Destiny post-release content
There are three pieces of downloadable content (DLC) that have been released for Bungie's first-person shooter video game Destiny. Each package of downloadable content adds new player versus environment (PvE) missions and player versus player (PvP) modes, new locales to visit, and new items for the player to make use of. The third, The Taken King has the largest effect on the game, as it changed much of the core gameplay. Upon the release of the third expansion, retailers issued Destiny: The Taken King Legendary Edition, which includes Destiny and all DLC up to and including The Taken King. In December 2015, Destiny shifted to an event-based model, featuring periodical limited-time events. A fourth expansion has been confirmed to release in 2016.
Although the downloadable content packs are available for all consoles that Destiny was released for, the PlayStation 3 and PlayStation 4 versions feature timed exclusive content. The timed exclusive content that was available at the launch of Destiny, as well as the exclusive content of the first two expansions, became available for the Xbox 360 and Xbox One when The Taken King launched. The Taken King also has timed exclusive PlayStation content that will become available for the Xbox platforms in fall 2016.
Overview
Prior to the official release of Destiny in September 2014, Bungie declared that a major component of the game would be a continuous release of new content. Bungie Director of Production Jonty Barnes said: "We're going to continuously update the game from now until the end of time. That's always going to be part of the philosophy of Destiny. We always wanted to build a new universe but keep building upon it, rather than to do a complete and utter restart periodically."[1] By the time of Destiny's launch, two planned packs of downloadable content (DLC) had been officially announced: The Dark Below and House of Wolves.[2][3] From the launch of Destiny, players could purchase the Destiny Expansion Pass, which included the first two expansions at a discounted price versus buying them separately.[4] Players also received an exclusive sparrow (EV-30 Tumbler) if they purchased the Expansion Pass or The Dark Below by January 15, 2015.[5] At E3 2015, Bungie officially announced a new, larger expansion called The Taken King.[6] On February 11, 2016, Bungie confirmed that a new, large expansion will release sometime in 2016 and a full sequel to Destiny will release in 2017.[7][8]
In the weeks proceeding from the release of Destiny, players were reporting areas that could be accessed by various glitches or secret accesses.[9] These areas have been described as appearing “half-baked”, and were noted to often be devoid of items or NPCs.[10] In an interview with Eurogamer, on the claims that these were on-disc DLC, Bungie president Harold Ryan replied that the content were incomplete resources intended to reduce download requirements for future DLC.[11]
For Year Two, senior designer Derek Carroll explained that the studio wanted to shift towards an "event-based model" with "surprises" for players, available to all owners of The Taken King at no additional charge, as opposed to a timed roadmap, as had previously been speculated.[12][13] Marketing director Eric Osborne further clarified its plans for "Year Two", stating that it would not consist solely of time-limited events as had been implied by others, but new "events, activities, content, and features", as well as an event planned for early 2016 that will be "far larger than anything you’ve seen since the release of The Taken King".[14]
The Dark Below
Destiny Expansion I: The Dark Below | |
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Cover art featuring the game's three character classes: Hunter (left), Warlock (center), and Titan (right). Crota is in the background. | |
Developer(s) | Bungie |
Publisher(s) | Activision |
Artist(s) | Christopher Barrett[15] |
Writer(s) | Joseph Staten |
Composer(s) |
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Platform(s) | |
Release date(s) |
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Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Multiplayer |
Destiny's first DLC pack, The Dark Below, was released on December 9, 2014. The expansion added new content centering on the Hive race and their deity Crota, Son of Oryx, who had been referenced in the original game. Four story missions, a strike, and a raid were added. New bounties, equipment, and three Crucible maps were also added, as well as two Crucible modes: "Inferno", a modifier on multiple modes where points are solely scored on kills and the player's radar is disabled, and "Doubles", a two-versus-two version of Skirmish. Maximum weapon attack damage was increased to 331 for new legendary and exotic weapons, and the Light level cap was increased to 32. Although previous legendary items could not be upgraded to the new stats, exotic items earned prior to the expansion's release could be upgraded through Xûr with the Exotic Shard material, however, players lost all previously earned perks, requiring them to relevel their exotics.[17][18][19] An additional exotic weapon ("The 4th Horseman" shotgun) and another strike ("The Undying Mind") were timed exclusives for PlayStation platforms until September 2015.[20][21] A hard mode for the raid was added on January 21, 2015.[22]
Plot
Eris Morn, a former guardian and the only surviving member of a team who tried to previously take on Crota, has come out of hiding and returned to the Tower to warn of the Hive prince's return. Her first quest tasks the Guardian with killing a Hive Knight on Earth called the Fist of Crota. The Guardian then sets out to stop the Hive from overtaking Rasputin, who are led by a powerful Hive Wizard called Omnigul, the Will of Crota. After destroying a massive ogre called the Might of Crota, Omnigul flees. Eris then has the Guardian travel to the Moon to stop the Hive from resurrecting their god. This the Guardian does and they destroy a crystal that contained part of Crota's soul.
