Delta (video game)
Delta | |
---|---|
Cover art (Commodore 64) | |
Developer(s) | Stavros Fasoulas |
Publisher(s) | Thalamus Ltd |
Composer(s) | Rob Hubbard |
Platform(s) |
Commodore 64 ZX Spectrum |
Release date(s) | 1987 |
Genre(s) | horizontally scrolling shoot 'em up |
Mode(s) |
Single-player Two-player |
Delta is a horizontally scrolling shooter computer game originally released for the Commodore 64 by Thalamus Ltd in 1987. It was programmed by Stavros Fasoulas and the music was written by Rob Hubbard. The menu-music is based on the theme of Koyaanisqatsi by Philip Glass and the in-game-music is based on Pink Floyd's On the Run. The game was also released for the ZX Spectrum in 1990 as Delta Charge.
The game was released as Delta Patrol in the United States by Electronic Arts for its Amazing Software line of action-oriented software programs, in 1987 on the Commodore 64.[1]
The player controls a spaceship and gains power-up points by destroying formations of enemies. Some enemy formations instead subtract power-up points for the player, so the player must take note of which formations to destroy. Periodically blocks containing the power-ups (higher speed, faster rate of fire) appear and the player can pick one of them up: The more points the player has collected, the more powerful are the power-ups that can be chosen. Unavailable power-ups are gray and kill the player if he flies into them, making them part of the obstacles in the game. The effects of the power-ups are lost over time and must therefore be regained. The player gets a choice between in-game music or in-game sound effects. There is also a high score table but no way to save it when the game is turned off.
The game title music was covered by Desert Planet in their 2003 album Joystick Pop.
Plot
The player character is a member of an elite police squadron called Delta Patrol, commanding a battle cruiser in the Delta Sector of space. The Delta Sector's dangers include lost ships, alien bandits, and unknown forces of destruction, and the character's assignment is to terminate the enemy forces that hide within them. Destroying an entire wave of attacking aliens earns credits that the player may use to buy weapons and ship modifications.[1]
Reception
Delta Patrol was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1] Computer Gaming World stated "the graphics are not especially exciting and the game reminds this reviewer of the old Atari 2600 game, Megamania".[2] ZZAP!64 saw reviewers Julian Rignall, Gary Penn and Steve Jarratt divided by the game; none disliking it, but some not thinking it was as good as its predecessor Sanxion. The game acquired a 74% overall rating in the April 1987 issue.
External links
References
- 1 2 3 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1987). "The Role of Computers". Dragon (128): 92–96.
- ↑ Wilson, David (April 1988). "The Best Starfighter: A Comparison of Space Arcade Games". Computer Gaming World. pp. 24–25.