Emergent Payments

Emergent Payments
Private
Industry Payments
Founded 2007(as Live Gamer)
Headquarters Palo Alto, US
Area served
Worldwide
Key people
Andrew Schneider (President)
Mitch Davis (CEO)
Products Pay+
Website http://www.emergentpayments.net

Emergent Payments is an online payments company focusing on offering local payment methods in global markets to digital companies.[1] Emergent Payments is based in Palo Alto, California. The company facilitates transactions for online games, digital entertainment, technology platforms, e-learning and other digitally focussed companies. Emergent Payments also offers risk and fraud protection during those transactions. Previously, the company was named Live Gamer,[2][3] but in June 2015 it changed its name to Emergent Payments to symbolize its shift from gaming e-commerce to the broader market for digital payments around the world. Along with the rebranding, the company also sold its microtransactions engine to focus fully on online payments.[4]

History

Life Gamer's Logo

Emergent payments started off in 2007 as Live Gamer in New York.[5] It was founded by Mitch Davis and Andrew Schneider. Mitch Davis is currently the company's CEO while Andrew Schneider is the President. Currently Emergent Payments is headquartered in Palo Alto, California with a second development center in Research Triangle Park, North Carolina. Emergent Payments has international offices in Luxembourg, Seoul (S. Korea), Shanghai (China), Kuala Lumpur (Malaysia) and Tokyo (Japan).[6][7] Emergent Payments has raised over $43.1 Million in 5 Rounds of venture capital funding from 5 Investors .[5][8] In 2015 launched Jumpstart Brazil. Jumpstart Brazil provides 23 local payment solutions.[9]

Products

Pay+ is Emergent Payments' Saas-based payments platform. Through this service, Emergent Payments offers over 200 payment methods in over 180 countries.[10] Emergent Payments provides a risk and fraud protection by implementing a multifaceted approach to striking the right balance between fraud prevention and revenue optimization. This approach includes configurable velocity policies, user trust levels, global positive and negative list checks as well as advanced techniques such as IP proxy piercing and device fingerprinting. It handles local compliance and VAT requirements for its clients. It also handles payment-related issues that may arise from a particular transaction. The system constantly monitors its transactions to give global fraud protection.

Emergent Payments can act as a Seller of Records (SOR), for the transactions and assumes the responsibility of tax calculation, tax collection, funds collection and remittance, risk management, chargeback representment and billing support. For a deeper analysis of payment, it provides unified reporting and analytics across all payment methods. For its customers, it facilitates reducing decline rates with local credit card acquiring VAT, sales and withholding tax calculated and remitted. Pay+ provides collection and funds repatriation in the required currencies. This service provides three integration options to meet the client's specific needs- Hosted Paywall to integrate payment methods in under an hour, Deep Link which is linked to Emergent Payments' hosted payment forms to embed them into the checkout flow and direct integration to the REST API, to easily bring payments to any device.

The Pay+ hosted paywall makes the whole process of checkout very simple and integrated into the whole system. The paywall walks the customer through selecting payment options and completing their purchase. All these services can be availed from a single Pay+ user interface.

Partnerships and customers


Emergent Payments clients include Facebook, Yahoo, Wargaming (company), Rumble, WWE, Samsung, GCA Games Convention Asia, Daybreak Game Company,[8][11] Condé Nast,[6] MMORPG, Nimbuzz, among others.[11]

References

  1. Schneider, Andrew (2 June 2015). "Live Gamer Re-launches as Emergent Payments". Retrieved 6 June 2015.
  2. Unknown, Unknown (2 June 2015). "Live Gamer Re-Launches as Emergent Payments". Yahoo Finance. Retrieved 6 June 2015.
  3. Unknown, Unknown (2 June 2015). "Live Gamer rebrands as global payments firm Emergent Payments". Venture Beat. Retrieved 6 June 2015.
  4. Pullen, John Patrick (5 August 2010). "How Mafia Wars can fix the media". CNN Money. Retrieved 26 July 2013.
  5. 1 2 "Live Gamer Lands $2,789,672 New Funding". Retrieved 1 August 2013.
  6. 1 2 Elliot, Stuart (6 March 2012). "Taking a Page From the Web, Magazine Pitches a Social Game". The New York Times. Retrieved 26 July 2013.
  7. Rao, Leena (24 August 2009). "Virtual Gaming Marketplace Live Gamer Acquires Twofish To Boost Micropayments Platform". Retrieved 11 August 2013.
  8. 1 2 Kafka, Peter (21 February 2008). "Live Gamer-Sony Deal: $10 Million?". Retrieved 26 July 2013.
  9. "Emergent Payments Launches Jumpstart Brazil". marketwatch. Retrieved 3 November 2015.
  10. unknown, unknown (22 February 2015). "Company Overview of Live Gamer,". Retrieved 1 June 2015.
  11. 1 2 Ha, Anthony (19 July 2011). "Live Gamer Gets Into The Ad Business Virtual goods startup buys into the market with new acquisitions". Retrieved 27 July 2013.

External links

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