After returning to the Tower, Eris assigns the Guardian with two more quests. The first of these has the Guardian to fill an urn called the Urn of Sacrifice with the ashes of defeated Hive on Earth, including a powerful Hive Knight called Urzok, the Hated. The Guardian then takes it to the Moon to collect Hive eyes for Eris. The second quest has the Guardian destroy the remaining servants of Crota on Earth called the Heart of Crota, the Hand of Crota, and the Eyes of Crota. This leads to the strike, "The Will of Crota", where the Guardian hunts down and eliminates Omnigul.
Despite the Guardian's best efforts, including destroying part of Crota's soul, they were not able to prevent Crota's resurrection. The expansion culminates with the raid, "Crota's End", where a team of guardians travel deep within the caverns of the Moon to take on the Hive prince directly.
In the base game, there is a story mission called "The Sword of Crota" where the Guardian is tasked with destroying the weapon. When The Taken King released, it added a new questing system to the game and this mission became the first mission of The Dark Below quest line.
Reception
The Dark Below received a mixed reception from reviewers, who were critical of its content. It has an aggregate score of 63/100[23] for the PlayStation 4 version (based on 41 reviews) and 59/100[24] for the Xbox One version (based on 4 reviews) from Metacritic—no score is available for the PlayStation 3 and Xbox 360 versions. Vince Ingenito of IGN, who gave the expansion a 6/10, stated that the only reason to purchase the expansion is for the raid. He said there is very little to do in the expansion, stating "I saw barely anything substantial that I hadn't seen in Destiny before", noting how the expansion's story missions were just recycled areas of the base game. He also criticized the story, saying it does not add much to the lore of Destiny.[25] Justin Clark of GameSpot, who also gave it a 6/10, had similar remarks and criticized the amount of grinding needed to play the expansion's content. Clark, however, did enjoy the quest that involves killing Urzok, the Hated. Urzok, who is very powerful, appears in the middle of a periodic event, a chaotic war between the Fallen and the Hive, and any player can participate. He said these are the type of events that Destiny should have more often.[26] Tom Bramwell of Eurogamer, who also gave it a 6/10, was more positive of the story missions, but was critical of how all pre-expansion gear is effectively obsolete. All new gear features higher attack and defense, and the old gear, with the exception of exotics, cannot be upgraded. All the work players had put in to maxing out their exotic gear became wasted because they had to redo all that work to max them out to the new stats.[27]
House of Wolves
Destiny Expansion II: House of Wolves | |
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Cover art featuring the game's three character classes: Hunter (left), Warlock (center), and Titan (right). Skolas is in the background. | |
Developer(s) | Bungie |
Publisher(s) | Activision |
Artist(s) | Christopher Barrett[15] |
Writer(s) | Joseph Staten |
Composer(s) |
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Platform(s) | |
Release date(s) |
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Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Multiplayer |
House of Wolves was released on May 19, 2015; the expansion added new content centering on the Fallen race, as players attempt to thwart a campaign by Skolas, Kell of Kells, to unite the Fallen race under his rule.[28] The expansion added a new social space (the Vestian Outpost), which is the hub for the expansion's content, six story missions, bounties, weapons and gear, a new special weapon class (sidearm), a strike, and three Crucible maps. An additional Crucible map ("The Timekeeper") was a timed exclusive for PlayStation platforms until September 2015.[29] A revamped upgrading system was introduced: players could reforge new legendary weapons (except House of Judgment and Trials of Osiris weapons) to try and achieve better perks. Upon obtaining the Etheric Light and Exotic Shard materials, players could "ascend" all legendary and exotic items, respectively, to the highest levels possible as of the expansion: Light level cap 34 and 365 damage for weapons. Because of the backlash of the first expansion, players did not lose any perks on their items when upgrading to the new stats.[30] Two new multiplayer modes were also added: the Prison of Elders (PvE arena) and Trials of Osiris (PvP game type).[21][28][31][32]
