DreamBox (company)

Dreambox Learning
Privately Held
Industry Software
Founded 2006
Founder Lou Gray and Ben Slivka
Headquarters Bellevue, Washington
Key people
Jessie Woolley-Wilson, president and chief executive officer[1]
Products Mathematics Adaptive Learning Technology
Website Dreambox Learning

DreamBox Learning is an online software provider that focuses on mathematics education at the elementary and middle school level.[2][3][4][5] DreamBox Learning provides pre-kindergarten through 8th-grade students with over 1,800 lessons presented as animated adventures, games, and challenges.[4][6][7][8] Badges, coins, and unlockable mini-games are also integrated into the software to reward and engage students in their mathematics lessons.[7][9] DreamBox Learning software utilizes an Intelligent Adaptive Learning Engine, which identifies a student's skill level and tailors each child's experience to increase learning opportunities before proceeding to new learning objectives.[3][4][9] Adaptive learning technology captures decisions the student makes, and based upon perceived mastery, DreamBox Learning alters the educational path of the student.[3][4][7]

History

In 2006, DreamBox Learning was founded in Bellevue, Washington by former CEO, Lou Gray, and Ben Slivka.[8][10][11] In 2010, DreamBox Learning was acquired by the Charter School Growth Fund.[3][11] The acquisition was sponsored by Netflix CEO Reed Hastings through a program-related investment.[3][11] Jessie Woolley-Wilson became President and CEO of DreamBox Learning shortly after the company changed possession.[3][11] DreamBox Learning provides its software to both students outside the classroom seeking to augment their mathematics education and school districts seeking to enhance their mathematics curriculum.[4][8] In 2012, DreamBox Learning offered free trial licensing of lessons aligned with the Common Core State Standards Initiative to all schools within the United States.[6][12] The company released a free iPad app, DreamBox Math Learning program.[13]

In 2014, DreamBox launched its Adaptive Math Curriculum for students in grades six through eight, with topics including basic functions, geometry, single-variable algebra, and ratios.[14] Also in 2014, the International Society for Technology Education reported that DreamBox added Spanish language support to its adaptive math software for students in grades K-8 to serve students who are learning English as a second language.[15]

Funding

DreamBox has raised money through at least two funding rounds. The first was a Series A round announced in December 2013 and led by Reed Hastings, John Doerr and Deborah Quazzo, which raised US$14.5 million.[16][17] A series B round was run in 2015 and led by Owl Ventures, which raised US$10 million.[18]

Intelligent adaptive learning engine

DreamBox Learning software was developed using the intelligent adaptive learning engine.[3][4] This technology captures all decisions the student makes and uses that intelligence to create a customized educational path for each individual.[3][4][7][8][9][10] The platform evaluates the student's ability as they attempt to solve mathematics problems and suggests lessons specifically fitting the student's understanding and skill level.[7][9] Correct answers prove mastery of the learning objective and incorrect answers demonstrate a lack of understanding.[3][4] With DreamBox Learning and adaptive learning technology, each student has a customized experience with mathematical studies.[3][4][7][9]

DreamBox Learning is partnered with the education startup Clever Inc.[19]

