DiamondTouch

DiamondTouch Table
Developer(s) Circle Twelve Inc, MERL
Operating system Microsoft Windows
Website http://www.circletwelve.com

The DiamondTouch table is a multi-touch, interactive PC interface product from Circle Twelve Inc. It is a human interface device that has the capability of allowing multiple people to interact simultaneously while identifying which person is touching where.[1] The technology was originally developed at Mitsubishi Electric Research Laboratories (MERL) in 2001[2] and later licensed to Circle Twelve Inc in 2008.[3] The DiamondTouch table is used to facilitate face-to-face collaboration, brainstorming, and decision-making, and users include construction management company Parsons Brinckerhoff,[4] the Methodist Hospital,[5] and the US National Geospatial-Intelligence Agency (NGA).[6]

Overview

The DiamondTouch table is a front-projected interactive display that allows up to four users to sit face to face and work together on the same screen.[7] The DiamondTouch hardware enables a class of software known as "single-display groupware"[8] where collaborative work is supported by computer interfaces that allow participants to be physically close. While product literature[9] mentions consumer uses such as gaming,[10] customers of the DiamondTouch are using it for business and office applications.[11]

The principal feature that distinguishes the DiamondTouch table from other multi-touch interfaces, such as the Apple iPhone, HP TouchSmart, Microsoft Surface or do-it-yourself systems inspired by the work of Jeff Han, is that the DiamondTouch table can identify who is touching where.[12] DiamondTouch achieves this feature through capacitive coupling between a transmitter array located in the touch surface and separate receivers located in the chair of each user.[13]

The physical set-up of the system consists of the DiamondTouch device connected to a PC via USB cable, and a video projector suspended above the table and aimed down onto the touch surface. Cables connect chairs or receivers to the DiamondTouch unit. The current products have four receivers, thereby supporting one to four users.[9]

A software development kit (SDK) allows developers to build custom software applications using standard programming languages including C, C++, Java, ActiveX (for C#, DHTML, VB.NET) and Adobe Flash. A mouse emulator enables operation of common software applications using multi-touch gestures for mouse functions (left button, middle button, right button and scroll wheel). A multi-user annotation software tool allows users to make mark-ups, selecting pen types from a pallet.

In September 2008, Circle Twelve introduced a software extension for the geospatial information systems (GIS) software ArcView from ESRI.[14] The software extension allows multi-user and multi-touch interactions in ArcView when used in conjunction with the DiamondTouch table.[11]

History

DiamondTouch technology was developed by Paul Dietz and Darren Leigh at MERL, and presented at the ACM Symposium on User Interface Software and Technology (UIST) in 2001.[2] The hardware complimented other Human-Computer Interaction (HCI) research, including the Personal Digital Historian[15] developed by Chia Shen and others at MERL, and led to developments in tabletop computing,[16] shared display groupware, and touch-based interaction. While the traditional computer interfaces (consisting of a mouse, keyboard and monitor) were originally designed to support individuals, the focus was to create a new type of computer interface to support face-to-face collaboration among small groups of people.

In 2003, MERL started a university loan program in which DiamondTouch tables were provided to universities for research purposes, and tabletop computing research built around DiamondTouch began at research groups including Stanford University, Carnegie Mellon University, Georgia Institute of Technology, and University of Tokyo, leading to research papers presented at academic conferences including UIST, ACM Conference on Human Factors in Computing Systems (CHI), ACM Conference on Computer Supported Cooperative Work (CSCW), and International Conference on Human-Computer Interaction (HCII). Research in the field led to the formation the annual academic conference beginning in 2006 called Tabletop (initially, the IEEE International Workshop on Horizontal Interactive Human-Computer Systems or TableTop 2006, and most recently the ACM International Conference on Interactive Tabletops and Surfaces or Tabletop 2010).

DiamondTouch first appeared publicly at a cocktail reception at the 2004 Technology Entertainment Design (TED) conference[17] and soon after that at the first NextFest sponsored by Wired Magazine.[18] In 2006, MERL began selling the DiamondTouch table product commercially. In 2008, MERL licensed the DiamondTouch technology to Circle Twelve Inc, a company founded by MERL’s former VP of Business Development, Adam Bogue.[19]

Notable Research

Competition

One of the main competition of DiamondTouch is TABATA, a coffee table touch screen 42-inch Full HD with integrated connectivity that was created by Humelab. Tabata also runs on Windows 8.1[36]