- Prison of Elders is a cooperative mode, in which a team of three players fights against waves of enemies with varying gameplay modifiers, culminating with a final boss. The level 28 version includes matchmaking, while the higher levels require players to have a pre-made fireteam, unless they want to attempt them solo. The level 28, 32, and 34 difficulty boss changes weekly, but level 35's does not.[21] The Taken King's April Update added a new Prison of Elders quest, bounties, a level 41 difficulty with matchmaking, and a level 42 score-based mode called "Challenge of the Elders"; players can purchase an "Elder's Sigil" scorecard from Variks, which has different weekly challenges and obtaining the weekly high scores will reward gear up to 335 Light.[33]
- Trials of Osiris is a weekly, time-limited PvP event held between Fridays and Tuesdays, in which a fireteam of three members attempts to win as many matches as possible. Matches use the Crucible mode "Elimination": a three-versus-three, best-of-nine rounds mode that was also added with this expansion. A fireteam can continue participating until they amass 9 victories or 3 losses. Participating in Trials of Osiris requires the purchase of a "Trials Passage" scorecard from Brother Vance at the Vestian Outpost; items that can add a win to the card or indemnify a loss can also be bought with "Passage Coins" that are earned through any PvP mode. Reaching varying numbers of wins on the score card allows the player to earn rewards—for example, reaching five earns a featured armor piece, and reaching seven earns a featured weapon. Going undefeated with nine wins unlocks The Lighthouse, an exclusive social space on Mercury with rewards. If a team amasses three losses, they can try again by buying a new Trials Passage.[28][34] With the release of The Taken King expansion, Trials now has its own set of bounties with additional rewards.[35]
Plot
Skolas, the former Kell (leader) of the House of Wolves, has been freed from the Reef's Prison of Elders by a member of an ancient organization called the Nine. A prophecy foretold that a Kell would rise up and unite all Fallen Houses. Believing himself to be this Kell, Skolas declares himself the Kell of Kells and frees his imprisoned lieutenants and rallies the House of Wolves, thus beginning a campaign to unite all Fallen Houses under his rule.
To try and recruit guardians to combat the rising threat, Queen Mara Sov orders that the Reef's Vestian Outpost be opened to them. Located in the asteroid belt, the Outpost is the residence of Petra Venj and Variks the Loyal, who serve as guides for the Guardian. The Guardian is sent to Venus to stop Skolas from gaining support from the House of Winter, but is unsuccessful. On Earth, Skolas tries to gain support from the House of Devils and House of Kings, but the Guardian interferes and is this time successful at keeping them from joining Skolas. In the process, they also eliminate members of a Fallen assassination team called the Silent Fang and three Fallen Barons, Yavek of the Wolves and Paskin and Vekis of the Kings. The Wolves return to Venus and break into the Vault of Glass to steal the Vex's technology to further Skolas's goals, however, Skolas and the Wolves are eventually overpowered by the Guardian. Chasing the Kell of Kells to the top of Venus's Citadel, Skolas is captured and returned to the Prison of Elders.
The level 35 mode of the Prison of Elders PvE arena is called "Skolas's Revenge" where in the final round, a team of guardians face Skolas again to execute him.
