Edmark
num_employees = | |
Subsidiary | |
Industry | CD-ROM software internet |
Founder |
Gordon B Bleil location_city = Redmond, Washington |
Headquarters | United States of America |
Owner | foundation = 1970 |
Parent | Houghton Mifflin Harcourt |
Edmark Corporation is a publisher of educational print materials and an educational software developer in Redmond, Washington.[1] They developed software for Microsoft Windows and Mac OS in several languages and sold it in over a dozen countries.[1]
History
Edmark was founded in 1970 by Gordon B.Bleil by combining the assets of Educational Aids and Services Co. a small supplier of educational materials and programs and L-Tec Systems Inc. which had developed programs from its research. The Child Development and Mental Retardation Center of the University of Washington under the direction of Dr. Sidney Bijou had conducted research into the operant conditioning and reinforcement theories of B.F. Skinner as applicable to human learning. From this research they developed academic programs which for the first time proved the viability of teaching reading to people with severe mental limitations. Bleil adapted this research into The Edmark Reading Program which for the next decade was the principal product of the company.
Bleil left the company to return to banking in 1980 and retained no interest in the company.
They began developing software in 1992.[1] Edmark was listed on NASDAQ.[1] Their audience was children between the ages of 2 and 16 years.[1] Edmark had more than 65 industry design awards.[1]
In 1989, their children, Richard, Lucy, Heather and Chris became directors.[1] Richard became the chairman, Heather became the CCO, Chris became the president and Lucy became the CEO in October 1989.[1] Edmark hired former teacher Donna Stanger as vice-president of product development in October 1991.[1] In 1992, Edmark released Millie's Math House and KidDesk.[1] Sally Narodick resigned as CEO in September citing the stress, and Donna Stanger became the CEO[2] Edmark was acquired by IBM on November 13, 1996 for $102.3 million ($15.50 per share for two-thirds of Edmark's shares) to expand its presence in home software.[2][3] In September 2000, it was sold to Riverdeep Interactive Learning[4] for about $85 million.[5]
Software
1991
- Strategy Challenges Collection 1 (formerly Strategy Games of the World)
- KidDesk (1992)
- Stanley’s Sticker Stories (1996)[6]
- Strategy Challenges Collection 2: In the Wild (1997)[7]
- ThemeWeavers: Animals[8]
- ThemeWeavers: Nature
- Travel the World with Timmy! Deluxe[9]
- Let’s Go Read! 1: An Island Adventure - ages 4–6[10]
- Let’s Go Read! 2: An Ocean Adventure - ages 7–12
- Stories & More: Animal Friends
- Stories & More: Time and Place
- MindTwister Math[11]
- Space Academy GX-1
- Virtual Labs: Light
- Virtual Labs: Electricity
- Talking Walls[12] - runner-up for the Macworld 16th Annual Editors' Choice Award for Education[13]
- Talking Walls: The Stories Continue[12]
Edmark House Series[14]
1992–1995
- Millie's Math House (1992)
- Bailey's Book House (1993)
- Sammy's Science House (1994)
- Trudy's Time & Place House (1995)
Thinkin' Things
1991-1999
- Thinkin' Things: Toony the Loon’s Lagoon (remastered version of Thinkin Things Collection 1)
- Thinkin' Things: All Around FrippleTown - ages 4–8, won the 1999 Macworld Editors' Choice Award for Education[15]
- Thinkin' Things Collection 1 (1993)[16]
- Thinkin' Things Collection 2 (1994)[17]
- Thinkin' Things Collection 3 (1995) - ages 8–12[18][19]
- Thinkin' Things Sky Island Mysteries - ages 8–12[20]
- Thinkin' Science
- Thinkin' Science Series: ZAP! (1998)[21]
- Thinkin' Space
Imagination Express
1999
- Imagination Express: Castle[22]
- Imagination Express: Neighborhood[23]
- Imagination Express: Rain Forest[24]
- Imagination Express: Ocean[25]
- Imagination Express: Pyramids[26]
- Imagination Express: Time Trip, USA[27]
Mighty Math
1994-2001
- Mighty Math Carnival Countdown
- Mighty Math Zoo Zillions
- Mighty Math Calculating Crew
- Mighty Math Number Heroes (1996) - 3rd- to 6th-graders[28]
- Mighty Math Astro Algebra
- Mighty Math Cosmic Geometry
Reception
Computer Gaming World in 1993 stated that "Bailey's Book House combines the best of educational theory with a loving attention to detail and an engaging presentation ... a real winner".[29]
External links
- Educated Ideas
- COMPANY NEWS;EDMARK STOCK IS HURT BY OUTLOOK ON EARNINGS
- Edmark Corp. reports earnings for Qtr to Dec 31
- Behind the Fading of a Onetime Software Star
- I.B.M. In $110 Million Deal For Ailing Software Seller
- LIBRARY/THINKING SKILLS; Thinkin' Things Collection 3
- SOFTWARE; Home Lessons For Children Ready to Read
References
- 1 2 3 4 5 6 7 8 9 10 "Edmark Corporation -- Company History". FundingUniverse.com. Retrieved 2006-11-25.
