Duke Grabowski: Mighty Swashbuckler!

Duke Grabowski: Mighty Swashbuckler!
Developer(s) Venture Moon Industries
Designer(s) Bill Tiller
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux, Ouya
Genre(s) Adventure
Mode(s) Single-player

Duke Grabowski: Mighty Swashbuckler! is an upcoming point-and-click adventure game spinoff of Ghost Pirates of Vooju Island, developed by Venture Moon Industries for Microsoft Windows, OS X, Linux, and Ouya. In August 2014, a crowdfunding campaign was launched to fund the game.[1]

Gameplay

Duke Grabowski, Mighty Swashbuckler! will use a point-and-click interface, and will consist of talking to characters and solving inventory and dialog puzzles.[2]

Plot

The game follows Duke Grabowski, a brutish pirate who must convince his crew that he has what it takes to become a captain.[2]

Development

In 2013, Autumn Moon Entertainment made an unsuccessful attempt to crowdfund, via Kickstarter, A Vampyre Story: Year One. A key objective of the project was to convert the company's proprietary engine to Adventure Creator, an extension of Unity.

Despite the failure of the Kickstarter, the team, consisting of Bill Tiller, Gene Mocsy and Jeremiah Grant, decided to continue the effort without funding. Duke Grabowski began as a proof of concept for the new engine, but the team found the character so enjoyable that they decided to expand the tech demo into a complete, albeit small, adventure game. In August 2014, a Kickstarter was launched with a modest goal of $40,000, which it narrowly achieved.

Despite being developed by the core creative team of Autumn Moon, the game is being released under a new label, Venture Moon Industries. The three developers formed this company so that they would share ownership of the property, whereas Autumn Moon is owned exclusively by Bill Tiller. Since Duke Grabowski is a spinoff of Ghost Pirates of Vooju Island, Tiller is licensing the IP to Venture Moon through Autumn Moon.

Also contributing to the project are LucasArts adventure veterans Alyssa Clark, Dave Grossman, and Larry Ahern. Owing to the fact that only the bare minimum was raised for the game's budget, it is believed that the soundtrack will consist of recycled Ghost Pirates tracks as opposed to an original score by Pedro Macedo Camacho.[1]

References

External links

This article is issued from Wikipedia - version of the Sunday, August 23, 2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.