Dungeon Lords

Dungeon Lords
Developer(s) Heuristic Park
Publisher(s) DreamCatcher Interactive, FX Interactive, Crimson Cow, 1C, Typhoon Games[1]
Designer(s) D.W. Bradley
Platform(s) PC
Release date(s)
  • NA May 5, 2005
  • PAL April 7, 2006
Genre(s) Role-playing video game
Mode(s) Single-player, multiplayer
Not to be confused with the unrelated board game of the same name. That game was based on another video game named Dungeon Keeper.

Dungeon Lords is a real time fantasy role-playing video game developed by David W. Bradley of Heuristic Park, published by DreamCatcher Games and Typhoon Games, and released in 2005. An Xbox version was planned, but was later cancelled. It includes quests, personal missions, skills and special abilities for customizing the character hero from a small set of races and class specializations. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions.

Many have criticized the game's initial release as a rushed project, released before it was truly finished. Some have gone so far as to say the game is still in the beta Development stage. One reviewer claimed that "Dungeon Lords marks a new low for how incomplete a game can be and still get released".[2] These criticisms stem from the numerous bugs contained in the 1.0 release, most notably buttons on screen and in the tutorials which do not work. According to the creators, the bug issues are being addressed and are planned to be resolved in a series of patches. Even with the release of the final patch for Dungeon Lords, version 1.4, many features remain missing and gameplay still suffers from numerous bugs. With the virtual demise of developer Heuristic Park and the publisher DreamCatcher Games being acquired and refocused by JoWood Productions any and all further support and development for Dungeon Lords has been terminated.

Dungeon Lords: The Orb and the Oracle, the sequel to Dungeon Lords, was in development with expected release in Q4, 2009. It has since been put on hold indefinitely due to market research results and game engine instability. Later the game was cancelled and replaced with Dungeon Lords MMXII.

Many gamers experienced extensive problems while playing the original release of the game, including quest items disappearing from inventories, NPCs getting stuck, key quests failing, doors that don't work, etc.[3]

Dungeon Lords gameplay features a combat system where weapon combos are controllable by mouse movements, comparable to the combat systems found in Die by the Sword and Mount & Blade.

Remastered version

In April 2012, Nordic Games announced that it joined forces with writer D.W. Bradley and Heuristic Park to release a completely remastered version of Dungeon Lords in 2012 titled Dungeon Lords MMXII.[4] Dungeon Lords MMXII has been given an official release date of September 25, 2012.[5] This remastered edition features:

Version History

References

  1. Heuristic Park.com
  2. Pseudo Nim. "Game Over Online Magazine - Dungeon Lords". Game-over.net. Retrieved 2013-07-16.
  3. Denice, Cook (2005-04-20). "CGW Review". Cgw.1up.com. Retrieved 2013-07-16.
  4. "Nordic Games GmbH | Fresh From Austria | Press Releases | Nordic Games joins forces with RPG mastermind D.W. Bradley and Heuristic Park". Nordicgames.at. 2012-04-13. Retrieved 2013-07-16.
  5. 1 2 "Nordic Games GmbH | Fresh From Austria | Product | Dungeon Lords MMXII". Nordicgames.at. 2012-09-25. Retrieved 2013-07-16.

External links

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