Dusk of the Gods

Dusk of the Gods
Developer(s) Event Horizon Software
Publisher(s) Interstel
Producer(s) James H. Namestka
Designer(s) Christopher L. Straka, Thomas J. Holmes
Programmer(s) Thomas J. Holmes
Artist(s) Jane Yeager, Louis M. Kiss
Composer(s) Pete Smolcic, Ed Puskar, Matt Oeler
Platform(s) DOS
Release date(s)
Genre(s) Role-playing game
Mode(s) Single-player

Dusk of the Gods is an isometric-view role-playing video game developed by Event Horizon Software and published by Interstel in 1991.

Plot

The game plot takes place in the time shortly before Ragnarök, an epic battle at the end of the world in Norse mythology. The player assumes the role of a fallen warrior (an Einherjar) tasked by the god Odin to attempt to change the destiny of the gods and avert their fall during the coming war. Although the title takes some liberty with the accepted mythos, most elements are well represented and hence can be considered semi-educational.

The tasks given to the player include:

Once all of the tasks are completed, Heimdall can be asked to blow his horn, causing the battle of Ragnarök to commence, with the outcome then being reported to the player.

Gameplay

The actual gameplay elements are relatively primitive, although the game does feature a large world with many areas to explore. Combat often involves the player attacking and then fleeing in order to minimize damage sustained.

Reception

Computer Gaming World praised the detail of Interstel's research into Norse mythology, but stated that "most players will probably find Dusk to be a very disappointing experience", with VGA graphics that "lack imagination", poor gameplay documentation, and "monotonous" text.[1]

References

  1. Greenburg, Allen L. (September 1992). "Interstel's Dusk of the gods". Computer Gaming World. pp. 70, 72. Retrieved 3 July 2014.

External links


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