Petra also has bounties for the Guardian to eliminate other high-ranking members of the Wolves, including a mission to kill the Archon-Slayer Skoriks. Variks has the Guardian to complete the strike "The Shadow Thief" to eliminate Taniks, the Scarred, a mercenary for hire among the Fallen who is employed by the Wolves but does not belong to any House.
In the base game, there is a story mission called "Scourge of Winter" where the Guardian is tasked with killing Draksis, Winter's Kell. When The Taken King released, it added a new questing system to the game and this mission became the first mission of the House of Wolves quest line.
Reception
House of Wolves received better reception than its predecessor, The Dark Below. It has an aggregrate score of 72/100[36] for the PlayStation 4 version (based on 31 reviews) and 71/100[37] for the Xbox One version (based on 4 reviews) from Metacritic—no score is available for the PlayStation 3 and Xbox 360 versions. Jose Otero of IGN, who gave it a 7.5/10, said that the expansion "learns from its predecessor's mistakes." Although it does not fix Destiny's issues with the story or its loot system, "it does introduce new, sensible gear upgrade paths, a fun new campaign with a few surprises, and rewarding endgame activities". There is less grinding as gear drops at higher levels than previously, however, this only applies to House of Wolves gear. The new Etheric Light material was praised, as it lets all previous legendary gear be upgraded to the new stats without having to relevel the gear, although the material is a rare drop. The Prison of Elders PvE arena was praised, but Otero said that there is not a lot of variety in its objectives. He said that although it is not as impressive as a raid, "it's unique enough to stand on its own merits." Trials of Osiris was also praised.[38] Martin Robinson of Eurogamer had similar remarks and said the expansion "deliver[s] an overhaul of systems and a stream of modes and features that are the best thing to happen to Destiny since its launch." He said it felt like Bungie remembered what made their previous games so special. Robinson highly praised the new sidearm weapon, calling it one of Bungie's best guns on par with pistols in their previous Halo games. The new level cap was praised for being easier to obtain than previously. He said that although the expansion is not a radical overhaul, it is a serious step in the right direction.[39]
The Taken King
The third expansion, The Taken King, was released on September 15, 2015, marking the end of "Year One" of Destiny.[6] The expansion focuses on Oryx, The Taken King and father of Crota, as he leads a new race of enemy, the Taken, to avenge his son's death.[6] Players have access to a new PvE area, the Dreadnaught, Oryx's massive ship situated in the rings of Saturn (with its own Patrol mode), as well as playable missions on Mars' moon Phobos (previously only available in PvP), and the raid, "King's Fall"; the hard version raised the highest obtainable Light level to 320 and the April 2016 update increased it to 335.[33] A new public activity called Court of Oryx is accessed during the Dreadnaught's Patrol mode with random bosses and three levels of difficulty. A new heavy weapon was introduced, a sword, which has new mechanics from the swords that can be used during certain Hive missions. Three new strikes were added and three Year One strikes were revised to include the Taken race in addition to the other enemies.[40] Seven new Crucible maps were added, in addition to three new PvP modes, "Rift", "Mayhem", and a new version of Control called "Zone Control".[41][42][43] New sub-classes were added for all three classes; the Void-based "Nightstalker" for Hunter, the Arc-based "Stormcaller" for Warlock, and the Solar-based "Sunbreaker" for Titan.[44] A new quest storyline was added in the "April Update" where players must defeat Malok, a Taken prince attempting a rise to power in the aftermath of Oryx's defeat.[33]
Like the previous expansions, The Taken King has timed exclusives for PlayStation platforms, which will last until late-2016.[21] Two new retail versions of Destiny, the "Legendary Edition" and "Collector's Edition", were released alongside The Taken King: both include a copy of the game, all "Year One" DLC, and The Taken King. A Digital Collector's Edition is also available. Year One players received commemorative items when purchasing The Taken King.[41][45] A new PS4 bundle is also available, which includes a limited edition white 500GB PS4 with Destiny artwork on the face of the console, the Legendary Edition of Destiny: The Taken King, and all bonus content from the Legendary and Digital Collector's Editions.[46] Players who purchase The Taken King receive an item called Spark of Light, which boosts one new character to level 25, the minimum level needed to play The Taken King content.[47]
