Dream Chamber

Dream Chamber

Promotional artwork for Dream Chamber
Developer(s) DarkWave Games
Publisher(s) Microids
Engine Unity
Platform(s) Microsoft Windows,
Mac OS X,
Android,
iOS
Release date(s)
  • WW 24 October 2013
Genre(s) Graphic Adventure
Adventure Game
Mode(s) Single-player

Dream Chamber is a point-and-click adventure game, in the third person, for iPhone, iPad, PC, Mac, Android, developed by DarkWave Games and published by Microïds. The first episode, developed with Unity, was released worldwide via digital channels on 24 October 2013. The game is set in the America of the Thirties, characterized by Prohibition and Great Depression. The player must assume the role of Charlie Chamber, a rich and bored inheritor spending his time with the social obligations of the smart society, as well as with his hobby of being a private detective. Although he is no professional, Charlie has an advantage: while dreaming he can go back to the places he visited, finding new clues which he had perceived only subliminally while awake. Moreover, while dreaming Charlie is able to face his own subconscious, embodied by Charles. The game goal is to solve the cases investigated by Charlie. Dream Chamber is intended as entertainment with an artistic value:[1] the developer has declared[1] that all the artwork has been hand-drawn and the soundtrack, a mix of Swing and Jazz pieces, is fully original, recorded in a studio. The story, the setting and the style draw on the noir/Hardboiled fiction genre, played in an ironic key, mostly through the features of the main character. Dream Chamber id fully dubbed in English e subtitled in English, Italian, French, Spanish and German.

Synopsis

While attending the umpteenth opening evening of a museum (which, by the way, he has supported with a substantial donation), Charlie witnesses a theft. The victim is no one else but his girlfriend Teleta, who offers to hire him to retrieve the stolen goods. Despite the opposition of his uncle, the police inspector in charge of the case, Charlie accepts and, unknowingly, embarks (just for ennui) in the greatest adventure of his life. What looked like a trivial theft as a matter of fact will become more complicated, involving Charlie's own life and that of his family since the death of his parents when he was a child.

Gameplay

Goal

Dream Chamber is a point-and-click 2D graphic adventure, in the third person. It follows a well established pattern: the player moves through a number of surrounding environments by tapping on a screen or clicking with a mouse; by tapping or clicking it is also possible to interact with the play scenery. The objects picked up may be used by opening a hidden inventory and carrying them into the play scenery. The main goal of the game is to solve a case of theft, collecting clues and proofs and marking them down on a notebook (which automatically records every substantial progress in the game; the player can consult it at his pleasure). According to a widespread tradition of adventure games, to reach the goal it will be required to talk to the characters, to collect, combine and use objects, to solve puzzles, to complete minor games. Two recurrent gameplay elements mainly characterize Dream Chamber: the running of the dream and the battle-questioning.

The Dream

The running of the dream is such a primary matter as to be recalled in the name of the game. "Dream Chamber'", in fact, means "chamber of the dream" as well as "dream, Chamber" (the second name of the main character). By getting Charlie asleep, the player can go back to the places visited by him, enabling him to find new clues which he had perceived only subliminally during the day. Moreover, while dreaming Charlie will be able to visit Charles, his own subconscious, who can provide him with additional information.

The Battle-questioning

To get information from the game characters Charlie, who easily gets bored and has difficulty in focusing on cases, has overcome those issues by a trick: he envisages the questioning as an assault on a castle; if Charlie manages to conquer the castle he will obtain the information he needs.[2] When the player needs information from a game character, he enters the "battle-questioning" interface: N cannonballs are available (one for each statement by Charlie) to shoot down the "castle" of the opponent, by hitting his weak points. Although not well understood by some reviewers,[3] dynamics has to be taken into account among the game symbols: in the "battle-questioning" the point is not "what" one says, but "how" he says it; "how" is represented both by Charlie's tone and by the strength of the blow dealt to the "enemy fortress"; the "fortress" symbolizes the willpower of the opponent; the choice of the point of impact, in turn, represents the ability of striking the right points to get others do what we want.[2][4]

Noir Genre Made Ironic

Dream Chamber is clearly referring to all the tòpoi of the noir/Hardboiled fiction genre, bringing them to a limit or overturning them, achieving a result ironical and original, as expected, a sort of parody.[5] So we have femmes fatales, Fedoras in Humphrey Bogart's style, even a character called Chandler[6] while, on the other hand, the dialogues become Naïve and the leading character, Charlie, acquires a number of features unsuitable for a noir "hero", becoming an antihero.

