper losing his grip on reality after seeing comic book panels with Skipper as the hero. 
26My Hairiest AdventureDecember 1994None122ISBN 0-590-48350-1
Larry Boyd freaks out when his hands become hairy presumably as a result of expired tanning lotion. Things get weirder when his friends begin to disappear and dogs who share their physical features appear in their place. 
27A Night in Terror TowerJanuary 1995Classic Goosebumps #12129ISBN 0-590-48351-X
Siblings Eddie and Sue are vacationing in London, England, when they become lost in a medieval torture chamber known as Terror Tower and on the run from a hooded executioner -- and things get weirder when they begin losing their money and their memories. 
28The Cuckoo Clock of DoomFebruary 1995None118ISBN 0-590-48352-8
To get back at his bratty sister, Tara, for ruining his birthday party, Michael Webster vandalizes his father's new cuckoo clock by twisting the bird's head backwards so Tara will get blamed for it. The plan falls apart, however, when Michael finds himself reliving his disastrous birthday party -- and going backwards in time every time he goes to sleep. 
29Monster Blood IIIMarch 1995Monster Blood Collection126ISBN 0-590-48347-1
In this third installment of the Monster Blood books, Evan Ross accidentally ingests some of the evil green slime after his nerdy cousin, Kermit, uses it in a chemistry experiment, and turns into a giant. 
30It Came from Beneath the Sink!April 1995None112ISBN 0-590-48348-X
Katrina and her brother Daniel find a living "sponge" underneath the sink in their new house that turns out to be a monster that causes bad luck for anyone who finds it. 
31Night of the Living Dummy IIMay 1995Classic Goosebumps #25
Living Dummy Collection
Monster Edition #2
120ISBN 0-590-48349-8
Amy Krammer receives a replacement ventriloquist dummy named Slappy, which she accidentally brings to life by reading a spell from the dummy's coat pocket. 
32The Barking GhostJune 1995Monster Edition #3117ISBN 0-590-48344-7
Cooper Holmes and his new friend, Fergie, are stalked by two dogs who haunt the woods and trick them into swapping bodies. 
33The Horror at Camp JellyjamJuly 1995Classic Goosebumps #9
Scary Summer
Fright Light Edition
128ISBN 0-590-48345-5
While on a road trip with their parents, Elliot and his sister Wendy get inside their parents' trailer and crash into a sports camp called King Jellyjam's Sports Camp. The two decide to stay and participate in the activities until their parents can come for them, but while Elliot is enjoying the competitive spirit, Wendy finds it all too bizarre -- especially when the winners end up missing, one of the counselors survives a bone-crushing hit to his chest, everyone is disappointed in Wendy who isn't sharing their obsessive competitive spirit, and the ground begins to shake at night. 
34Revenge of the Lawn GnomesAugust 1995Classic Goosebumps #19
Scary Summer
119ISBN 0-590-48346-3
Joe Burton's dad buys two garden gnomes, but Joe and his sister Mindy discover that the lawn gnomes are alive and cause destruction at night. 
35A Shocker on Shock StreetSeptember 1995Classic Goosebumps #23
Terror Trips
117ISBN 0-590-48340-4
Erin Wright and her friend Marty are big fans of a series of horror movies made under the Shock Street banner and are picked as the first kids to tour Shock Street's new theme park, but the two soon discover that the creatures of Shock Street may be real. Featured Monster or Antagonist(s): All the "out of control" monsters of Shock Street. 
36The Haunted Mask IIOctober 1995None124ISBN 0-590-56873-6
In this sequel to The Haunted Mask, Steve Boswell goes to the mask shop that Carly Beth went to in the first book and buys an old man's mask to scare the little kids he's forced to coach in school as punishment for a prank -- and much like Carly Beth in the first book, Steve finds out that the mask he bought is a human face bent on warping the personality of anyone who wears it for too long. 
37The Headless GhostNovember 1995None113ISBN 0-590-56874-4
Pranksters Duane Comack and his partner-in-crime Stephanie Alpert love to visit Hill House, a place said to be haunted by a ghost of a young boy who was decapitated by an evil sea captain. One night, they decide to go to the house after it closes to find the boy's head, but actually end up encountering the ghost, as well as a few other restless spirits. 