Limited-time events
Destiny has featured a number of limited-time events, usually lasting two to three weeks each. Although Year One only featured one limited-time event, Bungie announced in December 2015 that for Year Two, they will be focusing on doing more of these types of events instead of doing a big DLC pack every few months, like The Dark Below and House of Wolves.[48] Shortly after the launch of Destiny, a two-week long event began on September 23, 2014 called "Queen's Wrath" with Petra Venj as its main NPC. This event featured bounties and multiple challenges on existing missions for players to complete to obtain exclusive items.[49] A two-week long Halloween-themed event began on October 26, 2015 called "Festival of the Lost" where players could complete quest lines to earn decorative masks for their Guardians. Eva Levante was the main NPC for this event. The masks were of different NPCs and main bosses in the game. During the event, players had to wear certain masks to complete parts of the quests (e.g., complete a heroic strike while wearing The Speaker mask). Masks were rewarded randomly and every player received a mask at the start of the event. Rare masks went away after the event but Legendary ones were kept. New emotes were added to the Eververse Trading Company, including the Zombie Dance, inspired by the "Thriller" Dance.[50] A new Crucible map, Cathedral of Dusk, was also released during this event. It was available to all players during the event, but is now only accessible by players who own The Taken King.[51]
On December 8, 2015, a new three-week long event became available called the "Sparrow Racing League" (SRL) with Amanda Holliday as its main NPC. In this event, players raced against each other on their sparrows, which Bungie described as a "six-player, free-for-all death race through enemy territory."[52] Two race tracks were made specifically for this event: one on Mars and the other on Venus. Maps also featured obstacles, such as enemies who would shoot at players. Through this event, players could earn new sparrows and gear. Helmets and class items could drop at up to 320 light and could be infused. Other gear only had perks to help while racing. New quest lines and bounties were added for the event. The Eververse Trading Company added new emotes, including the Energetic Dance, inspired by the "Jump On It!" Dance. Eververse also featured toolkits for new sparrows, horns for the sparrows, and a record book which gave players special SRL objectives; completing those tasks resulted in exclusive gear like an emblem and an armor shader. There was also a PlayStation exclusive quest for the event. The event, however, was only available to players who owned The Taken King.[53] According to Bungie, sparrow racing was an experiment, saying that if players liked it, they will build upon it and make it better, but if they did not like it, they will either get feedback and improve it or they may not bring it back at all.[52]
A Valentine's Day-themed event called "Crimson Days" commenced on February 9, 2016 and lasted for one week. Lord Shaxx was the main NPC of the event with a new quest line and bounties for players. Senior designer Leif Johansen said the reason for its short length was because they "[did not] want [the event] to overstay its welcome and drift away from its 'small and fun' goal".[54] The event featured a new Crucible mode called Crimson Doubles, which was a two-versus-two Elimination-style mode featuring "a special twist".[55] The twist was a buff called "Broken Heart": when a teammate died, the player would get maxed-out stats, giving them a better chance to revive their ally. A teammate's kills counted towards the player's own bounties as well. Players also had the chance to earn exclusive gear.[55] New emotes were also added to the Eververse Trading Company, including the Strange Dance, inspired by the "Hotline Bling" Dance.[54]
References
- ↑ Conditt, Jessica (August 15, 2014). "Discussing Destiny's first DLC: 'It's got its own story'". Joystiq. AOL. Retrieved January 24, 2015.
- ↑ Liebi, Matt (May 28, 2015). "Destiny's next expansion to be shown at E3". GameZone. Retrieved May 29, 2015.
- ↑ Tach, Dave (July 7, 2014). "Destiny's two collector's editions include access to two expansions and more". Polygon. Vox Media. Retrieved January 24, 2015.
- ↑ Liebl, Matt (July 7, 2014). "Destiny Expansion Pass, aka Season Pass, detailed". Game Zone. Retrieved July 14, 2015.