The Leading Character: an Antihero

In the noir the detective is a tough guy, often harsh and gruff but "intriguing"; in Dream Chamber, according to the author,[5] the leading character is in many ways the opposite: rich (a feature missing in the noir), uninterested in anything, lacking ideals and "honor"; he is simply and naively good, rich and bored. Unlike a typical noir detective, Charlie is unaware at all of life, far from reality, inexperienced; he has got no allure and receives no respect; all this is often emphasized since his introduction, when he declares he does not work for necessity, but to fight boredom. Then, even while awake, Charlie lives in a world of his own, simple and dreaming; Charles, the symbol of his subconscious, conversely represents his "return" to reality.[7]

Style and Graphic Quality

The great[8] graphic quality of Dream Chamber is due[1] to the choice of DarkWave Games, who required the whole artwork to be hand-drawn and only later digitized. The graphic style, brightly colored, nice and warped at the same time, provides the game with a noir-dreamlike mood which, also according to the authors, is meant to represent the way Charlie (naif and alienated) perceives the reality.

Audio: Soundtrack and Dubbing

The Swing and Jazz soundtrack of the game is original and unpublished. It has been composed and edited by DarkWave Games and Fabio Marconi, from NeMa PrObLeMa Orkestar. All the pieces have been played and recorded in a studio by Fabio Marconi, together with some members of NeMa PrObLeMa Orkestar and other musicians.[9] The spoken texts, fully in English, with subtitles in Italian, English, French, Spanish and German, have been written and translated by Synthesis International.[9]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings50% (iPhone)[10]
45% (PC)[11]
Review scores
PublicationScore
Softpedia8/10[12]
Wired6.5/10[13]
Pocket Gamer5/10[14]
Gamezebo3/5[15]

References

  1. 1 2 3 "Facebook Official Page". DarkWave Games. Retrieved 1 November 2013.
  2. 1 2 "About Dream Chamber’s "interrogation-battle"". DarkWave Games. Retrieved 27 January 2014.
  3. "Dream Chamber". Pocket Gamer. Retrieved 29 October 2013."Dream Chamber never makes it clear which statements were effective and which were brushed off, and sometimes you're given the chance to ask the exact same question in three almost indistinguishable ways."
  4. In-game instructions
  5. 1 2 DarkWave Games. "Ger explains the "Noir" setting of Dream Chamber and the "Antihero" Charlie". Retrieved 1 November 2013.
  6. "Dream Chamber". Pocket Gamer. Retrieved 29 October 2013."It clearly wants to be a hard-boiled noir - with femme fatales, Bogart-style fedoras, and even a character named Chandler."
  7. In-game dialogues: discussion between Charlie and Charles.
  8. "Dream Chamber Review". Gamezebo. Retrieved 31 October 2013.
  9. 1 2 Game section: Credits
  10. "Dream Chamber for iPhone Reviews". GameRankings. Retrieved 27 January 2014.
  11. "Dream Chamber for PC Reviews". GameRankings. Retrieved 27 January 2014.
  12. "Dream Chamber Review (PC)". Softpedia. Retrieved 27 January 2014.
  13. "Dream Chamber, la prova". Wired. Retrieved 27 January 2014.
  14. "Dream Chamber". Pocket Gamer. Retrieved 27 January 2014.
  15. "Dream Chamber Overview". Gamezebo. Retrieved 27 January 2014.

External links

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