Dolittle (programming language)
Paradigm | multi-paradigm: Object-oriented |
---|---|
Designed by | KANEMUNE Susumu (兼宗進) |
Developer | Osaka Electro-Communication University |
Stable release | 2.3 / September 2011 |
Influenced by | |
LOGO |
Dolittle (Japanese ドリトル doritoru) is a programing language developed at the Osaka Electro-Communication University . Unlike the majority of programming languages it uses keywords based on Japanese[1] and written in Japanese script. It is named after the character Dr Dolittle. It is easier for learners whose native language is Japanese to make early progress in understanding programming.
Features
The language uses Japanese keywords, although Korean and English-based versions of the language also exist. The syntax is based on Japanese word order (Subject Object Verb), which is unnatural in English. The language is prototype based and object oriented.
The language has native facilities for Turtle graphics, including easy to use collision detection, and musical output using the Sakura library and notation to generate Midi. The language has been ported to Arduino for robotic systems.
The language is implemented in Java, and so runs on a range of systems. It is distributed for free, and in an online version
Example program
This example creates two turtle and two buttons for controlling them.
かめ太=タートル!作る。 カメ=タートル! 作る。 時計=タイマー! 作る 0.1秒 間隔 500回 回数。 時計! 「かめ太! 10 歩く」 実行。 左=ボタン!”左”作る。 左:動作=「かめ太! 20 左回り」。 右=ボタン!”右”作る。 右:動作=「かめ太! 10 右回り」。
- ↑ The Dolittle programming language (Japanese )
This page includes text from Japanese Wikipedia ja:ドリトル (プログラミング言語)