38The Abominable Snowman of PasadenaDecember 1995Classic Goosebumps #27
Creepy Creatures
127ISBN 0-590-56875-2
Jordan and Nicole Blake are sick of living in California, especially during the winter months, where most kids in other states get to enjoy snow. The two get their wish when their father is assigned to travel to Alaska to find the Abominable Snowman, but trouble ensues when the Abominable Snowman (and his snow, which, when thrown, can turn anything into ice) is brought back to California. 
39How I Got My Shrunken HeadJanuary 1996Classic Goosebumps #10119ISBN 0-590-56876-0
Mark, a chubby twelve-year-old boy who prefers the company of video games to actual human interaction, is given a shrunken head by his jungle explorer Aunt Benna's assistant. The assistant suggests that Mark be brought down to the island of Baladora to visit Aunt Benna, but soon discovers that the assistant, Benna's partner, and Benna's partner's daughter, are plotting to shake Mark down for information on the jungle magic the shrunken head possesses. 
40Night of the Living Dummy IIIFebruary 1996Classic Goosebumps #26
Living Dummy Collection
Monster Edition #2
125ISBN 0-590-56877-9
Trina O'Dell's dad used to be a famous ventriloquist, but now he only collects and refurnishes old ventriloquist dolls in his spare time. Trina's dad finds Slappy in the trash and adds him to his collection. After reading the words that come with Slappy, not only Slappy, but all of the ventriloquist dolls come to life. 
41Bad Hare DayMarch 1996None117ISBN 0-590-56878-7
Twelve-year-old amateur magician Tim Swanson sneaks out to a midnight magic show held by his idol, Amaz-O. After Amaz-O puts Tim in a box and Tim drops backstage and stumbles upon Amaz-O's dressing room, Tim steals Amaz-O's magic bag -- and finds that Amaz-O's magic is more than the boy can handle. 
42Egg Monsters from MarsApril 1996None115ISBN 0-590-56879-5
During a disastrous Easter egg hunt in the backyard, Dana Johnson finds a strange, blue-veined egg and keeps it. When it hatches, Dana discovers a pile of scrambled eggs with eyes known as an "Egg Monster." Dana shows it to a scientist, but the scientist ends up imprisoning Dana with his discovery. 
43The Beast from the EastMay 1996None118ISBN 0-590-56880-9
Ginger Wald, a former nature camp survivor, and her twin brothers, Nat and Pat, end up lost in the woods, where beaver/bear-like monsters challenge them to a dangerous game of tag. 
44Say Cheese and Die – Again!June 1996None115ISBN 0-590-56881-7
To prove to his English teacher, Mr. Saur, that the camera he found in the first story ("Say Cheese -- And Die") is real so he can raise his "F" grade on a class assignment, Greg goes back to the abandoned house to retrieve the camera -- and finds that it still works and is still evil. 
45Ghost CampJuly 1996Campfire Collection
Fright Light Edition
118ISBN 0-590-56882-5
Harry Altman and his brother, Alex go to Camp Spirit Moon, where the campers turn out to be ghosts who wanted their human bodies to escape. 
46How to Kill a MonsterAugust 1996None112ISBN 0-590-56883-3
While at their grandparents' house in the swamps, step-siblings Gretchen Hughes and Clark Boretski decide to put their differences aside when they find themselves trapped in the house with a monster in one of the rooms. 
47Legend of the Lost LegendSeptember 1996None122ISBN 0-590-56884-1
Marissa and Justin, the children of famous writer/storyteller Richard Clarke, decide to help their father find an ancient parchment called "The Lost Legend," and soon find themselves in the woods of Brovania, home to silver-coated dogs, thousands of mice, and Viking warriors thought to have been dead long ago. 
48Attack of the Jack-O'-LanternsOctober 1996None113ISBN 0-590-56885-X
To get payback on two bad kids, Tabitha and Lee, who always ruin her Halloween, Drew Brockman and her friend, Walker, recruit the help of twins, Shane and Shana, to scare Tabitha and Lee, but instead of the twins, two pumpkin-headed monsters appear and force Drew, Walker, Lee, and Tabitha to trick-or-treat all night so they can be fattened up for eating. 
49Vampire BreathNovember 1996Classic Goosebumps #21114ISBN 0-590-56886-8
During an air-hockey game, Freddy Martinez and his best friend, Cara, accidentally knock over a china cabinet and find a secret room housing a coffin and a bottle labeled, "Vampire Breath," which brings to life a vampire in search of his fanged dentures. 