- ↑ Cavalli, Earnest (November 20, 2014). "Buy Destiny expansion, get a Sparrow that lets you do tricks". Engadget. Retrieved July 14, 2015.
- 1 2 3 Sarkar, Samit (June 15, 2015). "Destiny's next expansion is The Taken King, launching Sept. 15". Polygon. Vox Media. Retrieved June 16, 2015.
- ↑ DeeJ (February 11, 2016). "This Week At Bungie – 02/11/2016". Bungie. Retrieved February 11, 2016.
- ↑ Dyer, Mitch (February 11, 2016). "Destiny 2 in 2017, 'Large New Expansion' Coming to Destiny 2016". IGN. Retrieved February 11, 2016.
- ↑ Matulef, Jeffrey (October 10, 2014). "Destiny player finds another under construction DLC area". Eurogamer. Retrieved July 13, 2015.
- ↑ Schreier, Jason (October 30, 2014). "Bungie (Sorta) Explains Why Some Of Destiny's DLC Is On The Disc". Retrieved July 10, 2015.
- ↑ Yin-Poole, Wesley (October 29, 2014). "Destiny's first expansion The Dark Below takes aim at story criticism". Eurogamer. Retrieved July 13, 2015.
- ↑ "Sources: Destiny's DLC Plan Is Changing Big-Time". Kotaku. Retrieved 6 October 2015.
- ↑ "Bungie talks Destiny: The Taken King's event-focused future". Eurogamer. Retrieved 8 December 2015.
- ↑ "Bungie reassures Destiny's frustrated community about the game's future". Polygon. Vox Media. Retrieved 12 December 2015.
- 1 2 Vore, Bryan (December 20, 2013). "The Places Of Destiny". Game Informer. Retrieved September 27, 2014.
- 1 2 Yin-Poole, Wesley (April 14, 2014). "Bungie insists Destiny remains on track despite composer exit". Eurogamer. Retrieved September 16, 2014.
- ↑ "The Dark Below Review: No Light Above". Polygon. Vox Media. Retrieved April 10, 2015.
- ↑ Suszek, Mike (November 24, 2014). "New trailer for Destiny's The Dark Below glances at gameplay". Joystiq. AOL. Retrieved January 24, 2015.
- ↑ Cowan, Danny (November 26, 2014). "Destiny's Dark Below trailer runs through the goodies". Joystiq. AOL. Retrieved January 24, 2015.
- ↑ Conditt, Jessica (December 2, 2014). "Destiny's PlayStation-exclusive Dark Below content detailed". Joystiq. AOL. Retrieved January 24, 2015.
- 1 2 3 4 Yin-Poole, Wesley (June 16, 2015). "Destiny's divisive PlayStation-exclusive content deal continues with The Taken King". Eurogamer. Retrieved June 17, 2015.
- ↑ de Matos, Xav (January 15, 2015). "Destiny 'Crota's End' hard mode coming Jan. 21". Joystiq. AOL. Retrieved January 24, 2015.
- ↑ "Destiny: The Dark Below for PlayStation 4 Reviews". Metacritic. Retrieved February 10, 2016.
- ↑ "Destiny: The Dark Below for Xbox One Reviews". Metacritic. Retrieved February 10, 2016.
- ↑ Ingenito, Vince (December 18, 2014). "Destiny: The Dark Below Review". IGN. Retrieved February 10, 2016.
- ↑ Clark, Justin (December 17, 2014). "Destiny: The Dark Below Review". GameSpot. Retrieved February 10, 2016.
- ↑ Bramwell, Tom (December 15, 2014). "Destiny: The Dark Below review". Eurogamer. Retrieved February 10, 2016.
- 1 2 3 "Destiny: House of Wolves review: Guardian of hope". Polygon. Retrieved June 20, 2015.
- ↑ Makuch, Eddie (April 29, 2015). "Destiny Gets More PlayStation-Exclusive Content With House of Wolves". GameSpot. Retrieved February 9, 2016.
