English Country Tune
English Country Tune | |
---|---|
Developer(s) | Increpare Games |
Publisher(s) | Increpare Games |
Designer(s) | Stephen Lavelle |
Engine | Unity |
Platform(s) | |
Release date(s) |
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Genre(s) | Puzzle |
Mode(s) | Single-player |
English Country Tune is an indie game developed and self-published by Increpare Games.
Gameplay
The first few levels are much like Sokoban puzzles, in which objects are pushed around on a grid by a player-controlled figure until they reach specified target cells; subsequent levels add other elements with different unconventional behaviors and goals. The levels often involve three-dimensional structures, around which the player must navigate using logic and abstraction.
Development
Lavelle developed the prototype, which was in part inspired by Spacechem, at a game jam event. [1] While finishing the game up, however the game, in Lavelle's own words, " ended up getting a lot bigger and changing a hell of a lot." [1] Lavelle has also cited Cogs as an inspiration. [1]
Reception
Upon release, English Country Tune received mostly positive reviews,[2] with its iOS version holding a score of 78/100 based on four critic reviews.[3]
References
- 1 2 3 Salgado, Filipe. "Profile: Stephen Lavelle". Kill Screen. Retrieved 19 April 2016.
- ↑ Donlan, Chris (30 January 2012). "English Country Tune review". PC Gamer. Future US. Retrieved 18 April 2016.
- ↑ "English Country Tune Critic Reviews for iPhone/iPad". Metacritic. CBS Interactive. Retrieved 18 April 2016.