Diner Dash 2: Restaurant Rescue

Diner Dash 2: Restaurant Rescue
Developer(s) PlayFirst
Publisher(s) PlayFirst
Producer(s) Michelle Woods, Kenny Dinkin, Chris Bennett
Artist(s) Jeff Troupe, Barry Prioste
Series Diner Dash
Engine Playground SDK™
Platform(s) Windows, Mac OS X
Release date(s) January 18, 2006[1]
Genre(s) Strategy, simulation[2]
Mode(s) Single-player
Sound Somatone Productions

Diner Dash 2: Restaurant Rescue is the second installment in the popular game series Diner Dash preceded by Diner Dash and followed by Diner Dash: Flo on the Go. It is published by PlayFirst, like all other Diner Dash series.

Story

Flo, a successful waitress, has just seen on the news that Mr. Big, a greedy landlord, wants to destroy four restaurants that belong to Darla, Tony, Margarita and Toshiro, respectively - so that he can open his own mega-restaurant. Flo runs to help each of her friends, and arrives just in time to stop Mr. Big and earn a chance to make enough money to pay him back.

New features

Restaurant Rescue features four new customer types:

as well as:

Each customer is unique in terms of patience, tipping and disliking of noise.


New to Diner Dash 2 is noise disturbance; Cellphone Addicts are constantly talking, and will thus annoy other customers. Families and Joggers don't mind noise, but Bookworms get very annoyed, and it is a moderate dislike to other customers; the Family's baby is always noisy when unhappy, unless he's in a highchair (in which case, he's only noisy if the family gets upset waiting for service). Diner Dash 2 adds highchairs for babies, a mop for cleaning up spilled drinks, a dessert bar that customers can browse after eating (only if they have five whole or four and a half hearts), a phone to call for assistance from either a receptionist, a drink server, a busboy, or entertainers, and a bench (to boost happiness while in line). Back from the first Diner Dash are the drink station, snack station, and podium.

Also new is the ability to choose different diner upgrades. As play proceeds, the player is given multiple options for the newest restaurant feature; when presented with a chance to upgrade the counter, for example, the player will be given three options from which to choose (you must attain an expert score on the previous level to have all options available in the current level).

After the player completes level 40 at Toshiro's Grill, he/she gets to play the last ten levels at the big Flo's Skylight Lounge Restaurant.

At Flo's Skylight Lounge, Flo can now handle four items at a time, with Mr. Big serving as her assistant waiter. In this case each customer is valuable, because a customer leaving upset costs one thousand points, and the customers are well-dressed.

Reception and Awards

Gamezebo, the leading editorial outlet for casual games, reviewed Diner Dash 2 positively stating that it was a "pulse-pounding quick jolt of excitement."[3] The game won a Zeeby award for Best Arcade & Action Game of 2006.[4]

See also

References

  1. IGN: Diner Dash 2
  2. IGN: Diner Dash 2
  3. "Diner Dash 2: Restaurant Rescue Review". Gamezebo.com. 2007-02-09. Archived from the original on August 18, 2007. Retrieved 2007-09-20.
  4. "Zeebys 2006 - Winners". Zeebys.com. 2006-04-17. Retrieved 2007-09-20.

External links

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