See also

References

  1. Sandhana, L., "Interactive display system knows users by touch", New Scientist, 25 May 2006
  2. 1 2 Dietz, P.; Leigh, D. (2001). "DiamondTouch: A Multi-User Touch Technology". Proceedings of the 14th annual ACM symposium on User interface software and technology. UIST: Orlando, FL. pp. 219226.
  3. Circle Twelve press release BusinessWire, 12 June 2008
  4. Sharma, R., "Multi touch computing change the next generation of computer" gyandotcom worldpress, 13 July 2008
  5. Simon, S., "Plato's Cave", KIAH-TV 39 Interactive, 16 September 2009
  6. Jay, E. F., "Touch-Table Collaboration", Geospatial Intelligence Forum, 2007 Volume 5 Issue 4.
  7. Kageyama, Y., Touch of the Future, Associated Press, 5 June 2006
  8. Stewart, J.; Bederson, B.; Druin, A. (1999). "Single display groupware: A model for co-present collaboration" (PDF). Proceedings of the SIGCHI conference on Human factors in computing systems. CHI: Pittsburgh, PA. pp. 286293.
  9. 1 2 DiamondTouch Product Flier.
  10. Hog, H., "GDC 09: Diamond Touch: A multi-user touch tabletop", Destructoid, 27 March 2009.
  11. 1 2 Kalinski, A., Touched by a Multi-Touch World, GeoSpatial Solutions, 10 March 2009.
  12. Sandhana, L., Interactive display system knows users by touch, New Scientist, 25 May 2006
  13. Anthes, G., Give your computer the finger: Touch-screen tech comes of age, ComputerWorld, 1 February 2008
  14. Circle Twelve press release, BusinessWire, 2 September 2008.
  15. Shen, C.; Lesh, N.; Moghaddam, B.; Beardsley, P.; Bardsley, R. (2001). "Personal digital historian: user interface design". CHI '01 extended abstracts on Human factors in computing systems. CHI: Seattle, WA. CiteSeerX: 10.1.1.10.5992.
  16. Shen, C.; Everitt, K.; Ryall, K. (2003). "UbiTable: Impromptu Face-to-Face Collaboration on Horizontal Interactive Surfaces" (PDF). Fifth International Conference on Ubiquitous Computing. UbiComp: Seattle, WA.
  17. http://homepage.mac.com/sgundrum/ted2004/Personal37.html
  18. Sanders, T., "Touch-screen gamers ex-static at NextFest", vnunet.com, 17 May 2004
  19. Kirsner, S., "What a start-up brings to table", Boston Globe, 13 April 2008.
  20. Circle Twelve press release, BusinessWire, 7 May 2009.
  21. Battocchi, A.; Esposito, G., Ben-Sasson, Gal, E., Pianesi, F., Venuti, P., Weiss, P. L. (2009). "The Collaborative Puzzle Game: An Interactive Activity for Fostering Collaboration in Children with Autism Spectrum Disorder" (PDF). 8th Annual International Meeting for Autism Research. IMFAR: Chicago, IL. pp. 147–156.
  22. Stock, O.; Zancanaro, M.; Rocchi, C.; Tomasini, D.; Koren, C.; Eisikovits, Z.; Goren-Bar, D.; Weiss, P. L. (2008). "A Co-Located Interface for Narration to Support Reconciliation in a Conflict: Initial Results from Jewish and Palestinian Youth" (PDF). Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems. CHI: Florence, Italy. pp. 1583–1592.
  23. Shared Speech Interface, Anne Marie Piper, UCSD.
  24. Piper, A. M.; Hollan, J. D. (2008). "Supporting Medical Conversations between Deaf and Hearing Individuals with Tabletop Diaplays" (PDF). Proceedings of the ACM 2008 conference on Computer supported cooperative work. CSCW: San Diego, CA. pp. 147–156.
  25. Wigdor, D.; Shen, C.; Forlines, C.; Balakrishnan, R. (2006). Table-Centric Interactive Spaces for Real-Time Collaboration: Solutions, Evaluation, and Application Scenarios (PDF). CollabTech: Tsukuba, Japan.
  26. Rogers, Y., Lindley, S., (2004) Collaborating around vertical and horizontal large interactive displays: which way is best?, Interacting with Computers, Vol 16, Issue 6, pp. 113-1152.
  27. Shen, C.; Vernier, F.; Forlines, C.; Ringel, M. (2004). "DiamondSpin: an extensible toolkit for around-the-table interaction" (PDF). Proceedings of the SIGCHI conference on Human factors in computing systems. CHI: Vienna, Austria. pp. 167174.
  28. Hutterer, P.; Thomas, B. (2008). "Enabling co-located ad-hoc collaboration on shared displays" (PDF). Proceedings of the ninth conference on Australasian user interface. AUIC: Wollongong, Australia. pp. 43–50.
  29. Diaz, J., Linux MPX Multi-touch Table May Become Alternative Microsoft Surface, Gizmodo, 16 July 2007
  30. Tse, E.; Greenburg, S.; Shen, C.; Forlines, C. (2006). "Multimodal multiplayer tabletop gaming" (PDF). Third International Workshop on Pervasive Gaming Applications. PerGames: Dublin, Ireland.
  31. Block, G., "Mitsubishi R&D's WarCraft III Panel", IGN, 24 March 2006.
  32. RingelMorris, M.; Ryall, K.; Shen, C.; Forlines, C.; Vernier, F. (2004). "Beyond Social Protocols: Multi-User Coordination Policies for Co-located Groupware" (PDF). Proceedings of the 2004 ACM conference on Computer supported cooperative work. CSCW, Chicago, IL. pp. 262265.
  33. Wu, M.; Shen, C.; Ryall, K.; Forlines, C.; Balakrishnan, R. (2006). "Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces" (PDF). Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems. Tabletop, Adelaide, South Australia. pp. 185192.
  34. Multi-touch multi-user 3d Lego model builder, 2009
  35. Palleis, Henri; Mickisch, Mirjam; Hussmann, Heinrich (2015-01-01). "A Concept for 3D Interaction on a Curved Touch Display". Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA '15 (New York, NY, USA: ACM): 1163–1168. doi:10.1145/2702613.2732856. ISBN 978-1-4503-3146-3.
  36. "HUMElab". Touch Table - Touch furniture - Touch Table HUMElab. 2013-09-13. Retrieved 2015-12-04.

External links

This article is issued from Wikipedia - version of the Saturday, January 23, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.