Experience Curiosity

Experience Curiosity is an interactive web application developed by NASA's Jet Propulsion Laboratory to celebrate the third anniversary of the Curiosity rover landing on Mars.[1] This Blend4Web-based app[2] makes it possible to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the Mars Science Laboratory mission.[3][4] The application was presented at the beginning of the WebGL section at SIGGRAPH 2015.[5]

According to Brian Kumanchik, the lead and art director behind the project, the development team used exclusively open-source software including Blender and GIMP for creating 3D content, particularly due to public accessibility of open source formats. The Blend4Web open source framework was chosen as a 3D engine which is integrated with Blender, includes a physics engine and provides rendering in mobile browsers.[6]

Experience Curiosity: taking a selfie
Experience Curiosity: learning mode
Experience Curiosity: free drive mode

See also

References

  1. "New Online Exploring Tools Bring NASA's Journey to Mars to New Generation". NASA. Retrieved 2015-08-07.
  2. "Experience Curiosity". NASA's Eyes. Retrieved 2015-08-07.
  3. "Prenez le controle de Curiosity avec Blend4Web". Greg G.d.Bénicourt. Retrieved 2015-09-16.
  4. "Internet 3D: Take the Curiosity Rover for a Spin Right on the NASA Website". Technology.Org. Retrieved 2015-08-12.
  5. "Khronos Events - 2015 SIGGRAPH". Khronos. Retrieved 2015-08-13.
  6. "NASA’s Experience Curiosity". Blender.org. Retrieved 2016-02-18.

External links

This article is issued from Wikipedia - version of the Thursday, February 18, 2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.