- 1 2 Browder, Seanna; Larry Armstrong; Paul C. Judge (1996-12-16). "The Disappearing CD-ROM Players: Small makers of kids' software sell out--or get squeezed out". BusinessWeek (The McGraw-Hill Companies Inc.). Retrieved 2006-11-25.
- ↑ Erickson, Jim (1996-11-14). "IBM to Buy Educational Software Maker Edmark". Seattle Post-Intelligencer. Retrieved 2006-11-25.
- ↑ "Company Timeline - Riverdeep, Destination Success, Reading Software, Math Software, Education Software". Retrieved 2006-11-25.
Edmark Corporation [...] was acquired by Riverdeep in September 2000. It is now part of Houghton Mifflin Harcourt
- ↑ "Edmark Corporation". Retrieved 2013-02-28.
Riverdeep Group bought Edmark from IBM in 2000 for about $85 million
- ↑ "Product Support - Stanley's Sticker Stories (School Edition)". Riverdeep Interactive Learning Limited. Retrieved 2006-11-25.
- ↑ Bilow, Chuck. "Strategy Challenges Collection 2 - MobyGames". Retrieved 2006-11-25.
- ↑ http://www.macworld.com/product/407032/themeweavers-nature-and-themeweavers-animals.html
- ↑ "Travel the World With Timmy". macHOME magazine. Retrieved 2006-11-25.
- ↑ Elstrom, Peter (1997-10-06). "Learn to Read -- And Say the Words Right". BusinessWeek (The McGraw-Hill Companies Inc.). Retrieved 2006-11-25.
- ↑ "MindTwister Math". macHOME magazine. Retrieved 2006-11-25.
- 1 2 Huie, Bonnie (2000-08-01). "Talking Walls; Talking Walls: The Stories Continue: History Software Speaks For Itself". Macworld (Mac Publishing, LLC.). Retrieved 2006-11-25.
- ↑ "The 16th Annual Editors' Choice Awards". Macworld (Mac Publishing, LLC.). 2001-03-01. Retrieved 2006-11-25.
- ↑ "Riverdeep - Edmark House Series". Archived from the original on October 26, 2006. Retrieved 2006-11-25.
- ↑ "1999 Editors' Choice Awards". Macworld (Mac Publishing, LLC.). 2000-03-01. p. 80. Retrieved 2006-11-25.
- ↑ Lim, Rob; Peter Freese. "Thinkin' Things Collection 1 - MobyGames". Retrieved 2006-11-25.
- ↑ "Thinkin' Things Collection 2 - MobyGames". Retrieved 2006-11-25.
- ↑ "Thinkin' Things Collection 3 - MobyGames". Retrieved 2006-11-25.
- ↑ Devincenzi, Keelin (April 2000). "Thinkin' Things Galactic Brain Benders". MacAddict. p. 60. Retrieved 2006-11-25.
- ↑ "Thinkin' Things Sky Island Mysteries". macHOME magazine. Retrieved 2006-11-25.
- ↑ Bilow, Chuck (2005-01-12). "Zap! for Windows - MobyGames". Retrieved 2006-11-25.
- ↑ "Product Support - Imagination Express, Destination: Castle (School Edition)". Riverdeep Interactive Learning Limited. Retrieved 2006-11-25.
- ↑ "Product Support - Imagination Express, Destination: Neighborhood (School Edition)". Riverdeep Interactive Learning Limited. Retrieved 2006-11-25.
- ↑ "Product Support - Imagination Express, Destination: Rainforest (School Edition)". Riverdeep Interactive Learning Limited. Retrieved 2006-11-25.
- ↑ "Product Support - Imagination Express, Destination: Ocean (School Edition)". Riverdeep Interactive Learning Limited. Retrieved 2006-11-25.
- ↑ "Product Support - Imagination Express, Destination: Pyramids (School Edition)". Riverdeep Interactive Learning Limited. Retrieved 2006-11-25.
- ↑ "Product Support - Imagination Express, Destination: Time Trip, USA (School Edition)". Riverdeep Interactive Learning Limited. Retrieved 2006-11-25.
- ↑ "Mighty Math Number Heroes - MobyGames". 2006-02-19. Retrieved 2006-11-25.
- ↑ Eiser, Leslie (December 1993). "Bailey's Book House". Computer Gaming World. pp. 160–164. Retrieved 29 March 2016.
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