Descent: Underground
Descent: Underground | |
---|---|
Steam store header of Descent: Underground | |
Developer(s) | Descendent Studios |
Publisher(s) | Descendent Studios |
Series | Descent |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows, OS X, Linux |
Genre(s) | First-person shooter, shoot 'em up |
Mode(s) | Single-player, multiplayer |
Descent: Underground is an upcoming first-person shooter video game being developed by Descendent Studios. On April 10, 2015, a prequel to the 1994 video game Descent to this game was successfully funded on crowdfunding website Kickstarter, raising over US$600,000.
Development
In November 2014, several former developers for the game Star Citizen, led by Eric "Wingman" Peterson announced that they were forming Descendent Studios to work on a multiplayer game similar to Descent in play style, and with the working title "Ships That Fight Underground".[1][2] The company was approached by an Interplay shareholder in December who set up a meeting with the CEO of Interplay and Descendent Studios.[3] A deal was then struck to license the Descent name to Descendent Studios.
In March 2015, Descendent Studios announced a Kickstarter campaign for Descent: Underground, a new prequel using Interplay's existing IP rights to the Descent franchise (with Volition owning the remaining properties, such as the original "Pyro GX" ship and music).[4] It is powered by Unreal Engine 4 and was initially scheduled to release in March 2016.[5][6]
In August 2015, Descendent Studios allowed live play of an early Pre-Alpha build of the Descent Underground game and engine at the “Rooster Teeth Expo”, or RTX, in San Antonio Texas. The game demoed was an RTX crowd favorite, with attendees waiting in line up to an hour for an opportunity to play.[7] The game was also demonstrated to function with the Oculus Rift virtual reality headset. [8] [9] The demo game highlighted the work of music composer Dan Wentz, who worked on the original Descent series sound design and MIDI music. Dan Wentz has been hired to score a new soundtrack for Descent Underground, as well as produce sound effects for the new game. [10] [11]
In October 2015, Descendent Studios released their first playable, Online Multiplayer build to select members with Proving Grounds access (this includes "Underground" subscribers). [12] The build contained 3 maps, and 2 game-modes, selected randomly via their newly implemented match-making system.
On October 23, 2015, Descendent Studios released the game on Steam Early Access. [13]
References
- ↑ Ed, Citizen (2014-11-07). "Wingman's New Hangar and Crew". Citizen Star News. Retrieved 2014-11-29.
- ↑ "Descendent Studios Ep2". Wingman's Hangout. 2014-11-14.
- ↑ Hutchinson, Lee (18 March 2015). "Classic FPS Descent to be rebooted by Star Citizen alums". Ars Technica.
- ↑ "Descent: Underground Kickstarter".
- ↑ Studios, Descendent (2015-03-11). "Descent: Underground Kickstarter". Kickstarter News. Retrieved 2015-03-11.
- ↑ Matulef, Jeffrey (10 March 2015). "Descent is being rebooted as a MOBA on Kickstarter. Adds team-based multiplayer to the disorienting space combat series". Eurogamer. Gamer Network Ltd. Retrieved 24 March 2015.
- ↑ "RTX".
- ↑ "Oculus Rift Support".
- ↑ "Live Gameplay Video at RTX".
- ↑ "Dan Wentz".
- ↑ "Descent Underground Early Soundtrack Work".
- ↑ "First Public Release".
- ↑ "Steam Early Access". store.steampowered.com. Valve Corporation.
External links
|