Dimension X (video game)

Dimension X
Developer(s) Synapse Software
Publisher(s) Synapse Software
Designer(s) Steve Hales
Programmer(s) Steve Hales
Platform(s) Atari 8-bit
Release date(s) 1984
Genre(s) first person action
Mode(s) single player

Dimension X is an action game for the Atari 8-bit family released in 1984 by Synapse Software. It was designed by Steve Hales, who previously wrote Slime and Fort Apocalypse for Synapse.[1] Dimension X is a vehicle-based, first person shooter in the vein of Atari's Battlezone and Novagen's Encounter (distributed in the US by Synapse).[2]

Dimension X was advertised over nine months before being available, the ads featuring what appears to be a texture-mapped ground plane using a technique promoted as "altered perspective scrolling."[3] The printed ad also showed a 64 sector map on its own screen, which was not in the final game.[3]

Plot

A warrior from "Dimension X" shall defend the planet of "Jaraloba" from the "Rigillians". On the planet is 25 sectors, who the player shall pass. The game is seen from a first person perspective, where the main person sits in the cockpit inside a flying vehicle.[4]

Reception

In a new product overview in ANALOG Computing, Lee H. Pappas wrote: "The only outstanding feature of the game is the scroll-in-any-direction moire pattern landscape."[2] In the review in the same issue, Robert T. Martin concluded it was "disappointing," and also criticized the box art for showing features that don't exist in the game, such as tanks and spaceships.[3]

References

  1. Hague, James (1997). Halcyon Days: Interviews with Classic Computer and Video Game Programmers.
  2. 1 2 Pappas, Lee (1984). "New Products". ANALOG Computing (19).
  3. 1 2 3 Martin, Robert T. (1984). "Review - Dimension X". ANALOG Computing (19).
  4. "Dimension X (Atari 8-bit)". Mobygames. 1984. Retrieved 11 December 2015.
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