Dekitate High School

Dekitate High School

Cover art for Dekitate High School
Developer(s) C-Lab[1]
Publisher(s) Bullet Proof Software[1]
Platform(s) Super Famicom[2]
Release date(s)
Genre(s) Strategy video game
Mode(s) Single-player

Dekitate High School (できたてハイスクール)[3] is a Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game while the actual character design was done by the in-house staff at C-Lab.

Trying to find a good place to build a washroom inside a Japanese high school.

The game involves going through a day of high school in Japan as a teacher while managing a star pupil to good grades and popularity. Players can even build their own high schools for the purpose of gameplay, making this game similar to SimCity. A massive amount of yen is given at the start; so players can assign all the classes and even create yards of grass for students to loiter in between classes. Socializing with an assigned student will be more than just teaching her kanji and arithmetic lessons. Menus and multiple choices are used to get through the game with a first-person perspective.[4]

There is even a track and field mini-game that is essentially button mashing. Players can only make a girls' high school; there is no way to make an unisex school or a boys' school. There is a limitation of four floors for a customized high school; considering that the largest high school in Tokyo has four student-accessible floors. Disasters like earthquakes or floods have to be fixed up or else the success rate of the students will become significantly reduced (along with the tuition money received from them). However, but most of the problems can be solved inexpensively.[4]

Players can choose to have their own as the name of the playable female student character,[5] that they must teach from admission to graduation (exactly three in-game years). There are 18 different endings to this game; ranging from game over to the best ending. Up to two save files can be created for this game and character voices are absent along with a mode to access the game's music. An option to fully skip the in-game text is available at all times.

Characters

Albert
The family hero that Butler worships. He serves as the vice-principal of the school, offering advice during the game.
Reika Mitsurugi (Mitsurugi Reika)
He is the principal of the high school and appears at the end; expressing an opinion on the status and rank of Japanese high schools.

Students

Serge Megumi
Belongs to the arts. She has a high ability to adapt to environmental changes.
Shizuka flower Kyoto hospital
A member of the high school's softball team. However, she has the ability to act vigorously and often has a defiant attitude.
Shiina
Even though she belongs to the land and to nature, being dragged around so easily forces poor decisions on her.
Emiri Hoshino
She belongs to the gym and is very interested in her grades. Emiri also wants the curiosity to grow inside of her.
Kirara Izumi
Belongs to the sciences. Although there is no perfect school for her, there is often one without the physical absence.
Prodigy Maria
Appeared to meet certain conditions in entering the high school. She is an archery club member who is unaffected by ambient conditions at her own pace.

Reception

On release, Famicom Tsūshin scored the game a 25 out of 40.[6]

References

  1. 1 2 3 "Release information". GameFAQs. Retrieved 2011-05-27.
  2. できたてハイスクール at super-famicom.jp (Japanese)
  3. "English-Japanese title translation". SuperFamicom.org. Retrieved 2011-05-27.
  4. 1 2 "Basic game overview". Gaijinpot. Retrieved 2011-05-27.
  5. "できたてハイスクール① Dekitate High School" (in Japanese). YouTube. Retrieved 2012-09-15.
  6. NEW GAMES CROSS REVIEW: できたてハイスクール. Weekly Famicom Tsūshin. No.343. Pg.30. 14 July 1995.

Related books

Super Famicom winning law special fresh high school ( ケイブンシャ ) Initial publishing ISBN 4-7669-2316-2, July 25, 1995

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