Awards

External links

References

  1. "DreamBox Learning CEO: How tech will shape the future of schools". GeekWire. Retrieved 26 October 2014.
  2. Weber, Matt. "Harvard EdCast: Adaptive Ed Tech". Harvard Graduate School of Education. Retrieved 3 July 2013.
  3. 1 2 3 4 5 6 7 8 9 10 Ark, Tom Vander (13 June 2012). "DreamBox Learning: Adaptive, Engaging, and Motivating Math". Huffington Post. Retrieved 3 July 2013.
  4. 1 2 3 4 5 6 7 8 9 Adams, Caralee. "Individualized Learning". Scholastic. Retrieved 3 July 2013.
  5. DeSilver, Drew. "Local, national venture financing declines for fourth quarter 2011". The Seattle Times. Retrieved 3 July 2013.
  6. 1 2 Rotherham, Andrew J. (26 January 2012). "Can Computers Replace Teachers?". Time. Retrieved 3 July 2013.
  7. 1 2 3 4 5 6 Thompson, Dan. "DreamBox Expands Web-Based Math Learning Tool to Grade 5". The Journal. Retrieved 3 July 2013.
  8. 1 2 3 4 Shepard, Kim. "Counting sheep: Raise math scores at bedtime". MYNorthwest. Retrieved 3 July 2013.
  9. 1 2 3 4 5 "Review of DreamBox Learning". HomeSchoolMath.net. Retrieved 3 July 2013.
  10. 1 2 Huang, Gregory T. "DreamBox Learning Bought by Netflix CEO (and Microsoft Board Member) Reed Hastings and Charter Fund—Some More Context". Xconomy. Retrieved 3 July 2013.
  11. 1 2 3 4 "DreamBox re-positions itself for focus on K-12 market". GeekWire. Retrieved 3 July 2013.
  12. "Free DreamBox Learning for Math". Penniless Teacher. Retrieved 3 July 2013.
  13. Bolkan, Joshua (Nov 18, 2013). "DreamBox Launches Free Math App for iPad". The Journal. Retrieved Mar 26, 2014.
  14. "DreamBox Launches Adaptive Math Curriculum for Middle Schools". The Journal. Retrieved 26 October 2014.
  15. "Fifty from ISTE: 50 new ed-tech services". eSchool News. Retrieved 26 October 2014.
  16. Wan, Tony (Dec 17, 2013). "Netflix’ Reed Hastings Leads $14.5M Series A1 for DreamBox". edSurge. Retrieved Mar 26, 2014.
  17. Cook, John (Dec 17, 2013). "Netflix CEO Reed Hastings, VC John Doerr invest $14.5M in DreamBox Learning". Geekwire. Retrieved Mar 26, 2014.
  18. Lamm, Greg (August 27, 2015). "Bellevue’s DreamBox Learning lands $10 million in funding". Puget Sound Business Journal. Retrieved August 28, 2015.
  19. Sailors, John (Mar 25, 2014). "Clever nabs $10 million for education software". Silicon Valley Business Journal. Retrieved Mar 26, 2014.
  20. 1 2 Billings, Karen. "SIIA Announces CODiE Award Winners for Education Technology Industry". SIIA Digital Discourse. Retrieved 3 July 2013.
  21. "Inaugural Return on Education (ROE) Innovation Awards Finalists And Lifetime Achievement Awards Announced". ROE Innovation Awards. Retrieved 3 July 2013.
  22. "Games Apps Websites TV Books Music 2013 ON for Learning Award Winners". Common Sense Media. Retrieved 3 July 2013.
  23. "Lead411 launches "Hottest Companies in Seattle" awards" awards". Lead411. Retrieved 3 July 2013.
  24. "30th Annual Awards of Excellence Winners Announced By Tech & Learning Magazine" (PDF). Inspiration. Retrieved 3 July 2013.
  25. "Winners of the 18th Annual BESSIE Awards". ComputED Gazette. Retrieved 3 July 2013.
  26. "Seal of Approval Winner Spring 2012: Dreambox Learning MATH". The National Parenting Center. Retrieved 3 July 2013.
  27. 1 2 "Winners of the 17th Annual BESSIE Awards". ComputED Gazette. Retrieved 3 July 2013.
  28. "Awards of Excellence.". Tech & Learning Magazine. Retrieved 3 July 2013.
  29. "Dreambox Learning K-3 Math". Parent's Choice. Retrieved 3 July 2013.
  30. "Winners of the 2010 BESSIE Awards". ComputED Gazette. Retrieved 3 July 2013.
  31. 1 2 "NOV. 2010 – Improving Your Child's Math Skills With Fun, Educational Programs". Coastal Family. Retrieved 3 July 2013.
  32. "2009 DAA Tech Innovation Winners". The Association of Educational Publishers. Retrieved 3 July 2013.
  33. "Awards of Excellence 2009". Tech & Learning Magazine. Retrieved 3 July 2013.
  34. Chisholm, Alex. "NAPPA 2009 Award-Winning Software, Video Games, and Websites". Parenthood.com. Retrieved 3 July 2013.
  35. "DreamBox Learning K-2 Math". Parent's Choice. Retrieved 3 July 2013.
  36. "Dreambox Learning K-2 Math". Tillywig Toy and Media Awards. Retrieved 3 July 2013.
  37. 1 2 3 "DreamBox Learning Receives Parents’ Choice Gold Award". Valute.it. Retrieved 3 July 2013.
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