- ↑ "House of Wolves will let guardians make their old gear fresh again". Digital Trends. Retrieved June 22, 2015.
- ↑ "Destiny's House of Wolves expansion arrives May 19". Polygon. Retrieved April 14, 2015.
- ↑ "Destiny's next expansion, House of Wolves, won't include a new raid". Polygon. Retrieved April 14, 2015.
- 1 2 3 "Destiny's April update detailed with 335 Light, high-level Prison of Elders and more". Polygon. Vox Media. Retrieved 23 March 2016.
- ↑ "Destiny: Trials of Osiris is the new PvP end game". VG24/7. Retrieved June 20, 2015.
- ↑ "Destiny: what to expect when Iron Banner & Trials of Osiris return this week". VG24/7. Retrieved 16 October 2015.
- ↑ "Destiny: House of Wolves for PlayStation 4 Reviews". Metacritic. Retrieved February 10, 2016.
- ↑ "Destiny: House of Wolves for Xbox One Reviews". Metacritic. Retrieved February 10, 2016.
- ↑ Otero, Jose (May 28, 2015). "Destiny: House of Wolves Review". IGN. Retrieved February 10, 2016.
- ↑ Robinson, Martin (May 25, 2015). "Destiny: House of Wolves review". Eurogamer. Retrieved February 10, 2016.
- ↑ Newhouse, Alex (August 10, 2015). "Destiny Dev Explains Why The Taken King Is Worth $40". GameSpot. Retrieved August 10, 2015.
- 1 2 "Destiny: The Taken King adds a new Destination and two PvP modes". VG 24/7. Retrieved June 20, 2015.
- ↑ "5 significant, fresh features in Destiny's The Taken King expansion". GamesRadar. Retrieved June 22, 2015.
- ↑ Newhouse, Alex (August 5, 2015). "Destiny: The Taken King Lets You Try Out Guns, Adds Multiplayer Mercy Rule". GameSpot. Retrieved August 9, 2015.
- ↑ Miller, Matt (June 15, 2015). "Destiny's New Subclasses Explained". Game Informer. Retrieved June 18, 2015.
- ↑ "Destiny: The Taken King Collector's Edition exclusive to GameStop". IGN. Retrieved June 20, 2015.
- ↑ Koller, John (July 30, 2015). "Limited Edition Destiny: The Taken King PS4 Bundle Pre-orders Open Today". PlayStation.Blog. Sony Computer Entertainment America. Retrieved July 30, 2015.
- ↑ Legarie, Destin (August 19, 2015). "27 Major Destiny Changes In The Taken King". IGN. Retrieved August 21, 2015.
- ↑ Prell, Sam (December 8, 2015). "Bungie says Destiny will focus on events like Sparrow Racing League over expansions". Games Radar. Retrieved December 9, 2015.
- ↑ Saed, Sherif (September 23, 2014). "Destiny’s Queen’s Wrath event is now live – bounty and vendor details". VG247. Retrieved June 22, 2015.
- ↑ Liebl, Matt (October 26, 2015). "Destiny celebrates Halloween with 'Festival of the Lost'". Game Zone. Retrieved October 29, 2015.
- ↑ "Halloween comes to Destiny in a delightfully mischievous way". Polygon. Retrieved 8 December 2015.
- 1 2 "PlayStation Experience 2015: Destiny: The Taken King – We’ll Do It Live! ViDoc | PS4, PS3". YouTube. PlayStation. December 5, 2015. Retrieved December 9, 2015.
- ↑ Sarkar, Samit (December 7, 2015). "Here's how Destiny's new Sparrow racing mode works". Polygon. Retrieved December 9, 2015.
- 1 2 Sarkar, Samit (January 29, 2016). "Bungie details Destiny's Crimson Days event, including 'Hotline Bling' emote". Polygon. Retrieved January 29, 2016.
- 1 2 Albert, Weston (January 21, 2016). "Next Destiny Event Is Crimson Days for Valentine’s Day". Gamerant. Retrieved January 22, 2016.
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