50Calling All Creeps!December 1996None116ISBN 0-590-56887-6
After getting kicked off the school newspaper club, Ricky Beamer pulls a prank on newspaper head Tasha McClain by putting a message for "all creeps" to call Tasha after midnight in the next issue of the school paper. However, Tasha catches wise and puts Ricky's name in the message instead, leading to Ricky being stalked by lizard creatures (posing as the school's bullies) who need Ricky to plant transformation seeds to enslave all of humanity. 
51Beware, the SnowmanJanuary 1997None113ISBN 0-590-56888-4
Following her mother's death, Jaclyn and her aunt Greta move to an Arctic town called Sherpia, where everyone lives in fear of a snow monster living in the mountains, but when Jaclyn goes searching for it, she finds that the snow monster knows about her missing father and her dead mother's secret hobbies. 
52How I Learned to FlyFebruary 1997None123ISBN 0-590-56889-2
To one-up his rival Wilson Schlamme and win the heart of his crush, Mia, Jack Johnson finds a book that teaches humans how to fly -- but soon finds out that Wilson has also learned how to fly, and, after stunning everyone with a race, the two become very reluctant celebrities. 
53Chicken, ChickenMarch 1997None112ISBN 0-590-56890-6
Farm girl Crystal and her brother Cole find themselves out of "cluck" when a mysterious woman in black named Vanessa shrieks, "Chicken, chicken!" after the two accidentally knock her down while walking home and the siblings begin growing feathers and beaks. 
54Don't Go to Sleep!April 1997None118ISBN 0-590-56891-4
Despite his mother's admonitions, Matt Amsterdam spends the night in the empty guest room of his house -- and ends up waking up in a new world...and on the run from a police force bent on stopping those who warp reality. 
55The Blob That Ate EveryoneMay 1997Classic Goosebumps #28114ISBN 0-590-56892-2
Aspiring writer Zackie Beauchamp is given a typewriter and a pen by a woman whose shop was destroyed in a lightning storm. The typewriter is just what Zackie needs to finish his story about a blob monster, but Zackie and his best friend, Alex Iarocci soon discover that life has a horrifying way of imitating art. 
56The Curse of Camp Cold LakeJune 1997Campfire Collection114ISBN 0-590-56893-0
Sarah Maas hates her summer at Camp Cold Lake due to the apathetic campers and the myriad of safety rules, so she pretends to drown herself to win friends. Unfortunately, the plan backfires when Sarah has a near-death experience and meets a ghost girl named Della who will stop at nothing to make Sarah her friend in the afterlife -- even if it means taking Sarah's in the mortal world. 
57My Best Friend Is InvisibleJuly 1997None114ISBN 0-590-56894-9
After visiting an abandoned house said to be haunted, Sammy Jacobs soon gets a new friend -- a boy named Brent whom no one (not even Sammy) can see. 
58Deep Trouble IIAugust 1997None113ISBN 0-590-56895-7
Billy and Sheena are back on summer vacation with Dr. Deep in the Caribbean. When the two go swimming, the two discover an evil plot to breed mutant sea life. 
59The Haunted SchoolSeptember 1997None120ISBN 0-590-56897-3
During a dance at his new school, Tommy Frazer and his new best friend, Ben, get inside an elevator in search of banner paper and find themselves in a black-and-white world where most of the school's missing class of 1947 now resides thanks to an evil photographer's magic camera while the rest of them have descended into madness and started a cult bent on ridding the world of color. 
60Werewolf SkinOctober 1997None125ISBN 0-590-39053-8
Aspiring photographer Alex Hunter goes in search of werewolves in his aunt and uncle's small town -- and discovers that these werewolves are closer to him than they think. 
61I Live in Your Basement!November 1997None111ISBN 0-590-39986-1
Sick of his overprotective mother keeping him from having fun, Marco sneaks off to play baseball -- and ends up getting hit in the head. While recuperating at home, Marco begins getting strange calls from someone called "Keith" who wants someone to take care of him, and the more Keith is around Marco, the more Marco's reality becomes warped. 
62Monster Blood IVDecember 1997None118ISBN 0-590-39987-X
In the final book of the original series, Evan, Andy, Kermit, and Conan once again do battle with monstrous slime -- but this Monster Blood is an excessively thirsty purplish-blue slug creature that can multiply. 

See also

External links

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